This is a major re-design of the way code is scheduled in Verilator,
with the goal of properly supporting the Active and NBA regions of the
SystemVerilog scheduling model, as defined in IEEE 1800-2017 chapter 4.
With this change, all internally generated clocks should simulate
correctly, and there should be no more need for the `clock_enable` and
`clocker` attributes for correctness in the absence of Verilator
generated library models (`--lib-create`).
Details of the new scheduling model and algorithm are provided in
docs/internals.rst.
Implements #3278
Rename AstNodeModule::hierName -> someInstanceName and explain that this
is only used for user messages.
Rename AstNode::locationStr -> instanceStr and simplify implementation.
In particular, do not report an instance if we can't find a reasonable
guess.
- Always use a fast function to replace a slow one if available
- Iterate to fixed point (i.e.: if combining made more functions
identical, combine those too). This will be more useful in the future.
- Use only single, const traversal
Introduce VNRef that can be used to wrap AstNode keys in STL
collections, resulting in equality comparisons rather than identity
comparisons. This can then replace the SenTreeSet data-structure.
Using the 'forceable' directive in a configuration file, or the /*
verilator forceable */ metacomment on a variable declaration will
generate additional public signals that allow the specified signals to
be forced/released from the C++ code.
- Add more tests, including for tracing.
- Apply some cleaner, more generic abstractions in the implementation.
- Use clearer AstRelease which is not an assignment.
Avoid cloning the module when inlining the last instance that references
that module. This saves a lot of memory because it saves cloning
singleton modules (those with a single instance), which we always
inline. The top few levels of the hierarchy are often simple wrappers,
including the one added by Verilator in V3LinkLevel::wrapTop. Cloning
these and putting off deleting the originals can be very expensive
because they often have a lot of contents inlined into them, so each
layer of wrapper that is inlined would essentially add a whole new clone
of the large top-level. Directly inlining the module for the last cell
without cloning saves us from all this duplicate memory consumption and
also from having to create the clones in the first place.
Also added minor traversal speedups
This reduces the memory consumption of V3Inline by 80% and peak memory
consumption of Verilator by about 66% on a large design, while speeding
up the V3Inline pass by ~3.5x and the whole of Verilator by ~8% while
producing identical output.
IEEE 1800-2017 6.11.3 says these types are unsigned. Until now these
types were treated as not having a signedness (NOSIGN), and nodes having
these types were later resolved by V3Width to be unsigned. This is a bit
problematic when creating nodes of these types after V3Width. Treating
these types as unsigned from the get go is fine, and actually improves
generated code slightly.
This is a partial cleanup of V3Order with the aim of increasing clarity:
- Split the initial OrderGraph building and the actual ordering process
into separate classes (OrderVisitor -> OrderBuildVisitor + OrderProcess)
- Remove all the historical cruft from the graph building phase (now in
OrderBuildVisitor), and add more assertions for assumptions.
- Change the dot styling of OrderGraph to use shapes and more easily
distinguishable colors.
- Expand vague comments, remove incorrect comments, and add more.
- Replace some old code with cleaner C++11 constructs.
- Move code about a bit so logically connected sections are closer to
each other, scope some definitions where they are used rather than file
scope.
- The actual ordering process (now in OrderProcess) is still largely
unchanged.
The generated code is identical to before (within the limits of the
exiting non-determinism).
The _CONST suffix on these macros is only lexical notation, pointer
constness can be preserved by overloading the underlying
implementations appropriately. Given that the compiler will catch
invalid const usage (trying to assign a non-const pointer to a const
pointer variable, etc.), and that the declarations of symbols should
make their constness obvious, I see no reason to keep the _CONST
flavours.
Fail at compile time if the result of these macros can be statically
determined (i.e.: they aways succeed or always fail). Remove unnecessary
casts discovered. No functional change.
VN_AS should be used over VN_CAST in code where the author knows up
front (i.e.: statically) what the true type of the node is. This has
multiple benefits over VN_CAST:
- In the debug build: Asserts node type is as expected
- In the optimized build: It is faster as no superfluous type test
- And (I would argue most importantly) it documents intent in the code
No current instances of VN_CAST changed in this patch