Commit Graph

435 Commits

Author SHA1 Message Date
Wilson Snyder 15b32dc140 Internals: cpplint cleanups. No functional change. 2022-01-08 12:01:39 -05:00
Geza Lore 8c58612a3b Improve V3Inline speed and memory consumption
Avoid cloning the module when inlining the last instance that references
that module. This saves a lot of memory because it saves cloning
singleton modules (those with a single instance), which we always
inline. The top few levels of the hierarchy are often simple wrappers,
including the one added by Verilator in V3LinkLevel::wrapTop. Cloning
these and putting off deleting the originals can be very expensive
because they often have a lot of contents inlined into them, so each
layer of wrapper that is inlined would essentially add a whole new clone
of the large top-level. Directly inlining the module for the last cell
without cloning saves us from all this duplicate memory consumption and
also from having to create the clones in the first place.

Also added minor traversal speedups

This reduces the memory consumption of V3Inline by 80% and peak memory
consumption of Verilator by about 66% on a large design, while speeding
up the V3Inline pass by ~3.5x and the whole of Verilator by ~8% while
producing identical output.
2022-01-07 12:11:10 +00:00
Wilson Snyder b989ac6db5 Internals: Support linking recursive function calls (but not later stages) 2022-01-03 18:50:41 -05:00
Wilson Snyder e6857df5c6 Internals: Rename Ast on non-node classes (#3262). No functional change.
This commit has the following replacements applied:

	s/\bAstUserInUseBase\b/VNUserInUseBase/g;
        s/\bAstAttrType\b/VAttrType/g;
        s/\bAstBasicDTypeKwd\b/VBasicDTypeKwd/g;
        s/\bAstDisplayType\b/VDisplayType/g;
        s/\bAstNDeleter\b/VNDeleter/g;
        s/\bAstNRelinker\b/VNRelinker/g;
        s/\bAstNVisitor\b/VNVisitor/g;
        s/\bAstPragmaType\b/VPragmaType/g;
        s/\bAstType\b/VNType/g;
        s/\bAstUser1InUse\b/VNUser1InUse/g;
        s/\bAstUser2InUse\b/VNUser2InUse/g;
        s/\bAstUser3InUse\b/VNUser3InUse/g;
        s/\bAstUser4InUse\b/VNUser4InUse/g;
        s/\bAstUser5InUse\b/VNUser5InUse/g;
        s/\bAstVarType\b/VVarType/g;
2022-01-02 14:03:20 -05:00
Wilson Snyder b7ad1e6d61 Internals: Rename some non-nodes to avoid Ast prefix. No functional change. 2022-01-02 10:37:20 -05:00
Wilson Snyder bf972963f4 Misc internal and test work towards enum type checks (#726). 2022-01-01 22:16:58 -05:00
Wilson Snyder 0c3ffa1841 Support force/release (#2491) (#2593). 2022-01-01 12:24:19 -05:00
Wilson Snyder 24a0d2a0c9 Internals: Favor member assignment initialization. No functional change intended. 2022-01-01 11:46:49 -05:00
Wilson Snyder ca42be982c Copyright year update. 2022-01-01 08:26:40 -05:00
Wilson Snyder d753f36ebc Internals: Add missing broken assertions & cloneTrees 2021-12-12 18:10:52 -05:00
Wilson Snyder 61e3536163 Internals: Remove some unused arguments. 2021-11-28 13:44:16 -05:00
Wilson Snyder 04e0c7e4f1 Support tracing through --hierarchical/--lib-create libraries (#3200). 2021-11-27 17:07:27 -05:00
Wilson Snyder cd737065f2 Internals: More const. No functional change intended. 2021-11-26 17:55:36 -05:00
Wilson Snyder 37e3c6da70 Internals: Add more const. No functional change intended. 2021-11-13 13:50:44 -05:00
Wilson Snyder 4cb5c1e1db Internals: More const. No functional change. 2021-11-13 11:38:12 -05:00
Geza Lore 185e5d8f42 Make 'bit', 'logic' and 'time' types unsigned by default
IEEE 1800-2017 6.11.3 says these types are unsigned. Until now these
types were treated as not having a signedness (NOSIGN), and nodes having
these types were later resolved by V3Width to be unsigned. This is a bit
problematic when creating nodes of these types after V3Width. Treating
these types as unsigned from the get go is fine, and actually improves
generated code slightly.
2021-11-09 21:54:21 +00:00
Geza Lore 987ce927eb Remove unused code. No functional change. 2021-11-09 19:46:19 +00:00
Geza Lore f5a226a183 Partial clean up of V3Order. No functional change intended.
This is a partial cleanup of V3Order with the aim of increasing clarity:
- Split the initial OrderGraph building and the actual ordering process
into separate classes (OrderVisitor -> OrderBuildVisitor + OrderProcess)
- Remove all the historical cruft from the graph building phase (now in
OrderBuildVisitor), and add more assertions for assumptions.
- Change the dot styling of OrderGraph to use shapes and more easily
distinguishable colors.
- Expand vague comments, remove incorrect comments, and add more.
- Replace some old code with cleaner C++11 constructs.
- Move code about a bit so logically connected sections are closer to
each other, scope some definitions where they are used rather than file
scope.
- The actual ordering process (now in OrderProcess) is still largely
unchanged.

The generated code is identical to before (within the limits of the
exiting non-determinism).
2021-10-24 16:49:05 +01:00
Geza Lore 381c87a1eb Remove VN_CAST_CONST and VN_AS_CONST.
The _CONST suffix on these macros is only lexical notation, pointer
constness can be preserved by overloading the underlying
implementations appropriately. Given that the compiler will catch
invalid const usage (trying to assign a non-const pointer to a const
pointer variable, etc.), and that the declarations of symbols should
make their constness obvious, I see no reason to keep the _CONST
flavours.
2021-10-24 11:43:48 +01:00
Geza Lore 70603bb752 Add static assertions for unnecessary VN_IS/VN_AS/VN_CAST
Fail at compile time if the result of these macros can be statically
determined (i.e.: they aways succeed or always fail). Remove unnecessary
casts discovered. No functional change.
2021-10-22 19:39:24 +01:00
Geza Lore dae9fa5053 Use VN_AS wherever possible and obvious. No functional change. 2021-10-22 14:06:00 +01:00
Geza Lore ac622f9db8 Introduce VN_AS for downcasting to known AstNode subtype.
VN_AS should be used over VN_CAST in code where the author knows up
front (i.e.: statically) what the true type of the node is. This has
multiple benefits over VN_CAST:
- In the debug build: Asserts node type is as expected
- In the optimized build: It is faster as no superfluous type test
- And (I would argue most importantly) it documents intent in the code

No current instances of VN_CAST changed in this patch
2021-10-16 23:52:31 +01:00
Geza Lore fc80ace6e4 Reduce size of astgen generated implementation boilerplate.
Rely on C++ templates instead for simplicity. No functional change.
2021-10-16 20:15:51 +01:00
Wilson Snyder 87ced0cc3e Fix crash on clang 12/13 (#3148). 2021-09-25 17:10:57 -04:00
Wilson Snyder 43aa3229fb Support empty queue assignment to delete queue 2021-08-28 17:23:35 -04:00
Wilson Snyder f9806595f2 Add error when constant function under a generate (#3103). 2021-08-21 10:33:20 -04:00
Geza Lore 00fe36f44c Name temporary variables based on hash of related node.
This improves output stability by removing sequence numbers and hence
can improve ccache hit rate. No functional change intended.
2021-08-11 17:29:22 +01:00
Wilson Snyder b8e804f05b Internals: Some clang-tidy cleanups. No functional change intended. 2021-07-25 13:38:27 -04:00
Geza Lore cdeb6e792f Add --instr-count-dpi option, change default to 200
This replaces the former static AstNode::INSTR_COUNT_DPI, and makes it
user adjustable to fit the design.

Fixes #3068.
2021-07-25 16:40:12 +01:00
Geza Lore b46664c70a Internals: Use C++11 constexpr for instruction count costs
No functional change.
2021-07-25 13:32:40 +01:00
Wilson Snyder 44173b40a1 Internals: Remove dead code. No functional change. 2021-07-24 09:18:49 -04:00
Geza Lore 4ab4c0c8ba Emit parameter values as 'static constexpr' instead of enum
All parameters that are required in the output are now emitted as
'static constexpr, except for string or array of strings parameters,
which  are still emitted as 'static const' (required as std::string is
not a literal type, so cannot be constexpr).  This simplifies handling
of parameters and supports 'real' parameters.
2021-07-23 17:20:26 +01:00
Geza Lore ddef61d62e Internals: Move AstNodeCCall::m_selfPointer to AstCCall
Other sub-classes of AstNodeCCall do not need the self pointer. Moving
it into the specific sub-class that needs it clarifies V3Descope and
Emit. No functional change intended.
2021-07-13 17:47:42 +01:00
Geza Lore 5ad3c4e499 Internals: Speed up and improve V3Broken
This patch makes OpenTitan verilation with --debug-check 22% faster, and
the same with --debug --no-dump-tree 91% faster. Functionality is the
same (including when VL_LEAK_CHECKS is defined), except V3Broken can now
always find duplicate references via child/next pointers if the target
node is not `maybePointedTo()` (previously this only happened when
compiled with VL_LEAK_CHECKS). The main change relates to storing the
v3Broken traversal state in the AstNode by stealing a byte from what
used to be unused flags. We retain an unordered_set only for marking
pointers as valid to be referenced via a non-child/non-next member
pointer.
2021-07-11 21:03:17 +01:00
Geza Lore 8a9d6d225b Internals: Add source file/line info to BROKEN_RTN messages 2021-07-11 16:50:05 +01:00
Geza Lore 825d6b87a8 Internals: Put AstNode flags in padding gap, initialize spare bits
The bool AstNode flags fit in a padding gap after m_type. This reduces
memory consumption by about 2% on OpenTitan. Initializing the unused
bits in the flags then avoids a read-modify-write in the constructor
(replacing it with a store constant). Overall verilation speed is about
1% faster.
2021-07-10 08:56:05 +01:00
Geza Lore 686baaf2cf Internals: Streamline trace function generation
Remove magic code fragments form EmitCTrace, so Emit need not be aware
that a function is tracing related or not (apart from the purpose of
file name generation). All necessary code is now generated via text
nodes in V3TraceDecl and V3Trace. No functional change intended.
2021-07-08 02:08:09 +01:00
Geza Lore 708abe0dd1 Introduce model interface class, make $root part or Syms (#3036)
This patch implements #3032. Verilator creates a module representing the
SystemVerilog $root scope (V3LinkLevel::wrapTop). Until now, this was
called the "TOP" module, which also acted as the user instantiated model
class. Syms used to hold a pointer to this root module, but hold
instances of any submodule. This patch renames this root scope module
from "TOP" to "$root", and introduces a separate model class which is
now an interface class. As the root module is no longer the user
interface class, it can now be made an instance of Syms, just like any
other submodule. This allows absolute references into the root module to
avoid an additional pointer indirection resulting in a potential speedup
(about 1.5% on OpenTitan). The model class now also contains all non
design specific generated code (e.g.: eval loops, trace config, etc),
which additionally simplifies Verilator internals.

Please see the updated documentation for the model interface changes.
2021-06-30 16:35:40 +01:00
Geza Lore fcb8bc22bd Internals: Remove m_classPrefix from AstNodeVarRef/AstNodeCCall
This is now redundant and can be reconstituted in V3EmitC without being
explicitly stored.
2021-06-19 20:42:38 +01:00
Geza Lore e5e5bc0fa3 Localize variables used in multiple functions
Teach V3Localize how to localize variables that are used in multiple
functions, if in all functions where they are used, they are always
written in whole before being consumed. This allows a lot more variables
to be localized (+20k variables on OpenTitan - when building without
--trace), and can cause significant performance improvement (OpenTitan
simulates 8.5% - build single threaded and withuot --trace).
2021-06-18 16:22:51 +01:00
Geza Lore d6237e55b2 Internals: Add AstUserNAllocator utility classes.
These utility classes can be used to hang advanced data structures off
AstNode user*u() pointers, and they take care of memory management for
the client. Use via the call operator().
2021-06-18 16:22:51 +01:00
Geza Lore 3ec1e9eb07 Localize variables from other modules when possible
V3Localize can now localize variable references that reference variables
located in scopes different from the referencing function. This also
means V3Descope has now moved after V3Localize.
2021-06-18 16:22:51 +01:00
Geza Lore a8f83d5758
Construct AstExecGraph implementation outside of V3EmitC. (#3022)
The goal of this patch is to move functionality related to constructing
the thread entry points and then invoking them out of V3EmitC (and into
V3Partition). The long term goal being enabling V3EmitC to emit
functions partitioned based on header dependencies. V3EmitC having to
deal with only AstCFunc instances and no other magic will facilitate
this.

In this patch:
- We construct AstCFuncs for each thread entry point in
V3Partition::finalize and move AstMTaskBody nodes under these functions.
- Add the invocation of the threads as text statements within the
AstExecGraph, so they are still invoked where the exec graph is located.
(the entry point functions are still referenced via AstCCall or
AstAddOrCFunc, so lazy declarations of referenced functions are created
automatically).
- Explicitly handle MTask state variables (VlMTaskVertex in
verilated_threads.h) within Verilator, so no need to text bash a lot of
these any more (some text refs still remain but they are all created
next to each other within V3Partition.cpp).

The effect of all this on the emitted code should be nothing but some
identifier/ordering changes. No functional change intended.
2021-06-16 12:18:56 +01:00
Geza Lore 60d5f0e86b
Emit model implementation as loose methods. (#3006)
This patch introduces the concept of 'loose' methods, which semantically
are methods, but are declared as global functions, and are passed an
explicit 'self' pointer. This enables these methods to be declared
outside the class, only when they are needed, therefore removing the
header dependency. The bulk of the emitted model implementation now uses
loose methods.
2021-06-13 14:33:11 +01:00
Geza Lore 258d9adfea
Aid IDE code linking in V3AstNodes.h (#3009) 2021-06-05 17:40:56 +01:00
Julien Margetts 1f331bd94f
Fix part select issues in LATCH warning. (#2948) (#2938) 2021-06-01 09:01:18 -04:00
Geza Lore 61c9866a1e
Internals: Generate ASTGEN_SUPER_* macros instead of expanding. (#2975)
astgen now generates ASTGEN_SUPER_* macros, instead of expanding the
ASTGEN_SUPER itself. This means that V3AstNodes.h itself can be included
in V3Ast.h, which helps IDEs (namely CLion) find definitions in
V3AstNodes.h a lot better. Albeit this is a little bit more boilerplate,
writing constructors of Ast nodes should be a lot rarer than trying to
find their definitions, so hopefully this is an improvement overall.
astgen will error if the developer calls the wrong superclass
constructor.
2021-05-22 11:13:02 +01:00
Geza Lore 8814111724
Rework Ast hashing to be stable (#2974)
Rework Ast hashing to be stable

Eliminated reliance on pointer values in AstNode hashes in order to make
them stable. This requires moving the sameHash functions into a visitor,
as nodes pointed to via members (and not child nodes) need to be hashed
themselves.

The hashes are now stable (as far as I could test them), and the impact
on verilation time is small enough not to be reliably measurable.
2021-05-21 14:34:27 +01:00
Geza Lore fd35492226
Split V3Hashed to V3Hasher and V3DupFinder (#2967)
V3Hasher is responsible for computing AstNode hashes, while V3DupFinder
can be used to find duplicate trees based on hashes. Interface of
V3DupFinder simplified somewhat. No functional change intended at this
point, but hash computation might differ in minor details, this however
should have no perceivable effect on output/runtime.

Implements (#2964)
2021-05-21 01:41:46 +01:00
Geza Lore 471f14d26a
Clean up V3Combine (#2965)
- Remove dead code
- Simplify what is left
- Minor improvements using C++11
- Remove special case AstNode constructors used only in one place in
  V3Combine (inlined instead).
2021-05-17 13:26:24 +01:00