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For performance, use unordered_set/map where possible. No functional change intended.
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@@ -335,7 +335,7 @@ void V3Graph::dumpDotFile(const string& filename, bool colorAsSubgraph) const {
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// We use a map here, as we don't want to corrupt anything (userp) in the graph,
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// and we don't care if this is slow.
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std::map<const V3GraphVertex*, int> numMap;
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std::unordered_map<const V3GraphVertex*, int> numMap;
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// Print vertices
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int n = 0;
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