Internal: V3Graph style cleanup. No functional change
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@ -300,6 +300,7 @@ public:
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std::ostream& operator<<(std::ostream& os, V3GraphVertex* vertexp) VL_MT_DISABLED;
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//============================================================================
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// TODO should we have a smaller edge structure when we don't need weight etc?
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class V3GraphEdge VL_NOT_FINAL {
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VL_RTTI_IMPL_BASE(V3GraphEdge)
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@ -313,8 +314,8 @@ protected:
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friend class GraphAcyc;
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friend class GraphAcycEdge;
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V3ListEnt<V3GraphEdge*> m_outs; // Next Outbound edge for same vertex (linked list)
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V3ListEnt<V3GraphEdge*> m_ins; // Next Inbound edge for same vertex (linked list)
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V3ListEnt<V3GraphEdge*> m_outs; // Next outbound edge for same vertex (linked list)
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V3ListEnt<V3GraphEdge*> m_ins; // Next inbound edge for same vertex (linked list)
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//
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V3GraphVertex* m_fromp; // Vertices pointing to this edge
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V3GraphVertex* m_top; // Vertices this edge points to
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@ -33,7 +33,7 @@ VL_DEFINE_DEBUG_FUNCTIONS;
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//######################################################################
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//######################################################################
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// Algorithms - weakly connected components
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// Algorithms - Remove redundancies
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class GraphRemoveRedundant final : GraphAlg<> {
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const bool m_sumWeights; ///< Sum, rather then maximize weights
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@ -176,7 +176,7 @@ void V3Graph::weaklyConnected(V3EdgeFuncP edgeFuncp) { GraphAlgWeakly{this, edge
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class GraphAlgStrongly final : GraphAlg<> {
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private:
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uint32_t m_currentDfs; // DFS count
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uint32_t m_currentDfs = 0; // DFS count
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std::vector<V3GraphVertex*> m_callTrace; // List of everything we hit processing so far
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void main() {
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@ -253,7 +253,6 @@ private:
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public:
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GraphAlgStrongly(V3Graph* graphp, V3EdgeFuncP edgeFuncp)
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: GraphAlg<>{graphp, edgeFuncp} {
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m_currentDfs = 0;
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main();
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}
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~GraphAlgStrongly() = default;
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@ -323,7 +322,7 @@ void V3Graph::rank(V3EdgeFuncP edgeFuncp) { GraphAlgRank{this, edgeFuncp}; }
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class GraphAlgRLoops final : GraphAlg<> {
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private:
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std::vector<V3GraphVertex*> m_callTrace; // List of everything we hit processing so far
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bool m_done; // Exit algorithm
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bool m_done = false; // Exit algorithm
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void main(V3GraphVertex* vertexp) {
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// Vertex::m_user begin: 1 indicates processing, 2 indicates completed
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@ -360,7 +359,6 @@ private:
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public:
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GraphAlgRLoops(V3Graph* graphp, V3EdgeFuncP edgeFuncp, V3GraphVertex* vertexp)
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: GraphAlg<>{graphp, edgeFuncp} {
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m_done = false;
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main(vertexp);
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}
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~GraphAlgRLoops() = default;
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