Commit Graph

8 Commits

Author SHA1 Message Date
Geza Lore b4a0ca8ba6
Optimize Ast read references in Dfg directly (#7354)
Introduce a new DfgAstRd vertex, which holds an AstNodeExpr that is a
reference to a variable. This enables tracking all read references in
Dfg, which both enables more optimization, and allows inlining of
expressions in place of the reference more intelligently (e.g, when the
expression is only used once, and is not in a loop). This can get rid of
20-30% of temporary variables introduced in Dfg in some designs. Note
V3Gate later got rid of a lot of those, this is a step towards making
V3Gate redundant. The more intelligent expression inlining is worth ~10%
runtime speed on some designs.
2026-04-01 10:52:56 +01:00
Wilson Snyder 7c6c6a684b Add SPDX copyright identifiers, and get 'reuse' clean. No functional change. 2026-01-26 20:24:34 -05:00
Wilson Snyder 13327fa9c0 Copyright year update. 2026-01-01 07:22:09 -05:00
Wilson Snyder 4775399716 Commentary: spelling 2025-12-28 21:30:16 -05:00
Geza Lore e63ed0a931
Internals: Manage DfgVertex user data via a typed map (#6356)
Add DfgUserMap as a handle around the one pointer worth of algorithm
specific 'user' storage in each DfgVertex. This reduces verbosity,
improves type safety and correctness. Also enables us to remove one
pointer from DfgVertex to reduce memory use. No functional change.
2025-09-02 22:21:24 +01:00
Geza Lore a6f26b85b3
Internals: Improve DFG implementation details (#6355)
Large scale refactoring to simplify some of the more obtuse internals of
DFG. Remove multiple redundant internal APIs, simplify representation of
variables, fix potential unsoundness in circular decomposition. No
functional change intended.
2025-09-02 16:50:40 +01:00
Geza Lore 67da797816
Internals: Cleanup cppcheck warnings (#6317)
`make cppcheck-4` is now clean.
2025-08-20 18:21:24 +01:00
Geza Lore 53332ae03e
Unify the two DFG cycle finding algorithms. (#6262)
Both V3DfgBreakCycles.cpp and V3DfgDecomposition.cpp used to contain an
implementation of the same algorithm to color strongly connected
components. Now there is only one, and it lives in V3DfgColorSCCs.cpp.
2025-08-05 13:03:30 +01:00