Commit Graph

13 Commits

Author SHA1 Message Date
Geza Lore 781f6d90bf
Internals: Refactor MT scheduling (#8012)
Prep for fixing test added in #7913.

This is a large scale no functional change refactor, however, MT output
is perturbed as tied scores will be broken differently due to ordering
changes (still deterministic).

Split multi-threaded scheduling out of the monolithic
V3OrderParallel.cpp, into relatively independent parts, simplify the
data structures, and drop redundant or unused code.

New translation units:
- V3OrderMTaskGraph.h/.cpp: OrderMTaskGraph, the graph of LogicMTask
  vertices and MTaskEdge edges. LogicMTask and MTaskEdge no longer
  depend on the coarsening algorithm's merge candidate types;
  per-algorithm auxiliary data is attached externally via the vertex and
  edge user pointers.
- V3OrderMTaskFixHazards.cpp: data hazard fixup, was FixDataHazards.
- V3OrderMTaskContraction.cpp: graph coarsening, was Partitioner
  together with PropagateCp and the merge candidate types.
- V3OrderParallel.cpp: now just the partitioning driver and ExecMTask
  graph construction.

Data structure changes:
- Delete V3Scoreboard.h/.cpp. The generic template had a single user, now
  a file-local MergeCandidateScoreboard in V3OrderMTaskContraction.cpp.
- Merge candidates are now MergeCandidate/SiblingMC/EdgeMC, distinguished
  by a bit in the candidate id rather than by a vtable, and allocated by
  the scoreboard, which owns their lifetime. This removes the multiple
  inheritance previously used by MTaskEdge.

Move `hashGraphDebug` which prints the hash of a graph's shape for debugging
to generic `V3Graph::hashGraphDebug`.

Removed (can be added back later):
- Unnecesasry self tests that force special data stucture requirements.
- Per stage --stats output under --debug. (Final figures still reported.)
- Various debug dumps
2026-07-31 15:03:26 +01:00
Wilson Snyder 7c6c6a684b Add SPDX copyright identifiers, and get 'reuse' clean. No functional change. 2026-01-26 20:24:34 -05:00
Wilson Snyder 13327fa9c0 Copyright year update. 2026-01-01 07:22:09 -05:00
Wilson Snyder 5c0ad5bd1f
Internals: cppcheck fixes. No functional change. (#6687) 2025-11-12 18:54:22 -05:00
Geza Lore 922223a9c3
Internals: Replace VlTriggerVec with unpacked array (#6616)
Removed the VlTriggerVec type, and refactored to use an unpacked array
of 64-bit words instead. This means the trigger vector and its
operations are now the same as for any other unpacked array. The few
special functions required for operating on a trigger vector are now
generated in V3SchedTrigger as regular AstCFunc if needed.

No functional change intended, performance should be the same.
2025-10-31 18:29:11 +00:00
Geza Lore 60c532908e
Internals: Create if statements for triggers during scheduling (#6280) (#6581)
The AstIf nodes conditional on events being triggered used to be created
in V3Clock. Now it is in V3Sched*, in order to avoid having to pass
AstActive in CFunc or MTask bodies. No functional change intended, some
improved optimization due to simplifying timing triggers that were
previously missed, also fixes what seems like a bug in the original
timing commit code.
2025-10-27 10:41:30 +00:00
Wilson Snyder 8fbb725f34 Copyright year update. 2025-01-01 08:30:25 -05:00
Geza Lore 3bc09d49fb
Generate one trigger per SenItem instead of per SenTree (#5483) 2024-09-25 10:35:50 +01:00
Bartłomiej Chmiel ffe76717c6
Thread pool rewrite (#5161)
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
Signed-off-by: Bartłomiej Chmiel <bchmiel@antmicro.com>
Signed-off-by: Arkadiusz Kozdra <akozdra@antmicro.com>
Co-authored-by: Krzysztof Bieganski <kbieganski@antmicro.com>
Co-authored-by: Arkadiusz Kozdra <akozdra@antmicro.com>
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
2024-08-23 08:36:49 -04:00
Geza Lore 98206a4f04
Improve V3List user interface (#4996) 2024-03-25 23:06:25 +00:00
Geza Lore 2247e1e345
Cleanup/simplify V3OrderParallel (#4959)
No functional change.
2024-03-10 18:15:45 +00:00
Geza Lore 5a69321be3
Split V3Order into further part and decouple various components (#4953)
Continuing the idea of decoupling the implementations of the various algorithms.

The main points:

-Move the former "processDomain" stuff, dealing with assigning combinational logic into the relevant sensitivity domains into V3OrderProcessDomains.cpp

-Move the parallel code construction in V3OrderParallel.cpp (Could combine this with some parts of V3Partition - those not called from V3Partition::finalize - but that's not for this patch).

-Move the serial code construction into V3OrderSerial.cpp

-Factored the very small common code between the parallel and serial code construction (processMoveOneLogic) into V3OrderCFuncEmitter.cpp
2024-03-09 12:43:09 +00:00
Geza Lore acb63c929b
Split V3Order.cpp into multiple smaller files (#4950). No functional change intended.
Move OrderBuildVisitor into V3OrderGraphBuilder.cpp (and rename to
V3OrderGraphBuilder). Move ProcessMoveBuildGraph to
V3OrderMoveGraphBuilder.cpp (and rename to V3OrderGraphBuilder).

This patch is pure code movement/rename, no refactoring at all.
2024-03-07 17:12:19 -05:00