mirror of
https://github.com/verilator/verilator.git
synced 2026-10-06 10:03:44 +02:00
Internals: Detab and fix spacing style issues. No functional change.
When diff, recommend using "git diff --ignore-all-space" When merging, recommend using "git merge -Xignore-all-space"
This commit is contained in:
+265
-258
@@ -41,30 +41,30 @@ void V3Graph::deleteCutableOnlyEdges() {
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// Vertex::m_user begin: indicates can be deleted
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// Pass 1, mark those. Don't delete now, as we don't want to rip out whole trees
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for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
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vertexp->user(true);
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for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep=edgep->inNextp()) {
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if (!edgep->cutable()) {
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vertexp->user(false); // Can't delete it
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break;
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}
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}
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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if (!edgep->cutable()) {
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vertexp->user(false); // Can't delete it
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break;
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}
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}
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vertexp->user(true);
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for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep=edgep->inNextp()) {
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if (!edgep->cutable()) {
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vertexp->user(false); // Can't delete it
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break;
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}
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}
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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if (!edgep->cutable()) {
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vertexp->user(false); // Can't delete it
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break;
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}
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}
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}
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// Pass 2, delete those marked
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// Rather than doing a delete() we set the weight to 0 which disconnects the edge.
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for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
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if (vertexp->user()) {
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//UINFO(7,"Disconnect "<<vertexp->name()<<endl);
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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edgep->cut();
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}
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}
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if (vertexp->user()) {
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//UINFO(7,"Disconnect "<<vertexp->name()<<endl);
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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edgep->cut();
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}
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}
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}
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// Vertex::m_user end, now unused
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@@ -75,54 +75,55 @@ void V3Graph::deleteCutableOnlyEdges() {
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// Algorithms - weakly connected components
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class GraphRemoveRedundant : GraphAlg<> {
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bool m_sumWeights; ///< Sum, rather then maximize weights
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bool m_sumWeights; ///< Sum, rather then maximize weights
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private:
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void main() {
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
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vertexIterate(vertexp);
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}
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp();
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vertexp; vertexp=vertexp->verticesNextp()) {
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vertexIterate(vertexp);
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}
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}
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void vertexIterate(V3GraphVertex* vertexp) {
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// Clear marks
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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edgep->top()->userp(NULL);
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}
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// Mark edges and detect duplications
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for (V3GraphEdge* nextp, *edgep = vertexp->outBeginp(); edgep; edgep=nextp) {
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nextp = edgep->outNextp();
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if (followEdge(edgep)) {
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V3GraphVertex* outVertexp = edgep->top();
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// Clear marks
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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edgep->top()->userp(NULL);
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}
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// Mark edges and detect duplications
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for (V3GraphEdge* nextp, *edgep = vertexp->outBeginp(); edgep; edgep=nextp) {
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nextp = edgep->outNextp();
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if (followEdge(edgep)) {
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V3GraphVertex* outVertexp = edgep->top();
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V3GraphEdge* prevEdgep = static_cast<V3GraphEdge*>(outVertexp->userp());
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if (!prevEdgep) { // No previous assignment
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outVertexp->userp(edgep);
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} else { // Duplicate
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bool saveOld = true;
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if (prevEdgep->cutable() && !edgep->cutable()) {
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saveOld = false; // new !cutable more important than old
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} else if (!prevEdgep->cutable() && edgep->cutable()) {
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saveOld = true; // old !cutable more important than new
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} else {
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saveOld = true;
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if (!m_sumWeights && (prevEdgep->weight() < edgep->weight())) { // Keep max weight
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prevEdgep->weight(edgep->weight());
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}
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}
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if (saveOld) {
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if (m_sumWeights) prevEdgep->weight(prevEdgep->weight() + edgep->weight());
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edgep->unlinkDelete(); VL_DANGLING(edgep);
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} else {
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if (m_sumWeights) edgep->weight(prevEdgep->weight() + edgep->weight());
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prevEdgep->unlinkDelete(); VL_DANGLING(prevEdgep);
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outVertexp->userp(edgep);
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}
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}
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}
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}
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if (!prevEdgep) { // No previous assignment
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outVertexp->userp(edgep);
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} else { // Duplicate
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bool saveOld = true;
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if (prevEdgep->cutable() && !edgep->cutable()) {
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saveOld = false; // new !cutable more important than old
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} else if (!prevEdgep->cutable() && edgep->cutable()) {
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saveOld = true; // old !cutable more important than new
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} else {
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saveOld = true;
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if (!m_sumWeights && (prevEdgep->weight() < edgep->weight())) { // Keep max weight
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prevEdgep->weight(edgep->weight());
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}
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}
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if (saveOld) {
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if (m_sumWeights) prevEdgep->weight(prevEdgep->weight() + edgep->weight());
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edgep->unlinkDelete(); VL_DANGLING(edgep);
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} else {
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if (m_sumWeights) edgep->weight(prevEdgep->weight() + edgep->weight());
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prevEdgep->unlinkDelete(); VL_DANGLING(prevEdgep);
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outVertexp->userp(edgep);
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}
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}
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}
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}
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}
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public:
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GraphRemoveRedundant(V3Graph* graphp, V3EdgeFuncP edgeFuncp, bool sumWeights)
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: GraphAlg<>(graphp, edgeFuncp), m_sumWeights(sumWeights) {
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main();
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main();
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}
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~GraphRemoveRedundant() {}
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};
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@@ -181,36 +182,37 @@ void V3Graph::removeTransitiveEdges() {
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class GraphAlgWeakly : GraphAlg<> {
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private:
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void main() {
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// Initialize state
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m_graphp->clearColors();
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// Color graph
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uint32_t currentColor = 0;
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
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currentColor ++;
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vertexIterate(vertexp, currentColor);
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}
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// Initialize state
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m_graphp->clearColors();
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// Color graph
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uint32_t currentColor = 0;
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp();
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vertexp; vertexp=vertexp->verticesNextp()) {
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currentColor ++;
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vertexIterate(vertexp, currentColor);
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}
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}
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void vertexIterate(V3GraphVertex* vertexp, uint32_t currentColor) {
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// Assign new color to each unvisited node
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// then visit each of its edges, giving them the same color
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if (vertexp->color()) return; // Already colored it
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vertexp->color(currentColor);
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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if (followEdge(edgep)) {
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vertexIterate(edgep->top(), currentColor);
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}
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}
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for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep=edgep->inNextp()) {
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if (followEdge(edgep)) {
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vertexIterate(edgep->fromp(), currentColor);
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}
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}
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// Assign new color to each unvisited node
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// then visit each of its edges, giving them the same color
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if (vertexp->color()) return; // Already colored it
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vertexp->color(currentColor);
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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if (followEdge(edgep)) {
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vertexIterate(edgep->top(), currentColor);
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}
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}
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for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep=edgep->inNextp()) {
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if (followEdge(edgep)) {
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vertexIterate(edgep->fromp(), currentColor);
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}
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}
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}
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public:
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GraphAlgWeakly(V3Graph* graphp, V3EdgeFuncP edgeFuncp)
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: GraphAlg<>(graphp, edgeFuncp) {
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main();
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main();
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}
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~GraphAlgWeakly() {}
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};
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@@ -225,78 +227,81 @@ void V3Graph::weaklyConnected(V3EdgeFuncP edgeFuncp) {
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class GraphAlgStrongly : GraphAlg<> {
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private:
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uint32_t m_currentDfs; // DFS count
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uint32_t m_currentDfs; // DFS count
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std::vector<V3GraphVertex*> m_callTrace; // List of everything we hit processing so far
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void main() {
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// Use Tarjan's algorithm to find the strongly connected subgraphs.
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// Node State:
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// Vertex::user // DFS number indicating possible root of subtree, 0=not iterated
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// Vertex::color // Output subtree number (fully processed)
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// Use Tarjan's algorithm to find the strongly connected subgraphs.
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// Node State:
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// Vertex::user // DFS number indicating possible root of subtree, 0=not iterated
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// Vertex::color // Output subtree number (fully processed)
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// Clear info
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
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vertexp->color(0);
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vertexp->user(0);
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}
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// Color graph
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
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if (!vertexp->user()) {
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m_currentDfs++;
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vertexIterate(vertexp);
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}
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}
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// If there's a single vertex of a color, it doesn't need a subgraph
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// This simplifies the consumer's code, and reduces graph debugging clutter
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
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bool onecolor = true;
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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if (followEdge(edgep)) {
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if (vertexp->color() == edgep->top()->color()) {
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onecolor = false;
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break;
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}
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}
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}
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if (onecolor) vertexp->color(0);
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}
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// Clear info
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp();
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vertexp; vertexp=vertexp->verticesNextp()) {
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vertexp->color(0);
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vertexp->user(0);
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}
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// Color graph
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp();
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vertexp; vertexp=vertexp->verticesNextp()) {
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if (!vertexp->user()) {
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m_currentDfs++;
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vertexIterate(vertexp);
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}
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}
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// If there's a single vertex of a color, it doesn't need a subgraph
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// This simplifies the consumer's code, and reduces graph debugging clutter
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp();
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vertexp; vertexp=vertexp->verticesNextp()) {
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bool onecolor = true;
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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if (followEdge(edgep)) {
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if (vertexp->color() == edgep->top()->color()) {
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onecolor = false;
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break;
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}
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}
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}
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if (onecolor) vertexp->color(0);
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}
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}
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void vertexIterate(V3GraphVertex* vertexp) {
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uint32_t thisDfsNum = m_currentDfs++;
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vertexp->user(thisDfsNum);
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vertexp->color(0);
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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if (followEdge(edgep)) {
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V3GraphVertex* top = edgep->top();
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if (!top->user()) { // Dest not computed yet
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vertexIterate(top);
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}
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if (!top->color()) { // Dest not in a component
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if (vertexp->user() > top->user()) vertexp->user(top->user());
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}
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}
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}
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if (vertexp->user() == thisDfsNum) { // New head of subtree
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vertexp->color(thisDfsNum); // Mark as component
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while (!m_callTrace.empty()) {
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V3GraphVertex* popVertexp = m_callTrace.back();
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if (popVertexp->user() >= thisDfsNum) { // Lower node is part of this subtree
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m_callTrace.pop_back();
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popVertexp->color(thisDfsNum);
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} else {
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break;
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}
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}
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} else { // In another subtree (maybe...)
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m_callTrace.push_back(vertexp);
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}
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uint32_t thisDfsNum = m_currentDfs++;
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vertexp->user(thisDfsNum);
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vertexp->color(0);
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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if (followEdge(edgep)) {
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V3GraphVertex* top = edgep->top();
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if (!top->user()) { // Dest not computed yet
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vertexIterate(top);
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}
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if (!top->color()) { // Dest not in a component
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if (vertexp->user() > top->user()) vertexp->user(top->user());
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}
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}
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}
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if (vertexp->user() == thisDfsNum) { // New head of subtree
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vertexp->color(thisDfsNum); // Mark as component
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while (!m_callTrace.empty()) {
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V3GraphVertex* popVertexp = m_callTrace.back();
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if (popVertexp->user() >= thisDfsNum) { // Lower node is part of this subtree
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m_callTrace.pop_back();
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popVertexp->color(thisDfsNum);
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} else {
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break;
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}
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}
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} else { // In another subtree (maybe...)
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m_callTrace.push_back(vertexp);
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}
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}
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public:
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GraphAlgStrongly(V3Graph* graphp, V3EdgeFuncP edgeFuncp)
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: GraphAlg<>(graphp, edgeFuncp) {
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m_currentDfs = 0;
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main();
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m_currentDfs = 0;
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main();
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}
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~GraphAlgStrongly() {}
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};
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@@ -312,43 +317,45 @@ void V3Graph::stronglyConnected(V3EdgeFuncP edgeFuncp) {
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class GraphAlgRank : GraphAlg<> {
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private:
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void main() {
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// Rank each vertex, ignoring cutable edges
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// Vertex::m_user begin: 1 indicates processing, 2 indicates completed
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// Clear existing ranks
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
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vertexp->rank(0);
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vertexp->user(0);
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}
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
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if (!vertexp->user()) {
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vertexIterate(vertexp,1);
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}
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}
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// Rank each vertex, ignoring cutable edges
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// Vertex::m_user begin: 1 indicates processing, 2 indicates completed
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// Clear existing ranks
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp();
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vertexp; vertexp=vertexp->verticesNextp()) {
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vertexp->rank(0);
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vertexp->user(0);
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}
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp();
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vertexp; vertexp=vertexp->verticesNextp()) {
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if (!vertexp->user()) {
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vertexIterate(vertexp, 1);
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}
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}
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}
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void vertexIterate(V3GraphVertex* vertexp, uint32_t currentRank) {
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// Assign rank to each unvisited node
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// If larger rank is found, assign it and loop back through
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// If we hit a back node make a list of all loops
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if (vertexp->user() == 1) {
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m_graphp->reportLoops(m_edgeFuncp, vertexp);
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m_graphp->loopsMessageCb(vertexp);
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return;
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}
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if (vertexp->rank() >= currentRank) return; // Already processed it
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vertexp->user(1);
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vertexp->rank(currentRank);
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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if (followEdge(edgep)) {
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vertexIterate(edgep->top(), currentRank + vertexp->rankAdder());
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}
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}
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vertexp->user(2);
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// Assign rank to each unvisited node
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||||
// If larger rank is found, assign it and loop back through
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// If we hit a back node make a list of all loops
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if (vertexp->user() == 1) {
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m_graphp->reportLoops(m_edgeFuncp, vertexp);
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m_graphp->loopsMessageCb(vertexp);
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return;
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}
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if (vertexp->rank() >= currentRank) return; // Already processed it
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||||
vertexp->user(1);
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vertexp->rank(currentRank);
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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if (followEdge(edgep)) {
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||||
vertexIterate(edgep->top(), currentRank + vertexp->rankAdder());
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||||
}
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||||
}
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||||
vertexp->user(2);
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||||
}
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||||
public:
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||||
GraphAlgRank(V3Graph* graphp, V3EdgeFuncP edgeFuncp)
|
||||
: GraphAlg<>(graphp, edgeFuncp) {
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||||
main();
|
||||
main();
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||||
}
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||||
~GraphAlgRank() {}
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||||
};
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||||
@@ -368,46 +375,46 @@ void V3Graph::rank(V3EdgeFuncP edgeFuncp) {
|
||||
class GraphAlgRLoops : GraphAlg<> {
|
||||
private:
|
||||
std::vector<V3GraphVertex*> m_callTrace; // List of everything we hit processing so far
|
||||
bool m_done; // Exit algorithm
|
||||
bool m_done; // Exit algorithm
|
||||
|
||||
void main(V3GraphVertex* vertexp) {
|
||||
// Vertex::m_user begin: 1 indicates processing, 2 indicates completed
|
||||
// Clear existing ranks
|
||||
m_graphp->userClearVertices();
|
||||
m_callTrace.reserve(100);
|
||||
vertexIterate(vertexp, 0);
|
||||
// Vertex::m_user begin: 1 indicates processing, 2 indicates completed
|
||||
// Clear existing ranks
|
||||
m_graphp->userClearVertices();
|
||||
m_callTrace.reserve(100);
|
||||
vertexIterate(vertexp, 0);
|
||||
}
|
||||
|
||||
void vertexIterate(V3GraphVertex* vertexp, uint32_t currentRank) {
|
||||
// Assign rank to each unvisited node
|
||||
// When we hit ourself again, return the list of all loops
|
||||
if (m_done) return;
|
||||
// Assign rank to each unvisited node
|
||||
// When we hit ourself again, return the list of all loops
|
||||
if (m_done) return;
|
||||
|
||||
// Can't just reserve(), unless we modify size() before setting array directly
|
||||
while (m_callTrace.size() <= currentRank) m_callTrace.push_back(vertexp);
|
||||
m_callTrace[currentRank++] = vertexp;
|
||||
// Can't just reserve(), unless we modify size() before setting array directly
|
||||
while (m_callTrace.size() <= currentRank) m_callTrace.push_back(vertexp);
|
||||
m_callTrace[currentRank++] = vertexp;
|
||||
|
||||
if (vertexp->user() == 1) {
|
||||
for (unsigned i=0; i<currentRank; i++) {
|
||||
m_graphp->loopsVertexCb(m_callTrace[i]);
|
||||
}
|
||||
m_done = true;
|
||||
return;
|
||||
}
|
||||
if (vertexp->user() == 2) return; // Already processed it
|
||||
vertexp->user(1);
|
||||
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
|
||||
if (followEdge(edgep)) {
|
||||
vertexIterate(edgep->top(),currentRank);
|
||||
}
|
||||
}
|
||||
vertexp->user(2);
|
||||
if (vertexp->user() == 1) {
|
||||
for (unsigned i=0; i<currentRank; i++) {
|
||||
m_graphp->loopsVertexCb(m_callTrace[i]);
|
||||
}
|
||||
m_done = true;
|
||||
return;
|
||||
}
|
||||
if (vertexp->user() == 2) return; // Already processed it
|
||||
vertexp->user(1);
|
||||
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
|
||||
if (followEdge(edgep)) {
|
||||
vertexIterate(edgep->top(), currentRank);
|
||||
}
|
||||
}
|
||||
vertexp->user(2);
|
||||
}
|
||||
public:
|
||||
GraphAlgRLoops(V3Graph* graphp, V3EdgeFuncP edgeFuncp, V3GraphVertex* vertexp)
|
||||
: GraphAlg<>(graphp, edgeFuncp) {
|
||||
m_done = false;
|
||||
main(vertexp);
|
||||
m_done = false;
|
||||
main(vertexp);
|
||||
}
|
||||
~GraphAlgRLoops() {}
|
||||
};
|
||||
@@ -428,43 +435,43 @@ private:
|
||||
//! Iterate through all connected nodes of a graph with a loop or loops.
|
||||
V3GraphVertex* vertexIterateAll(V3GraphVertex* vertexp) {
|
||||
if (V3GraphVertex* newVertexp = static_cast<V3GraphVertex*>(vertexp->userp())) {
|
||||
return newVertexp;
|
||||
} else {
|
||||
newVertexp = vertexp->clone(m_loopGraphp);
|
||||
vertexp->userp(newVertexp);
|
||||
return newVertexp;
|
||||
} else {
|
||||
newVertexp = vertexp->clone(m_loopGraphp);
|
||||
vertexp->userp(newVertexp);
|
||||
|
||||
for (V3GraphEdge* edgep = vertexp->outBeginp();
|
||||
edgep; edgep=edgep->outNextp()) {
|
||||
if (followEdge(edgep)) {
|
||||
for (V3GraphEdge* edgep = vertexp->outBeginp();
|
||||
edgep; edgep=edgep->outNextp()) {
|
||||
if (followEdge(edgep)) {
|
||||
V3GraphEdge* newEdgep = static_cast<V3GraphEdge*>(edgep->userp());
|
||||
if (!newEdgep) {
|
||||
V3GraphVertex* newTop = vertexIterateAll(edgep->top());
|
||||
newEdgep = edgep->clone(m_loopGraphp, newVertexp,
|
||||
newTop);
|
||||
edgep->userp(newEdgep);
|
||||
}
|
||||
}
|
||||
}
|
||||
return newVertexp;
|
||||
}
|
||||
if (!newEdgep) {
|
||||
V3GraphVertex* newTop = vertexIterateAll(edgep->top());
|
||||
newEdgep = edgep->clone(m_loopGraphp, newVertexp,
|
||||
newTop);
|
||||
edgep->userp(newEdgep);
|
||||
}
|
||||
}
|
||||
}
|
||||
return newVertexp;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
GraphAlgSubtrees(V3Graph* graphp, V3Graph* loopGraphp,
|
||||
V3EdgeFuncP edgeFuncp, V3GraphVertex* vertexp)
|
||||
V3EdgeFuncP edgeFuncp, V3GraphVertex* vertexp)
|
||||
: GraphAlg<>(graphp, edgeFuncp), m_loopGraphp(loopGraphp) {
|
||||
// Vertex::m_userp - New vertex if we have seen this vertex already
|
||||
// Edge::m_userp - New edge if we have seen this edge already
|
||||
m_graphp->userClearVertices();
|
||||
m_graphp->userClearEdges();
|
||||
(void) vertexIterateAll(vertexp);
|
||||
// Vertex::m_userp - New vertex if we have seen this vertex already
|
||||
// Edge::m_userp - New edge if we have seen this edge already
|
||||
m_graphp->userClearVertices();
|
||||
m_graphp->userClearEdges();
|
||||
(void) vertexIterateAll(vertexp);
|
||||
}
|
||||
~GraphAlgSubtrees() {}
|
||||
};
|
||||
|
||||
//! Report the entire connected graph with a loop or loops
|
||||
void V3Graph::subtreeLoops(V3EdgeFuncP edgeFuncp, V3GraphVertex* vertexp,
|
||||
V3Graph* loopGraphp) {
|
||||
V3Graph* loopGraphp) {
|
||||
GraphAlgSubtrees(this, loopGraphp, edgeFuncp, vertexp);
|
||||
}
|
||||
|
||||
@@ -474,12 +481,12 @@ void V3Graph::subtreeLoops(V3EdgeFuncP edgeFuncp, V3GraphVertex* vertexp,
|
||||
|
||||
void V3Graph::makeEdgesNonCutable(V3EdgeFuncP edgeFuncp) {
|
||||
for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
|
||||
// Only need one direction, we'll always see the other at some point...
|
||||
for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep = edgep->inNextp()) {
|
||||
if (edgep->cutable() && edgep->weight() && (edgeFuncp)(edgep)) {
|
||||
edgep->cutable(false);
|
||||
}
|
||||
}
|
||||
// Only need one direction, we'll always see the other at some point...
|
||||
for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep = edgep->inNextp()) {
|
||||
if (edgep->cutable() && edgep->weight() && (edgeFuncp)(edgep)) {
|
||||
edgep->cutable(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -489,12 +496,12 @@ void V3Graph::makeEdgesNonCutable(V3EdgeFuncP edgeFuncp) {
|
||||
|
||||
struct GraphSortVertexCmp {
|
||||
inline bool operator() (const V3GraphVertex* lhsp, const V3GraphVertex* rhsp) const {
|
||||
return lhsp->sortCmp(rhsp) < 0;
|
||||
return lhsp->sortCmp(rhsp) < 0;
|
||||
}
|
||||
};
|
||||
struct GraphSortEdgeCmp {
|
||||
inline bool operator() (const V3GraphEdge* lhsp, const V3GraphEdge* rhsp) const {
|
||||
return lhsp->sortCmp(rhsp) < 0;
|
||||
return lhsp->sortCmp(rhsp) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -502,12 +509,12 @@ void V3Graph::sortVertices() {
|
||||
// Sort list of vertices by rank, then fanout
|
||||
std::vector<V3GraphVertex*> vertices;
|
||||
for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
|
||||
vertices.push_back(vertexp);
|
||||
vertices.push_back(vertexp);
|
||||
}
|
||||
std::stable_sort(vertices.begin(), vertices.end(), GraphSortVertexCmp());
|
||||
this->verticesUnlink();
|
||||
for (std::vector<V3GraphVertex*>::iterator it = vertices.begin(); it!=vertices.end(); ++it) {
|
||||
(*it)->verticesPushBack(this);
|
||||
(*it)->verticesPushBack(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -515,32 +522,32 @@ void V3Graph::sortEdges() {
|
||||
// Sort edges by rank then fanout of node they point to
|
||||
std::vector<V3GraphEdge*> edges;
|
||||
for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
|
||||
// Make a vector
|
||||
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep = edgep->outNextp()) {
|
||||
edges.push_back(edgep);
|
||||
}
|
||||
// Sort
|
||||
std::stable_sort(edges.begin(), edges.end(), GraphSortEdgeCmp());
|
||||
// Make a vector
|
||||
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep = edgep->outNextp()) {
|
||||
edges.push_back(edgep);
|
||||
}
|
||||
// Sort
|
||||
std::stable_sort(edges.begin(), edges.end(), GraphSortEdgeCmp());
|
||||
|
||||
// Relink edges in specified order
|
||||
// We know the vector contains all of the edges that were
|
||||
// there originally (didn't delete or add)
|
||||
vertexp->outUnlink();
|
||||
// Relink edges in specified order
|
||||
// We know the vector contains all of the edges that were
|
||||
// there originally (didn't delete or add)
|
||||
vertexp->outUnlink();
|
||||
for (std::vector<V3GraphEdge*>::const_iterator it = edges.begin(); it!=edges.end(); ++it) {
|
||||
(*it)->outPushBack();
|
||||
}
|
||||
// Prep for next
|
||||
edges.clear();
|
||||
(*it)->outPushBack();
|
||||
}
|
||||
// Prep for next
|
||||
edges.clear();
|
||||
}
|
||||
}
|
||||
|
||||
//######################################################################
|
||||
//######################################################################
|
||||
// Algorithms - ordering
|
||||
// Compute near optimal ordering of the nodes, where:
|
||||
// If a required edge is A->B, rank(A)<rank(B)
|
||||
// Visit edges and assign ranks to keep minimal crossings
|
||||
// (Results in better dcache packing.)
|
||||
// Compute near optimal ordering of the nodes, where:
|
||||
// If a required edge is A->B, rank(A)<rank(B)
|
||||
// Visit edges and assign ranks to keep minimal crossings
|
||||
// (Results in better dcache packing.)
|
||||
|
||||
void V3Graph::order() {
|
||||
UINFO(2,"Order:\n");
|
||||
@@ -555,9 +562,9 @@ void V3Graph::orderPreRanked() {
|
||||
// Vertex::m_user begin: 1 indicates processing, 2 indicates completed
|
||||
userClearVertices();
|
||||
for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
|
||||
if (!vertexp->user()) {
|
||||
orderDFSIterate(vertexp);
|
||||
}
|
||||
if (!vertexp->user()) {
|
||||
orderDFSIterate(vertexp);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort list of vertices by rank, then fanout. Fanout is a bit of a
|
||||
@@ -576,11 +583,11 @@ double V3Graph::orderDFSIterate(V3GraphVertex* vertexp) {
|
||||
vertexp->user(1);
|
||||
double fanout = 0;
|
||||
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep = edgep->outNextp()) {
|
||||
if (edgep->weight()) fanout += orderDFSIterate(edgep->m_top);
|
||||
if (edgep->weight()) fanout += orderDFSIterate(edgep->m_top);
|
||||
}
|
||||
// Just count inbound edges
|
||||
for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep = edgep->inNextp()) {
|
||||
if (edgep->weight()) fanout ++;
|
||||
if (edgep->weight()) fanout ++;
|
||||
}
|
||||
vertexp->fanout(fanout);
|
||||
vertexp->user(2);
|
||||
|
||||
Reference in New Issue
Block a user