Commit Graph

163 Commits

Author SHA1 Message Date
Geza Lore 6ffff8565f
Use the same serial ordering within MTasks as we use in serial mode (#4994)
The goal here is to use as single ordering heuristic (which can be
improved later) within MTasks as we do for serial code ordering. The
heuristic itself is factored out into the new OrderMoveGraphSerializer.
This also yields slightly nicer ordering than the previously use
GraphStream, so we end up with fewer trigger (domain) conditionals in
the MTasks, this can be worth a few percent speedup.

This has the somewhat nice side-effect of reusing OrderMoveGraphVertex
for both serial and parallel mode, so MTaskMoveGraphVertex can be
removed.

Serial mode yields identical output.
2024-03-17 13:15:39 +00:00
Geza Lore e4847464d4
Split V3Partition into logically separate pieces (#4958)
V3Partition used to contain 2 conceptually separate set of algorithms

- The MTask partitioning/coarsening algorithm used by V3Order. This has
  been moved to V3OrderParallel.cpp

- The lowering of AstExecGraph into per thread functions by packing
  tasks into threads and creating additional code
  (V3Partition::finalize). This has been moved to the new
  V3ExecGraph.cpp

This patch is just code movement/rename with minimal fixes required to
do so.
2024-03-10 15:58:58 +00:00
Geza Lore 5a69321be3
Split V3Order into further part and decouple various components (#4953)
Continuing the idea of decoupling the implementations of the various algorithms.

The main points:

-Move the former "processDomain" stuff, dealing with assigning combinational logic into the relevant sensitivity domains into V3OrderProcessDomains.cpp

-Move the parallel code construction in V3OrderParallel.cpp (Could combine this with some parts of V3Partition - those not called from V3Partition::finalize - but that's not for this patch).

-Move the serial code construction into V3OrderSerial.cpp

-Factored the very small common code between the parallel and serial code construction (processMoveOneLogic) into V3OrderCFuncEmitter.cpp
2024-03-09 12:43:09 +00:00
Geza Lore acb63c929b
Split V3Order.cpp into multiple smaller files (#4950). No functional change intended.
Move OrderBuildVisitor into V3OrderGraphBuilder.cpp (and rename to
V3OrderGraphBuilder). Move ProcessMoveBuildGraph to
V3OrderMoveGraphBuilder.cpp (and rename to V3OrderGraphBuilder).

This patch is pure code movement/rename, no refactoring at all.
2024-03-07 17:12:19 -05:00
Geza Lore 0fed5f8b3e
Avoid creating redundant vertices in V3DfgPeephole (#4944)
Add a new data-structure V3DfgCache, which can be used to retrieve
existing vertices with some given inputs vertices. Use this in
V3DfgPeephole to eliminate the creation of redundant vertices.

Overall this is performance neutral, but is in prep for some future
work.
2024-03-06 18:01:52 +00:00
Geza Lore 5e1fc6e24d
Add DFG 'regularize' pass, and improve variable removal (#4937)
This functionality used to be distributed in the removeVars pass and the
final dfgToAst conversion. Instead added a new 'regularize' pass to
convert DFGs into forms that can be trivially converted back to Ast, and
a new 'eliminateVars' pass to remove/repalce redundant variables. This
simplifies dfgToAst significantly and makes the code a bit easier to
follow.

The new 'regularize' pass will ensure that every sub-expression with
multiple uses is assigned to a temporary (unless it's a trivial memory
reference or constant), and will also eliminate or replace redundant
variables. Overall it is a performance neutral change but it does
enable some later improvements which required the graph to be in this
form, and this also happens to be the form required for the dfgToAst
conversion.
2024-03-02 19:49:29 +00:00
Wilson Snyder 0ca90257a5 Add predicted stack overflow warning (#4799). 2024-01-06 16:14:58 -05:00
Wilson Snyder e76f29e5ba Copyright year update 2024-01-01 03:19:59 -05:00
Krzysztof Bieganski ea2084392f
Support --timing triggers for virtual interfaces (#4673) 2023-12-04 22:11:07 -05:00
Wilson Snyder 8b44a54bb2
Support Verilated precompiled header compilations (#4580) 2023-10-18 08:08:15 -04:00
Wilson Snyder 431bb1ed16
Support compiling Verilator with gcc/clang precompiled headers (#4579) 2023-10-17 22:49:28 -04:00
Wilson Snyder e2343c03e0 Internals: Create V3WidthCommit from overly fat header. No functional change intended. 2023-10-06 23:18:26 -04:00
Todd Strader f849073137
Fix non-inlined interface tracing (#3984) (#4530) 2023-10-03 19:55:25 -04:00
Mariusz Glebocki 28bd7e5b19
Rework multithreading handling to separate by code units that use/never use it. (#4228) 2023-09-24 22:12:23 -04:00
Kamil Rakoczy 8bd6d7c5b1
Internals: Add V3ThreadSafety (#4477) 2023-09-13 07:57:48 -04:00
Krzysztof Boronski 21c01ba97b V3Fork - transform processes that can outlive their parents into separate tasks (#4253)
Signed-off-by: Krzysztof Boronski <kboronski@antmicro.com>
2023-06-14 20:44:53 +02:00
Kamil Rakoczy b6dcec2710
Internals: Split Mutex class used in verilated code and verilator (#4048) 2023-04-11 07:23:24 -04:00
Wilson Snyder 026bbc306b Removed deprecated --cdc option. 2023-02-13 22:49:51 -05:00
Larry Doolittle 9f9c84aa64
Internals: Avoid using <tab> in the middle of lines (#3913) 2023-01-29 22:39:22 -05:00
Kamil Rakoczy a39c7f7dac
Internals: Add V3ThreadPool class (#3898)
The thread pool is self tested, but not otherwise used by the code yet.
2023-01-27 10:43:50 -05:00
Wilson Snyder bc7048e8d1 Convert verilator_includer to python3 2023-01-21 14:40:22 -05:00
Wilson Snyder b24d7c83d3 Copyright year update 2023-01-01 10:18:39 -05:00
Wilson Snyder 7d93952a0d Fix make intermediate (#3748) 2022-12-15 19:53:51 -05:00
Wilson Snyder 1ddb2dd5e7 Fix make intermediate (#3748) 2022-12-15 19:26:54 -05:00
Wilson Snyder 86e3c02339 Internal: Remove stale make rule (#3811). 2022-12-11 09:48:25 -05:00
Geza Lore 65e08f4dbf Make all expressions derive from AstNodeExpr (#3721).
Apart from the representational changes below, this patch renames
AstNodeMath to AstNodeExpr, and AstCMath to AstCExpr.

Now every expression (i.e.: those AstNodes that represent a [possibly
void] value, with value being interpreted in a very general sense) has
AstNodeExpr as a super class. This necessitates the introduction of an
AstStmtExpr, which represents an expression in statement position, e.g :
'foo();' would be represented as AstStmtExpr(AstCCall(foo)). In exchange
we can get rid of isStatement() in AstNodeStmt, which now really always
represent a statement

Peak memory consumption and verilation speed are not measurably changed.

Partial step towards #3420
2022-11-03 16:02:16 +00:00
Geza Lore 2a110c91cf Speed up DfgGraph decomposition algorithms 2022-10-11 09:55:08 +01:00
Geza Lore 965d99f1bc DFG: Make implementation more similar to AST
Use the same style, and reuse the bulk of astgen to generate DfgVertex
related code. In particular allow for easier definition of custom
DfgVertex sub-types that do not directly correspond to an AstNode
sub-type. Also introduces specific names for the fixed arity vertices.
No functional change intended.
2022-10-04 15:49:30 +01:00
Geza Lore 47bce4157d
Introduce DFG based combinational logic optimizer (#3527)
Added a new data-flow graph (DFG) based combinational logic optimizer.
The capabilities of this covers a combination of V3Const and V3Gate, but
is also more capable of transforming combinational logic into simplified
forms and more.

This entail adding a new internal representation, `DfgGraph`, and
appropriate `astToDfg` and `dfgToAst` conversion functions. The graph
represents some of the combinational equations (~continuous assignments)
in a module, and for the duration of the DFG passes, it takes over the
role of AstModule. A bulk of the Dfg vertices represent expressions.
These vertex classes, and the corresponding conversions to/from AST are
mostly auto-generated by astgen, together with a DfgVVisitor that can be
used for dynamic dispatch based on vertex (operation) types.

The resulting combinational logic graph (a `DfgGraph`) is then optimized
in various ways. Currently we perform common sub-expression elimination,
variable inlining, and some specific peephole optimizations, but there
is scope for more optimizations in the future using the same
representation. The optimizer is run directly before and after inlining.
The pre inline pass can operate on smaller graphs and hence converges
faster, but still has a chance of substantially reducing the size of the
logic on some designs, making inlining both faster and less memory
intensive. The post inline pass can then optimize across the inlined
module boundaries. No optimization is performed across a module
boundary.

For debugging purposes, each peephole optimization can be disabled
individually via the -fno-dfg-peepnole-<OPT> option, where <OPT> is one
of the optimizations listed in V3DfgPeephole.h, for example
-fno-dfg-peephole-remove-not-not.

The peephole patterns currently implemented were mostly picked based on
the design that inspired this work, and on that design the optimizations
yields ~30% single threaded speedup, and ~50% speedup on 4 threads. As
you can imagine not having to haul around redundant combinational
networks in the rest of the compilation pipeline also helps with memory
consumption, and up to 30% peak memory usage of Verilator was observed
on the same design.

Gains on other arbitrary designs are smaller (and can be improved by
analyzing those designs). For example OpenTitan gains between 1-15%
speedup depending on build type.
2022-09-23 16:46:22 +01:00
Geza Lore 22846df03e Merge branch 'master' into develop-v5 2022-09-15 14:01:19 +01:00
Geza Lore 22b9dfb9c9
Split and re-order AstNode definitions (#3622)
- Move DType representations into V3AstNodeDType.h
- Move AstNodeMath and subclasses into V3AstNodeMath.h
- Move any other AstNode subtypes into V3AstNodeOther.h
- Fix up out-of-order definitions via inline methods and implementations
  in V3Inlines.h and V3AstNodes.cpp
- Enforce declaration order of AstNode subtypes via astgen, 
  which will now fail when definitions are mis-ordered.
2022-09-15 13:10:39 +01:00
Geza Lore fd6275a62b Merge branch 'master' into develop-v5 2022-09-05 17:03:43 +01:00
Geza Lore 937e893b6d
Build verilator_bin with -O3 (#3592)
This is consistently a few percent faster.
2022-09-03 22:10:07 +01:00
Krzysztof Bieganski 39af5d020e
Timing support (#3363)
Adds timing support to Verilator. It makes it possible to use delays,
event controls within processes (not just at the start), wait
statements, and forks.

Building a design with those constructs requires a compiler that
supports C++20 coroutines (GCC 10, Clang 5).

The basic idea is to have processes and tasks with delays/event controls
implemented as C++20 coroutines. This allows us to suspend and resume
them at any time.

There are five main runtime classes responsible for managing suspended
coroutines:
* `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle`
  with move semantics and automatic cleanup.
* `VlDelayScheduler`, for coroutines suspended by delays. It resumes
  them at a proper simulation time.
* `VlTriggerScheduler`, for coroutines suspended by event controls. It
  resumes them if its corresponding trigger was set.
* `VlForkSync`, used for syncing `fork..join` and `fork..join_any`
  blocks.
* `VlCoroutine`, the return type of all verilated coroutines. It allows
  for suspending a stack of coroutines (normally, C++ coroutines are
  stackless).

There is a new visitor in `V3Timing.cpp` which:
  * scales delays according to the timescale,
  * simplifies intra-assignment timing controls and net delays into
    regular timing controls and assignments,
  * simplifies wait statements into loops with event controls,
  * marks processes and tasks with timing controls in them as
    suspendable,
  * creates delay, trigger scheduler, and fork sync variables,
  * transforms timing controls and fork joins into C++ awaits

There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`)
that integrate static scheduling with timing. This involves providing
external domains for variables, so that the necessary combinational
logic gets triggered after coroutine resumption, as well as statements
that need to be injected into the design eval function to perform this
resumption at the correct time.

There is also a function that transforms forked processes into separate
functions.

See the comments in `verilated_timing.h`, `verilated_timing.cpp`,
`V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals
documentation for more details.

Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 13:26:32 +01:00
Geza Lore 599d23697d
IEEE compliant scheduler (#3384)
This is a major re-design of the way code is scheduled in Verilator,
with the goal of properly supporting the Active and NBA regions of the
SystemVerilog scheduling model, as defined in IEEE 1800-2017 chapter 4.

With this change, all internally generated clocks should simulate
correctly, and there should be no more need for the `clock_enable` and
`clocker` attributes for correctness in the absence of Verilator
generated library models (`--lib-create`).

Details of the new scheduling model and algorithm are provided in
docs/internals.rst.

Implements #3278
2022-05-15 16:03:32 +01:00
Wilson Snyder 441ecfedc9 Internals: Make all .h files compilable 2022-01-08 11:18:23 -05:00
Wilson Snyder 0c3ffa1841 Support force/release (#2491) (#2593). 2022-01-01 12:24:19 -05:00
Wilson Snyder ca42be982c Copyright year update. 2022-01-01 08:26:40 -05:00
Wilson Snyder c496649c49 Internals: Remove unused DfaGraph code. 2021-11-13 14:48:21 -05:00
Geza Lore 9273fafbbf Internals: Split parts of V3CUse into V3Common
Apart from adding required AstCUse, V3CUse also used to create some
standard methods for classes. This is now done in a separate pass
V3Common. Note that this is not a performance issue, as V3Common just
iterates through each module, which are stored in a simple linked list
under the netlist, and does not need to traverse the whole netlist.
2021-07-20 17:18:52 +01:00
Geza Lore 4081a1a539 Internals: Separate emitting of C++ headers and implementation
Internal AstNodeModule headers (.h) and implementation (.cpp) files are
now emitted separately in V3EmitC::emitcHeaders() and
V3EmitC::emitcImp() respectively. No functional change intended
2021-07-13 17:43:44 +01:00
Geza Lore 17cc452f79 Add V3VariableOrder pass
A separate V3VariableOrder pass is now used to order module variables
before Emit. All variables are now ordered together, without
consideration for whether they are ports, signals form the design, or
additional internal variables added by Verilator (which used to be
ordered and emitted as separate groups in Emit). For single threaded
models, this is performance neutral. For multi-threaded models, the
MTask affinity based sorting was slightly modified, so variables with no
MTask affinity are emitted last, otherwise the MTask affinity sets are
sorted using the TSP sorter as before, but again, ports, signals, and
internal variables are not differentiated. This yields a 2%+ speedup for
the multithreaded model on OpenTitan.
2021-07-12 14:53:40 +01:00
Geza Lore 708abe0dd1 Introduce model interface class, make $root part or Syms (#3036)
This patch implements #3032. Verilator creates a module representing the
SystemVerilog $root scope (V3LinkLevel::wrapTop). Until now, this was
called the "TOP" module, which also acted as the user instantiated model
class. Syms used to hold a pointer to this root module, but hold
instances of any submodule. This patch renames this root scope module
from "TOP" to "$root", and introduces a separate model class which is
now an interface class. As the root module is no longer the user
interface class, it can now be made an instance of Syms, just like any
other submodule. This allows absolute references into the root module to
avoid an additional pointer indirection resulting in a potential speedup
(about 1.5% on OpenTitan). The model class now also contains all non
design specific generated code (e.g.: eval loops, trace config, etc),
which additionally simplifies Verilator internals.

Please see the updated documentation for the model interface changes.
2021-06-30 16:35:40 +01:00
Geza Lore c6f6dab413 Emit: Factor out parts needed for emitting an AstCFunc
Factored out bits from V3EmitC.cpp that is required to emit a whole
(non-trace) AstCFunc. This is mostly what used to be the EmitCStmts
class plus relevant bits from EmitCImp. These now live in EmitCFunc,
which is reusable by anything that needs to emit a regular AstCFunc
(differences in tracing to be addressed later). EmitCImp now extends
EmitCFunc instead of EmitCStmts. No functional change intended.
2021-06-24 19:39:47 +01:00
Geza Lore 5250408019 Add V3EmitCBase.cpp to hold implementations
No need to keep complex functions in the V3EmitCBase.h header (which is
included in a lot of compilation units). No functional change intended.
2021-06-24 18:04:54 +01:00
Geza Lore c207e98306
Implement a distinct constant pool (#3013)
What previously used to be per module static constants created in
V3Table and V3Prelim are now merged globally within the whole model and
emitted as part of a separate constant pool. Members of the constant
pool are global variables which are declared lazily when used (similar to
loose methods).
2021-06-13 15:05:55 +01:00
Geza Lore e6e7bd8d83 Compile the debug build with -Og -ggdb -gz if supported.
Check the C++ compiler for -Og via configure and use it if available.

Per the GCC manual:
-Og should be the optimization level of choice for the standard
edit-compile-debug cycle, offering a reasonable level of optimization
while maintaining fast compilation and a good debugging experience. It
is a better choice than -O0 for producing debuggable code because some
compiler passes that collect debug information are disabled at -O0.

The debug exe is painfully slow on large designs, hopefully this is an
improvement.

Similarly, check for and use -gz to compress the debug info as it is
huge otherwise. This should help with distribution and caching on CI.

Also checks for -ggdb via configure for compatibility.
2021-06-12 23:25:58 +01:00
Miodrag Milanović fa063574d0
Fix Makefiles to support Windows EXEEXT usage (#3008). 2021-06-04 12:04:55 -04:00
Geza Lore 8814111724
Rework Ast hashing to be stable (#2974)
Rework Ast hashing to be stable

Eliminated reliance on pointer values in AstNode hashes in order to make
them stable. This requires moving the sameHash functions into a visitor,
as nodes pointed to via members (and not child nodes) need to be hashed
themselves.

The hashes are now stable (as far as I could test them), and the impact
on verilation time is small enough not to be reliably measurable.
2021-05-21 14:34:27 +01:00
Geza Lore fd35492226
Split V3Hashed to V3Hasher and V3DupFinder (#2967)
V3Hasher is responsible for computing AstNode hashes, while V3DupFinder
can be used to find duplicate trees based on hashes. Interface of
V3DupFinder simplified somewhat. No functional change intended at this
point, but hash computation might differ in minor details, this however
should have no perceivable effect on output/runtime.

Implements (#2964)
2021-05-21 01:41:46 +01:00