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Generate AstNode accessors via astgen
Introduce the @astgen directives parsed by astgen, currently used for the generation child node (operand) accessors. Please see the updated internal documentation for details.
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+7
-7
@@ -216,7 +216,7 @@ private:
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// METHODS
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void addActive(AstActive* nodep) {
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UASSERT_OBJ(m_scopep, nodep, "nullptr scope");
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m_scopep->addActivep(nodep);
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m_scopep->addBlocksp(nodep);
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}
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// VISITORS
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void visit(AstScope* nodep) override {
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@@ -302,7 +302,7 @@ private:
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LatchDetectGraphVertex* const parentp = m_graph.currentp();
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LatchDetectGraphVertex* const branchp = m_graph.addPathVertex(parentp, "BRANCH", true);
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m_graph.addPathVertex(branchp, "IF");
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iterateAndNextNull(nodep->ifsp());
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iterateAndNextNull(nodep->thensp());
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m_graph.addPathVertex(branchp, "ELSE");
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iterateAndNextNull(nodep->elsesp());
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m_graph.currentp(parentp);
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@@ -458,7 +458,7 @@ private:
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void visit(AstFinal* nodep) override {
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// Relink to CFUNC for the final
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UINFO(4, " FINAL " << nodep << endl);
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if (!nodep->bodysp()) { // Empty, Kill it.
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if (!nodep->stmtsp()) { // Empty, Kill it.
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VL_DO_DANGLING(nodep->unlinkFrBack()->deleteTree(), nodep);
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return;
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}
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@@ -471,10 +471,10 @@ private:
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m_scopeFinalp->isStatic(false);
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m_scopeFinalp->isLoose(true);
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m_scopeFinalp->slow(true);
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m_namer.scopep()->addActivep(m_scopeFinalp);
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m_namer.scopep()->addBlocksp(m_scopeFinalp);
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}
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nodep->unlinkFrBack();
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m_scopeFinalp->addStmtsp(nodep->bodysp()->unlinkFrBackWithNext());
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m_scopeFinalp->addStmtsp(nodep->stmtsp()->unlinkFrBackWithNext());
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VL_DO_DANGLING(nodep->deleteTree(), nodep);
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}
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@@ -542,7 +542,7 @@ private:
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UINFO(4, " ALW " << nodep << endl);
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// if (debug() >= 9) nodep->dumpTree(cout, " Alw: ");
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if (!nodep->bodysp()) {
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if (!nodep->stmtsp()) {
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// Empty always. Kill it.
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VL_DO_DANGLING(nodep->unlinkFrBack()->deleteTree(), nodep);
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return;
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@@ -551,7 +551,7 @@ private:
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}
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void visit(AstAlwaysPostponed* nodep) override {
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UINFO(4, " ALW " << nodep << endl);
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if (!nodep->bodysp()) {
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if (!nodep->stmtsp()) {
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VL_DO_DANGLING(nodep->unlinkFrBack()->deleteTree(), nodep);
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return;
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}
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