Commit Graph

23 Commits

Author SHA1 Message Date
Geza Lore 5e1fc6e24d
Add DFG 'regularize' pass, and improve variable removal (#4937)
This functionality used to be distributed in the removeVars pass and the
final dfgToAst conversion. Instead added a new 'regularize' pass to
convert DFGs into forms that can be trivially converted back to Ast, and
a new 'eliminateVars' pass to remove/repalce redundant variables. This
simplifies dfgToAst significantly and makes the code a bit easier to
follow.

The new 'regularize' pass will ensure that every sub-expression with
multiple uses is assigned to a temporary (unless it's a trivial memory
reference or constant), and will also eliminate or replace redundant
variables. Overall it is a performance neutral change but it does
enable some later improvements which required the graph to be in this
form, and this also happens to be the form required for the dfgToAst
conversion.
2024-03-02 19:49:29 +00:00
Wilson Snyder e76f29e5ba Copyright year update 2024-01-01 03:19:59 -05:00
Wilson Snyder b5828a7ce9 Fix header order botched by clang-format in recent commit. 2023-10-18 06:37:46 -04:00
github action 770cd24f27 Apply 'make format' 2023-10-18 02:50:27 +00:00
Wilson Snyder 431bb1ed16
Support compiling Verilator with gcc/clang precompiled headers (#4579) 2023-10-17 22:49:28 -04:00
Mariusz Glebocki 28bd7e5b19
Rework multithreading handling to separate by code units that use/never use it. (#4228) 2023-09-24 22:12:23 -04:00
Wilson Snyder add68130b8 Internals: Rename to dumpLevel(), to avoid confusion with make-a-dump() 2023-05-03 18:04:10 -04:00
Wilson Snyder b24d7c83d3 Copyright year update 2023-01-01 10:18:39 -05:00
Larry Doolittle f27cf4c804
Commentary: Fix spelling in C++ comments (#3797) (#3798) 2022-12-02 18:46:38 -05:00
Wilson Snyder 833780fac1 Internal: cppcheck fixes. No functional change intended. 2022-11-27 05:52:40 -05:00
Wilson Snyder 66d85b3381 Internals: Fix cppcheck warnings. No functional change intended. 2022-11-21 21:40:49 -05:00
Geza Lore 2a3eabff73 Various Dfg performance improvements 2022-11-06 15:54:51 +00:00
Geza Lore 454efbe3fc Dfg: Use a worklist driven algorithm for unused vertex removal
This improves verilation speed slightly.
2022-11-06 14:13:42 +00:00
Geza Lore 6a3ec17887 DFG: Do not inline SystemC variables
The emitted SystemC types (e.g. sc_bv) are not interchangeable with
Verilator internal C++ types (e.g.: VlWide), so the variables themselves
are not interchangeable (but can be assigned to/from each other). We can
preserve correctness simply be not inlining any SystemC variables (i.e.:
don't simplify any 'sc = nonSc' or 'nonSc = sc' assignments). SystemC
types only appear at top level ports so this should have no significant
impact.

Fixes #3688
2022-10-20 15:44:51 +01:00
Geza Lore c033a0d7c8 Optimize DfgGraph vertex storage
Vertices representing variables (DfgVertexVar) and constants (DfgConst)
are very common (40-50% of all vertices created in some large designs),
and we also need to, or can treat them specially in algorithms. Keep
these as separate lists in DfgGraph for direct access to them. This
improve verilation speed.
2022-10-08 12:46:02 +01:00
Geza Lore 4f0158b5e0 Speed up Dfg common sub-expression elimination
Added a DfgVertex::user() mechanism for storing data in vertices.
Similar in spirit to AstNode user data, but the generation counter is
stored in the DfgGraph the vertex is held under. Use this to cache
DfgVertex::hash results, and also speed up DfgVertex hashing in general.

Use these and additional improvements to speed up CSE.
2022-10-06 19:59:01 +01:00
Geza Lore 5b742571d3 DFG: run removeVars after CSE
This enables removing some more redundant variables.
2022-10-06 09:31:56 +01:00
Geza Lore 965d99f1bc DFG: Make implementation more similar to AST
Use the same style, and reuse the bulk of astgen to generate DfgVertex
related code. In particular allow for easier definition of custom
DfgVertex sub-types that do not directly correspond to an AstNode
sub-type. Also introduces specific names for the fixed arity vertices.
No functional change intended.
2022-10-04 15:49:30 +01:00
Geza Lore acebafcbc2 DFG: Partial support for unpacked arrays
Representation and Ast / Dfg conversions available, for element-wise
access only. Not much optimization yet (only CSE).
2022-09-29 19:00:45 +01:00
Geza Lore 4a1a2def95 DFG: make variable inlining part of the peephole optimizer
This saves some traversals and prepares us to better handle cyclic DFGs.
2022-09-29 18:40:10 +01:00
Geza Lore 1b17acdb01 DFG: Support AstSel and AstConcat on LHS of assignments
Added DfgVertexVariadic to represent DFG vetices with a varying number
of source operands. Converted DfgVar to be a variadic vertex, with each
driver corresponding to a fixed range of bits in the packed variable.
This allows us to handle AstSel on the LHS of assignments. Also added
support for AstConcat on the LHS by selecting into the RHS as
appropriate.

This improves OpenTitan ST speed by ~13%
2022-09-26 19:54:52 +01:00
Geza Lore 9da012568c Ensure DFG stats are consistent 2022-09-26 14:38:26 +01:00
Geza Lore 47bce4157d
Introduce DFG based combinational logic optimizer (#3527)
Added a new data-flow graph (DFG) based combinational logic optimizer.
The capabilities of this covers a combination of V3Const and V3Gate, but
is also more capable of transforming combinational logic into simplified
forms and more.

This entail adding a new internal representation, `DfgGraph`, and
appropriate `astToDfg` and `dfgToAst` conversion functions. The graph
represents some of the combinational equations (~continuous assignments)
in a module, and for the duration of the DFG passes, it takes over the
role of AstModule. A bulk of the Dfg vertices represent expressions.
These vertex classes, and the corresponding conversions to/from AST are
mostly auto-generated by astgen, together with a DfgVVisitor that can be
used for dynamic dispatch based on vertex (operation) types.

The resulting combinational logic graph (a `DfgGraph`) is then optimized
in various ways. Currently we perform common sub-expression elimination,
variable inlining, and some specific peephole optimizations, but there
is scope for more optimizations in the future using the same
representation. The optimizer is run directly before and after inlining.
The pre inline pass can operate on smaller graphs and hence converges
faster, but still has a chance of substantially reducing the size of the
logic on some designs, making inlining both faster and less memory
intensive. The post inline pass can then optimize across the inlined
module boundaries. No optimization is performed across a module
boundary.

For debugging purposes, each peephole optimization can be disabled
individually via the -fno-dfg-peepnole-<OPT> option, where <OPT> is one
of the optimizations listed in V3DfgPeephole.h, for example
-fno-dfg-peephole-remove-not-not.

The peephole patterns currently implemented were mostly picked based on
the design that inspired this work, and on that design the optimizations
yields ~30% single threaded speedup, and ~50% speedup on 4 threads. As
you can imagine not having to haul around redundant combinational
networks in the rest of the compilation pipeline also helps with memory
consumption, and up to 30% peak memory usage of Verilator was observed
on the same design.

Gains on other arbitrary designs are smaller (and can be improved by
analyzing those designs). For example OpenTitan gains between 1-15%
speedup depending on build type.
2022-09-23 16:46:22 +01:00