Internals: Improve cppcheck flow and fix up issues (#6311)

Added cppcheck-suppressions.txt in the repo root. You can add new
patterns in there instead of having to parse the XML output.

Also configure to add the -D__GNUC__ preprocessor macro, which makes it
understand UASSERT (it understands the 'noreturn' function attribute).

Added some case by case specific suppressions and fixed up other code,
especially in V3Ast*h and V3Dfg*.h, including code generated by astgen
that had some no-ops that irks cppcheck.

One thing it does not seem to like is `const` class members with default
initializers in the class. It will assume that's always the value, even
if overridden in the constructor. We had few so removed them.

With that a lot of files in `src/` are now clean or only have a handful
of issues. Therefore, I have also deleted cppcheck_filtered, and made it
produce human readable output straight to the terminal.

Regarding cleaning up the reported nits, I kind of got bored after
V3[A-E] so pausing here. Apologies for the merge conflicts.

Tested with cppcheck 2.13.0
This commit is contained in:
Geza Lore
2025-08-19 22:02:10 +01:00
committed by GitHub
parent 636a6b8cd2
commit a0edd4e907
44 changed files with 357 additions and 468 deletions
+1 -1
View File
@@ -69,7 +69,7 @@ class CastVisitor final : public VNVisitor {
ensureLower32Cast(castp);
nodep->user1(1); // Now must be of known size
}
static int castSize(AstNode* nodep) {
static int castSize(const AstNode* nodep) {
if (nodep->isQuad()) {
return VL_QUADSIZE;
} else if (nodep->width() <= 8) {