Commit Graph

164 Commits

Author SHA1 Message Date
Geza Lore 96a4b3e5a5 Update clang-format config and apply
- Regroup and sort #include directives (like we used to, but automatic)
- Set AlwaysBreakTemplateDeclarations to true
2022-08-05 12:00:24 +01:00
Geza Lore cb60663d49 V3Gate: Defer substitutions until required as well
Similarly to the earlier patch that defers constant folding on optimized
logic, now we also defer the variable substitutions as well. This again
eliminates a lot of traversals, and yields another ~10x speedup of V3Gate
on a design where V3Gate used to dominate while producing identical
results.
2022-08-01 12:54:41 +01:00
Geza Lore 0d2bf23d82 V3Gate: Defer constant folding until required
Rather than constant folding each logic block after every substitution,
only constant fold updated blocks when re-analysed, or at the end. This
removes a lot of invocations of V3Const on large blocks that can be
optimized well, and should yield the same result.

This speeds up V3Gate by ~4x on a design where V3Gate dominates.
2022-07-31 20:42:04 +01:00
Geza Lore 682a60e325 Cleanup V3Gate, no functional change 2022-07-31 20:07:54 +01:00
Geza Lore 2ab6272cc7 Use AstNode::foreach in V3Gate
This yields a little speedup.
2022-07-31 20:05:25 +01:00
Wilson Snyder b9d7819faa Internals: Fix some cppcheck issues. Some dump functions fixed. 2022-07-30 10:01:39 -04:00
Wilson Snyder ada58465b2 Add -f<optimization> options to replace -O<letter> options (#3436). 2022-06-03 20:43:16 -04:00
Wilson Snyder e6857df5c6 Internals: Rename Ast on non-node classes (#3262). No functional change.
This commit has the following replacements applied:

	s/\bAstUserInUseBase\b/VNUserInUseBase/g;
        s/\bAstAttrType\b/VAttrType/g;
        s/\bAstBasicDTypeKwd\b/VBasicDTypeKwd/g;
        s/\bAstDisplayType\b/VDisplayType/g;
        s/\bAstNDeleter\b/VNDeleter/g;
        s/\bAstNRelinker\b/VNRelinker/g;
        s/\bAstNVisitor\b/VNVisitor/g;
        s/\bAstPragmaType\b/VPragmaType/g;
        s/\bAstType\b/VNType/g;
        s/\bAstUser1InUse\b/VNUser1InUse/g;
        s/\bAstUser2InUse\b/VNUser2InUse/g;
        s/\bAstUser3InUse\b/VNUser3InUse/g;
        s/\bAstUser4InUse\b/VNUser4InUse/g;
        s/\bAstUser5InUse\b/VNUser5InUse/g;
        s/\bAstVarType\b/VVarType/g;
2022-01-02 14:03:20 -05:00
Wilson Snyder 24a0d2a0c9 Internals: Favor member assignment initialization. No functional change intended. 2022-01-01 11:46:49 -05:00
Wilson Snyder ca42be982c Copyright year update. 2022-01-01 08:26:40 -05:00
Wilson Snyder cd737065f2 Internals: More const. No functional change intended. 2021-11-26 17:55:36 -05:00
Wilson Snyder 2742a8c813 Internals: No need for variable name on immediate visitors. No functional change intended. 2021-11-26 10:52:45 -05:00
Wilson Snyder 05e12ab60e Internals: More const. No functional change intended. 2021-11-26 10:52:45 -05:00
Wilson Snyder 37e3c6da70 Internals: Add more const. No functional change intended. 2021-11-13 13:50:44 -05:00
Geza Lore 70603bb752 Add static assertions for unnecessary VN_IS/VN_AS/VN_CAST
Fail at compile time if the result of these macros can be statically
determined (i.e.: they aways succeed or always fail). Remove unnecessary
casts discovered. No functional change.
2021-10-22 19:39:24 +01:00
Geza Lore dae9fa5053 Use VN_AS wherever possible and obvious. No functional change. 2021-10-22 14:06:00 +01:00
Wilson Snyder 8ecdc85cf7 Internals: C++11 style cleanups. No functional change. 2021-07-11 18:42:01 -04:00
Wilson Snyder 512fe0a2d1 Internals: Add const. No functional change. 2021-06-20 18:33:13 -04:00
Geza Lore 8814111724
Rework Ast hashing to be stable (#2974)
Rework Ast hashing to be stable

Eliminated reliance on pointer values in AstNode hashes in order to make
them stable. This requires moving the sameHash functions into a visitor,
as nodes pointed to via members (and not child nodes) need to be hashed
themselves.

The hashes are now stable (as far as I could test them), and the impact
on verilation time is small enough not to be reliably measurable.
2021-05-21 14:34:27 +01:00
Geza Lore fd35492226
Split V3Hashed to V3Hasher and V3DupFinder (#2967)
V3Hasher is responsible for computing AstNode hashes, while V3DupFinder
can be used to find duplicate trees based on hashes. Interface of
V3DupFinder simplified somewhat. No functional change intended at this
point, but hash computation might differ in minor details, this however
should have no perceivable effect on output/runtime.

Implements (#2964)
2021-05-21 01:41:46 +01:00
Wilson Snyder 3a55600913 Internals: Restyle with C++11 using replacing typedef 2021-03-12 18:10:45 -05:00
Wilson Snyder 404b323f8c Internals: Remove some unnecessary typedefs. No functional change. 2021-03-12 17:26:53 -05:00
Wilson Snyder 9650aefa42 Internals: Cleanup unneeded {}. No functional change 2021-02-21 21:25:21 -05:00
Wilson Snyder bd602d0e2d Copyright year update 2021-01-01 10:29:54 -05:00
Wilson Snyder aebb54444e Internals: Favor NodeProcedure. No functional change intended. 2020-11-29 09:50:30 -05:00
Wilson Snyder f2d8e45d72 For performance, use unordered_set/map where possible. No functional change intended. 2020-11-25 20:57:30 -05:00
Wilson Snyder b6ded59c2b Internals: Use and enforce class final for ~5% performance boost. 2020-11-18 21:32:16 -05:00
Wilson Snyder c0888c1b0f Internals: Use newline instead of endl to avoid unneeded flush. 2020-11-18 21:03:23 -05:00
Wilson Snyder 1b0a48ea02 Internals: Use C++11 = default where obvious. No functional change intended. 2020-11-16 19:56:16 -05:00
Wilson Snyder 79d33bf1ee Use C++11 for loops, from clang-migrate. No functional change intended 2020-11-10 22:10:38 -05:00
Wilson Snyder 44eb362a18 clang-tidy cleanups. No functional change intended. 2020-11-10 21:40:14 -05:00
Wilson Snyder 2a24bb4759 Fix queue poping wrong value when otherwise unused (#2512). 2020-11-07 10:37:55 -05:00
Wilson Snyder 80284c437e Internals: Refactor some VAssign printing. No functional change. 2020-11-01 16:59:23 -05:00
Wilson Snyder cf7b5c091a Internals: Track some VAccess that can be ReadOnly. No functional change. 2020-10-30 22:28:51 -04:00
Wilson Snyder fb2d78520f Internals: Remove redundant initial clears. No functional change intended. 2020-10-07 19:43:08 -04:00
Wilson Snyder 1899a875a4 Internals: Create VAccess class. No functional change intended. 2020-09-07 17:09:25 -04:00
Wilson Snyder bed3101dfc Internals: Use VL_RESTORER class to save/restore vars. No functional change intended. 2020-08-24 21:13:28 -04:00
Wilson Snyder 6013b54f7b clang-tidy cleanups. No functional change intended. 2020-08-16 14:55:46 -04:00
Wilson Snyder d75a8624c1 C++11: constexpr replacing defines. No functional change intended. 2020-08-16 14:19:12 -04:00
Wilson Snyder ee9d6dd63f C++11: Favor auto, range for. No functional change intended. 2020-08-16 11:44:06 -04:00
Wilson Snyder 72d2cff0a1 C++11: Use member declaration initalizations. No functional change intended. 2020-08-16 11:44:06 -04:00
Wilson Snyder 033e7ac020 C++11: Use member declaration initalizations. No functional change intended. 2020-08-16 11:44:06 -04:00
Wilson Snyder 042d3eed23 C++11: Use override where possible. No functional change. 2020-08-16 11:44:05 -04:00
Wilson Snyder c0127599df C++11: Use nullptr. No functional change. 2020-08-16 11:44:05 -04:00
Wilson Snyder 7c54a451a9 C++11: Remove pre-c11 VL_OVERRIDE etc. No functional change. 2020-08-16 11:44:05 -04:00
Geza Lore 1632160fb1
Internals: Remove redunand SenItem nodes (#2457) 2020-07-05 13:13:03 -04:00
Geza Lore 95534fa5c5
Remove unused headers (#2389) 2020-05-31 20:21:07 +01:00
Wilson Snyder b60a92eed3 Fix pre-C11 compiler warning. 2020-05-30 21:11:37 -04:00
Wilson Snyder e591afd101 Disable over-sensitive debug dump. 2020-05-30 09:35:48 -04:00
Geza Lore 900c023bb5 Refactor trace implementation to allow experimentation
The main goal of this patch is to enable splitting the full and
incremental tracing functions into multiple functions, which can then be
run in parallel at a later stage. It also simplifies further
experimentation as all of the interesting trace code construction now
happens in V3Trace. No functional change is intended by this patch, but
there are some implementation changes in the generated code.

Highlights:
- Pass symbol table directly to trace callbacks for simplicity.
- A new traceRegister function is generated which adds each trace
function as an individual callback, which means we can have multiple
callbacks for each trace function type.
- A new traceCleanup function is generated which clears the activity
flags, as the trace callbacks might be implemented as multiple functions.
- Re-worked sub-function handling so there is no separate sub-function
for each trace activity class. Sub-functions are generate when required
by splitting.
- traceFull/traceChg are now created in V3Trace rather than V3TraceDecl,
this requires carrying the trace value tree in TraceDecl until it
reaches V3Trace where the TraceInc nodes are created (previously a
TraceInc was also created in V3TraceDecl which carries the value).
2020-05-15 18:34:29 +01:00