Combined the 3 various APIs used in EmitC* passes to handle file
opening/splitting into a single one. This removes a lot of copy paste
and makes everything consistent.
All C++ file handling goes through `EmitCBaseVisitor` using the
`openNewOutputHeaderFile`, `openNewOutputSourceFile` and
`closOutputFile` methods.
To emit a new kind of file, always derive a new class from
`EmitCBaseVisitor`, and use the above APIs, they will take care of
everything else in a consistent matter.
Subsequently also removed V3OutSCFile, and instead included
verilated_sc.h (which included the systemc header itself) in the two
files that need it (the primary model header, and the root module
header).
Functional changes:
- The PCH header did not use to have a corresponding AstCFile. Now it
does, though this makes no difference in the output
- All 'slow' sources now have '__Slow' in the name automatically (the
only one missing was for the ConstPool files)
Rest of the output is identical except for the header line now being
present in all generated C++ files.
- Rename `--dump-treei` option to `--dumpi-tree`, which itself is now a
special case of `--dumpi-<tag>` where tag can be a magic word, or a
filename
- Control dumping via static `dump*()` functions, analogous to `debug()`
- Make dumping independent of the value of `debug()` (so dumping always
works even without the debug flag)
- Add separate `--dumpi-graph` for dumping V3Graphs, which is again a
special case of `--dumpi-<tag>`
- Alias `--dump-<tag>` to `--dumpi-<tag> 3` as before
Adds timing support to Verilator. It makes it possible to use delays,
event controls within processes (not just at the start), wait
statements, and forks.
Building a design with those constructs requires a compiler that
supports C++20 coroutines (GCC 10, Clang 5).
The basic idea is to have processes and tasks with delays/event controls
implemented as C++20 coroutines. This allows us to suspend and resume
them at any time.
There are five main runtime classes responsible for managing suspended
coroutines:
* `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle`
with move semantics and automatic cleanup.
* `VlDelayScheduler`, for coroutines suspended by delays. It resumes
them at a proper simulation time.
* `VlTriggerScheduler`, for coroutines suspended by event controls. It
resumes them if its corresponding trigger was set.
* `VlForkSync`, used for syncing `fork..join` and `fork..join_any`
blocks.
* `VlCoroutine`, the return type of all verilated coroutines. It allows
for suspending a stack of coroutines (normally, C++ coroutines are
stackless).
There is a new visitor in `V3Timing.cpp` which:
* scales delays according to the timescale,
* simplifies intra-assignment timing controls and net delays into
regular timing controls and assignments,
* simplifies wait statements into loops with event controls,
* marks processes and tasks with timing controls in them as
suspendable,
* creates delay, trigger scheduler, and fork sync variables,
* transforms timing controls and fork joins into C++ awaits
There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`)
that integrate static scheduling with timing. This involves providing
external domains for variables, so that the necessary combinational
logic gets triggered after coroutine resumption, as well as statements
that need to be injected into the design eval function to perform this
resumption at the correct time.
There is also a function that transforms forked processes into separate
functions.
See the comments in `verilated_timing.h`, `verilated_timing.cpp`,
`V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals
documentation for more details.
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
** Add simulation context (VerilatedContext) to allow multiple fully independent
models to be in the same process. Please see the updated examples.
** Add context->time() and context->timeInc() API calls, to set simulation time.
These now are recommended in place of the legacy sc_time_stamp().