The loops modelling the SystemVerilog scheduling regions are no longer
generated. They now live in 'VerilatedEvalLoop' in the runtime library.
The generated model holds one as a member, passing itself to it, and
exposes each evaluation entry point to it as a pure virtual method on
VerilatedModel. The model's 'eval' and 'eval_step' remain the top level
entry points, and are backward compatible.
V3Sched no longer emits '_eval' or '_eval_settle', etc.. Instead every
evaluation entry point called from the runtime is enumerated by 'VEval',
Scheduling creates all entry points, for all scheduling regions, even if
they are empty, and the runtime eval loop calls everything
unconditionally. If regions are empty, this is simply a call to an empty
function. This will hurt performance on very small models, but should
not be noticeable on anything meaningful, so it is likely best to keep
to reduce complexity.
A scheduling entry points evaluate a single iteration and returns
whether it did any work, they are effectively the previous
`_eval_phase_*` functions.
splitCheck() cuts a function's top level statement list on node count
alone, ignoring AstVar declarations in that list. localizeVars() puts the
dynamic trigger temporaries there, which a 'wait fork' reaches, so the
declaration could land in one sub-function and its references in another.
Sub-functions are emitted as separate C++ functions, so the output failed
to compile:
error: '__Vtrigprevexpr_h5d9da2ce__0' was not declared in this scope
V3InlineCFuncs could also inline the sub-function holding the declaration
and free the AstVar while other sub-functions still referenced it, which
--debug reports as a broken link and which segfaults an -O3 build.
The existing "Can't split function with local variables" assertion only
checked AstCFunc::varsp(), not declarations among the statements.
Only allow a sub-function boundary where it does not separate a local
declaration from a reference to it. This keeps the temporaries function
local, as #6859 requires, while restoring the guarantee #5822 made that
splitting cannot orphan them.
Signed-off-by: Marco Brambilla <[email protected]>
This patch adds IEEE-1800 compliant scheduling support for the Inactive
scheduling region used for #0 delays.
Implementing this requires that **all** IEEE-1800 active region events
are placed in the internal 'act' section. This has simulation
performance implications. It prevents some optimizations (e.g.
V3LifePost), which reduces single threaded performance. It also reduces
the available work and parallelism in the internal 'nba' section, which
reduced the effectiveness of multi-threading severely.
Performance impact on RTLMeter when using scheduling adjusted to support
proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100%
(2x slower) with --threads 4.
To avoid paying this performance penalty unconditionally, the scheduling
is only adjusted if either:
1. The input contains a statically known #0 delay
2. The input contains a variable #x delay unknown at compile time
If no #0 is present, but #x variable delays are, a ZERODLY warning is
issued advising the use of '--no-sched-zero-delay' which is a promise
by the user that none of the variable delays will evaluate to a zero
delay at run-time. This warning is turned off if '--sched-zero-delay'
is explicitly given. This is similar to the '--timing' option.
If '--no-sched-zero-delay' was used at compile time, then executing
a zero delay will fail at runtime.
A ZERODLY warning is also issued if a static #0 if found, but the user
specified '--no-sched-zero-delay'. In this case the scheduling is not
adjusted to support #0, so executing it will fail at runtime. Presumably
the user knows it won't be executed.
The intended behaviour with all this is the following:
No #0, no #var in the design (#constant is OK)
-> Same as current behaviour, scheduling not adjusted,
same code generated as before
Has static #0 and '--no-sched-zero-delay' is NOT given:
-> No warnings, scheduling adjusted so it just works, runs slow
Has static #0 and '--no-sched-zero-delay' is given:
-> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit
No static #0, but has #var and no option is given:
-> ZERODLY on the #var advising use of '--no-sched-zero-delay' or
'--sched-zero-delay' (similar to '--timing'), scheduling adjusted
assuming it can be a zero delay and it just works
No static #0, but has #var and '--no-sched-zero-delay' is given:
-> No warning, scheduling not adjusted, fails at runtime if zero delay
No static #0, but has #var and '--sched-zero-delay' is given:
-> No warning, scheduling adjusted so it just works
AstCAwait is only ever uses in statement position, so model it as a
statement. We should never ever have a coroutine that returns a value.
There is no need for it in SV, nor should we rely on it for internals.
Also reworks the fix for V3Life incorrectly constant propagating the
beforeTrig functions (#7072). The property that upsets V3Life is that
a function:
1. Is called from multiple static call sites (multiple AstCCall)
2. Reads model state directly (AstVarRef to non-locals/arguments)
Such function can only be created internally after scheduling (V3Task
throws an unsupported error on a non-inlined function that reads model
state), so added a flag to AstCFunc to mark the dangerous ones for
V3Life.
Removed the VlTriggerVec type, and refactored to use an unpacked array
of 64-bit words instead. This means the trigger vector and its
operations are now the same as for any other unpacked array. The few
special functions required for operating on a trigger vector are now
generated in V3SchedTrigger as regular AstCFunc if needed.
No functional change intended, performance should be the same.
Add V3SchedUtil.cpp that contains common small utility functions.
Add V3SchedTrigger.cpp that contains functionality building the trigger
mechanism code.
No functional change, just code movement. Prep for some further work.