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Internals: Improve cppcheck flow and fix up issues (#6311)
Added cppcheck-suppressions.txt in the repo root. You can add new patterns in there instead of having to parse the XML output. Also configure to add the -D__GNUC__ preprocessor macro, which makes it understand UASSERT (it understands the 'noreturn' function attribute). Added some case by case specific suppressions and fixed up other code, especially in V3Ast*h and V3Dfg*.h, including code generated by astgen that had some no-ops that irks cppcheck. One thing it does not seem to like is `const` class members with default initializers in the class. It will assume that's always the value, even if overridden in the constructor. We had few so removed them. With that a lot of files in `src/` are now clean or only have a handful of issues. Therefore, I have also deleted cppcheck_filtered, and made it produce human readable output straight to the terminal. Regarding cleaning up the reported nits, I kind of got bored after V3[A-E] so pausing here. Apologies for the merge conflicts. Tested with cppcheck 2.13.0
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@@ -69,7 +69,7 @@ class CastVisitor final : public VNVisitor {
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ensureLower32Cast(castp);
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nodep->user1(1); // Now must be of known size
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}
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static int castSize(AstNode* nodep) {
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static int castSize(const AstNode* nodep) {
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if (nodep->isQuad()) {
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return VL_QUADSIZE;
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} else if (nodep->width() <= 8) {
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