Internals: Simplify/cleanup V3OrderSerial (#4955). No functional change.

Remove redundant data structures and simplify/cleanup implementation.

No functional change. Output is identical.
This commit is contained in:
Geza Lore
2024-03-09 16:19:35 -05:00
committed by GitHub
parent 5a69321be3
commit 9a3aed57b1
4 changed files with 253 additions and 372 deletions
+219 -302
View File
@@ -26,360 +26,277 @@
#include "V3OrderInternal.h"
#include "V3OrderMoveGraphBuilder.h"
#include <vector>
#include <memory>
VL_DEFINE_DEBUG_FUNCTIONS;
class OrderMoveDomScope;
class OrderMoveVertex final : public V3GraphVertex {
VL_RTTI_IMPL(OrderMoveVertex, V3GraphVertex)
enum OrderMState : uint8_t { POM_WAIT, POM_READY, POM_MOVED };
OrderLogicVertex* const m_logicp;
OrderMState m_state; // Movement state
OrderMoveDomScope* m_domScopep; // Domain/scope list information
protected:
friend class OrderProcess;
friend class OrderMoveVertexMaker;
// These only contain the "next" item,
// for the head of the list, see the same var name under OrderProcess
V3ListEnt<OrderMoveVertex*> m_pomWaitingE; // List of nodes needing inputs to become ready
V3ListEnt<OrderMoveVertex*> m_readyVerticesE; // List of ready under domain/scope
public:
// CONSTRUCTORS
OrderMoveVertex(V3Graph* graphp, OrderLogicVertex* logicp) VL_MT_DISABLED
: V3GraphVertex{graphp},
m_logicp{logicp},
m_state{POM_WAIT},
m_domScopep{nullptr} {}
~OrderMoveVertex() override = default;
// METHODS
string dotColor() const override {
if (logicp()) {
return logicp()->dotColor();
} else {
return "";
}
}
string name() const override VL_MT_STABLE {
string nm;
if (VL_UNCOVERABLE(!logicp())) { // Avoid crash when debugging
nm = "nul"; // LCOV_EXCL_LINE
} else {
nm = logicp()->name();
nm += (string{"\\nMV:"} + " d=" + cvtToHex(logicp()->domainp())
+ " s=" + cvtToHex(logicp()->scopep()));
}
return nm;
}
OrderLogicVertex* logicp() const VL_MT_STABLE { return m_logicp; }
bool isWait() const { return m_state == POM_WAIT; }
void setReady() VL_MT_DISABLED {
UASSERT(m_state == POM_WAIT, "Wait->Ready on node not in proper state");
m_state = POM_READY;
}
void setMoved() VL_MT_DISABLED {
UASSERT(m_state == POM_READY, "Ready->Moved on node not in proper state");
m_state = POM_MOVED;
}
OrderMoveDomScope* domScopep() const { return m_domScopep; }
OrderMoveVertex* pomWaitingNextp() const { return m_pomWaitingE.nextp(); }
void domScopep(OrderMoveDomScope* ds) { m_domScopep = ds; }
};
//######################################################################
class OrderProcess;
class OrderMoveVertex;
// Information stored for each unique (domain, scope) pair. Mainly a list of ready vertices under
// that (domain, scope). OrderMoveDomScope instances are themselves organized into a global ready
// list if they have ready vertices.
class OrderMoveDomScope final {
// Information stored for each unique loop, domain & scope trifecta
public:
V3ListEnt<OrderMoveDomScope*> m_readyDomScopeE; // List of next ready dom scope
V3List<OrderMoveVertex*> m_readyVertices; // Ready vertices with same domain & scope
private:
bool m_onReadyList = false; // True if DomScope is already on list of ready dom/scopes
const AstSenTree* const m_domainp; // Domain all vertices belong to
const AstScope* const m_scopep; // Scope all vertices belong to
// STATE
V3List<OrderMoveVertex*> m_readyVertices; // Ready vertices in this domain/scope
V3ListEnt<OrderMoveDomScope*> m_listEnt; // List entry to store this instance
bool m_isOnList = false; // True if DomScope is already on a list through m_listEnt
const AstSenTree* const m_domainp; // Domain the vertices belong to
const AstScope* const m_scopep; // Scope the vertices belong to
using DomScopeKey = std::pair<const AstSenTree*, const AstScope*>;
using DomScopeMap = std::map<DomScopeKey, OrderMoveDomScope*>;
static DomScopeMap s_dsMap; // Structure registered for each dom/scope pairing
// Key type for map below
class DomScopeMapKey final {
const AstSenTree* const m_domainp;
const AstScope* const m_scopep;
public:
DomScopeMapKey(const AstSenTree* domainp, const AstScope* scopep)
: m_domainp{domainp}
, m_scopep{scopep} {}
struct Hash final {
size_t operator()(const DomScopeMapKey& key) const {
V3Hash hash{reinterpret_cast<uintptr_t>(key.m_domainp)};
hash += reinterpret_cast<uintptr_t>(key.m_scopep);
return hash.value();
}
};
struct Equal final {
bool operator()(const DomScopeMapKey& a, const DomScopeMapKey& b) const {
return a.m_domainp == b.m_domainp && a.m_scopep == b.m_scopep;
}
};
};
using DomScopeMap = std::unordered_map<DomScopeMapKey, OrderMoveDomScope, DomScopeMapKey::Hash,
DomScopeMapKey::Equal>;
// Map from Domain/Scope to the corresponding DomScope instance
static DomScopeMap s_dsMap;
public:
// STATIC MEMBERS
static OrderMoveDomScope& getOrCreate(const AstSenTree* domainp, const AstScope* scopep) {
return s_dsMap
.emplace(std::piecewise_construct, //
std::forward_as_tuple(domainp, scopep), //
std::forward_as_tuple(domainp, scopep))
.first->second;
}
static void clear() { s_dsMap.clear(); }
// CONSTRUCTOR
OrderMoveDomScope(const AstSenTree* domainp, const AstScope* scopep)
: m_domainp{domainp}
, m_scopep{scopep} {}
OrderMoveDomScope* readyDomScopeNextp() const { return m_readyDomScopeE.nextp(); }
~OrderMoveDomScope() = default;
VL_UNCOPYABLE(OrderMoveDomScope);
VL_UNMOVABLE(OrderMoveDomScope);
// MEMBERS
V3List<OrderMoveVertex*>& readyVertices() { return m_readyVertices; }
const AstSenTree* domainp() const { return m_domainp; }
const AstScope* scopep() const { return m_scopep; }
// Check the domScope is on ready list, add if not
void ready(OrderProcess* opp);
// Mark one vertex as finished, remove from ready list if done
void movedVertex(OrderProcess* opp, OrderMoveVertex* vertexp);
// STATIC MEMBERS (for lookup)
static void clear() {
for (const auto& itr : s_dsMap) delete itr.second;
s_dsMap.clear();
}
V3List<OrderMoveVertex*>& readyVertices() { return m_readyVertices; }
static OrderMoveDomScope* findCreate(const AstSenTree* domainp, const AstScope* scopep) {
const DomScopeKey key = std::make_pair(domainp, scopep);
const auto pair = s_dsMap.emplace(key, nullptr);
if (pair.second) pair.first->second = new OrderMoveDomScope{domainp, scopep};
return pair.first->second;
}
string name() const {
return string{"MDS:"} + " d=" + cvtToHex(domainp()) + " s=" + cvtToHex(scopep());
}
};
// ######################################################################
// OrderMoveVertexMaker and related
class OrderMoveVertexMaker final
: public V3OrderMoveGraphBuilder<OrderMoveVertex>::MoveVertexMaker {
// MEMBERS
V3Graph* m_pomGraphp;
V3List<OrderMoveVertex*>* m_pomWaitingp;
public:
// CONSTRUCTORS
OrderMoveVertexMaker(V3Graph* pomGraphp, V3List<OrderMoveVertex*>* pomWaitingp)
: m_pomGraphp{pomGraphp}
, m_pomWaitingp{pomWaitingp} {}
// METHODS
OrderMoveVertex* makeVertexp(OrderLogicVertex* lvertexp, const OrderEitherVertex*,
const AstSenTree* domainp) override {
OrderMoveVertex* const resultp = new OrderMoveVertex{m_pomGraphp, lvertexp};
AstScope* const scopep = lvertexp ? lvertexp->scopep() : nullptr;
resultp->domScopep(OrderMoveDomScope::findCreate(domainp, scopep));
resultp->m_pomWaitingE.pushBack(*m_pomWaitingp, resultp);
return resultp;
bool isOnList() const { return m_isOnList; }
void unlinkFrom(V3List<OrderMoveDomScope*>& list) {
UASSERT_OBJ(m_isOnList, m_domainp, "unlinkFrom, but DomScope is not on a list");
m_isOnList = false;
m_listEnt.unlink(list, this);
}
private:
VL_UNCOPYABLE(OrderMoveVertexMaker);
void appendTo(V3List<OrderMoveDomScope*>& list) {
UASSERT_OBJ(!m_isOnList, m_domainp, "appendTo, but DomScope is already on a list");
m_isOnList = true;
m_listEnt.pushBack(list, this);
}
OrderMoveDomScope* nextp() const { return m_listEnt.nextp(); }
};
OrderMoveDomScope::DomScopeMap OrderMoveDomScope::s_dsMap;
std::ostream& operator<<(std::ostream& lhs, const OrderMoveDomScope& rhs) {
lhs << rhs.name();
return lhs;
}
// ######################################################################
// OrderMoveVertex constructor
//######################################################################
// OrderProcess class
class OrderMoveVertex final : public V3GraphVertex {
VL_RTTI_IMPL(OrderMoveVertex, V3GraphVertex)
class OrderProcess final {
// STATE
const OrderGraph& m_graph; // The ordering graph
// Map from Trigger reference AstSenItem to the original AstSenTree
const V3Order::TrigToSenMap& m_trigToSen;
const string m_tag; // Substring to add to generated names
V3Graph m_pomGraph; // Graph of logic elements to move
V3List<OrderMoveVertex*> m_pomWaiting; // List of nodes needing inputs to become ready
friend class OrderMoveDomScope;
V3List<OrderMoveDomScope*> m_pomReadyDomScope; // List of ready domain/scope pairs, by loopId
V3OrderCFuncEmitter m_emitter;
// The corresponding logic vertex, or nullptr if this MoveVertex stands for a variable vertex.
OrderLogicVertex* const m_logicp;
OrderMoveDomScope& m_domScope; // DomScope this vertex is under
V3ListEnt<OrderMoveVertex*> m_listEnt; // List entry for ready list under DomScope
// METHODS
// processMove* routines schedule serial execution
void processMove();
void processMoveClear();
void processMoveBuildGraph();
void processMovePrepReady();
void processMoveReadyOne(OrderMoveVertex* vertexp);
void processMoveDoneOne(OrderMoveVertex* vertexp);
std::string dotColor() const override { return logicp() ? logicp()->dotColor() : ""; }
// CONSTRUCTOR
OrderProcess(const OrderGraph& graph, const string& tag,
const V3Order::TrigToSenMap& trigToSen, bool slow)
: m_graph{graph}
, m_trigToSen{trigToSen}
, m_tag{tag}
, m_emitter{tag, slow} {
UINFO(2, " Construct Move Graph...\n");
processMoveBuildGraph();
// Different prefix (ordermv) as it's not the same graph
if (dumpGraphLevel() >= 4) m_pomGraph.dumpDotFilePrefixed(m_tag + "_ordermv_start");
m_pomGraph.removeRedundantEdgesMax(&V3GraphEdge::followAlwaysTrue);
if (dumpGraphLevel() >= 4) m_pomGraph.dumpDotFilePrefixed(m_tag + "_ordermv_simpl");
UINFO(2, " Move...\n");
processMove();
std::string name() const override VL_MT_STABLE {
if (!logicp()) {
return "var";
} else {
std::string nm = logicp()->name() + "\\n";
nm += "MV:";
nm += +" d=" + cvtToHex(logicp()->domainp());
nm += +" s=" + cvtToHex(logicp()->scopep());
return nm;
}
}
~OrderProcess() = default;
public:
// Order the logic
static std::vector<AstActive*> main(const OrderGraph& graph, const string& tag,
const V3Order::TrigToSenMap& trigToSen, bool slow) {
return OrderProcess{graph, tag, trigToSen, slow}.m_emitter.getAndClearActiveps();
// CONSTRUCTORS
OrderMoveVertex(V3Graph& graph, OrderLogicVertex* lVtxp,
const AstSenTree* domainp) VL_MT_DISABLED
: V3GraphVertex{&graph},
m_logicp{lVtxp},
m_domScope{OrderMoveDomScope::getOrCreate(domainp, lVtxp ? lVtxp->scopep() : nullptr)} {
UASSERT_OBJ(!lVtxp || lVtxp->domainp() == domainp, lVtxp, "Wrong domain for Move vertex");
}
~OrderMoveVertex() override = default;
OrderLogicVertex* logicp() const VL_MT_STABLE { return m_logicp; }
OrderMoveDomScope& domScope() const { return m_domScope; }
void unlinkFrom(V3List<OrderMoveVertex*>& list) { m_listEnt.unlink(list, this); }
void appendTo(V3List<OrderMoveVertex*>& list) { m_listEnt.pushBack(list, this); }
};
//######################################################################
// OrderMoveDomScope methods
// OrderSerial class
// Check the domScope is on ready list, add if not
void OrderMoveDomScope::ready(OrderProcess* opp) {
if (!m_onReadyList) {
m_onReadyList = true;
m_readyDomScopeE.pushBack(opp->m_pomReadyDomScope, this);
class OrderSerial final {
// STATE
std::unique_ptr<V3Graph> m_moveGraphp; // Graph of logic elements to move
V3List<OrderMoveDomScope*> m_readyDomScopeps; // List of DomScopes which have ready vertices
V3OrderCFuncEmitter m_emitter; // Code emitter to construct the result
// METHODS
// Take the given waiting logic vertex, and move it to the ready list its DomScope
void logicReady(OrderMoveVertex* lVtxp) {
UASSERT_OBJ(lVtxp->logicp(), lVtxp, "logicReady called on variable vertex");
UASSERT_OBJ(lVtxp->inEmpty(), lVtxp, "logicReady called on vertex with incoming edge");
// Add this logic vertex to the ready list of its DomScope
OrderMoveDomScope& domScope = lVtxp->domScope();
lVtxp->appendTo(domScope.readyVertices());
// Add the DomScope to the global ready list if not there yet
if (!domScope.isOnList()) domScope.appendTo(m_readyDomScopeps);
}
}
// Mark one vertex as finished, remove from ready list if done
void OrderMoveDomScope::movedVertex(OrderProcess* opp, OrderMoveVertex* vertexp) {
UASSERT_OBJ(m_onReadyList, vertexp,
"Moving vertex from ready when nothing was on que as ready.");
if (m_readyVertices.empty()) { // Else more work to get to later
m_onReadyList = false;
m_readyDomScopeE.unlink(opp->m_pomReadyDomScope, this);
// Remove the given variable vertex, and check if any of its dependents are ready
void varReady(OrderMoveVertex* vVtxp) {
UASSERT_OBJ(!vVtxp->logicp(), vVtxp, "varReady called on logic vertex");
UASSERT_OBJ(vVtxp->inEmpty(), vVtxp, "varReady called on vertex with incoming edge");
// Remove dependency of consumer logic on this variable, and mark them ready if this is
// the last dependency.
for (V3GraphEdge *edgep = vVtxp->outBeginp(), *nextp; edgep; edgep = nextp) {
// Pick up next as we are deleting it
nextp = edgep->outNextp();
// The dependent logic
OrderMoveVertex* const lVtxp = edgep->top()->as<OrderMoveVertex>();
UASSERT_OBJ(lVtxp->logicp(), lVtxp, "The move graph should be bipartite");
// Delete this edge
VL_DO_DANGLING(edgep->unlinkDelete(), edgep);
// If this was the last dependency, the consumer logic is ready
if (lVtxp->inEmpty()) logicReady(lVtxp);
}
// Can delete the vertex now
VL_DO_DANGLING(vVtxp->unlinkDelete(m_moveGraphp.get()), vVtxp);
}
}
void OrderProcess::processMoveClear() {
OrderMoveDomScope::clear();
m_pomWaiting.reset();
m_pomReadyDomScope.reset();
m_pomGraph.clear();
}
void process(const OrderGraph& orderGraph, const std::string& tag,
const V3Order::TrigToSenMap& trigToSen) {
// Build the move graph
m_moveGraphp = V3OrderMoveGraphBuilder<OrderMoveVertex>::apply(orderGraph, trigToSen);
if (dumpGraphLevel() >= 9) m_moveGraphp->dumpDotFilePrefixed(tag + "_ordermv_start");
m_moveGraphp->removeRedundantEdgesMax(&V3GraphEdge::followAlwaysTrue);
if (dumpGraphLevel() >= 4) m_moveGraphp->dumpDotFilePrefixed(tag + "_ordermv_simpl");
void OrderProcess::processMoveBuildGraph() {
// Build graph of only vertices
UINFO(5, " MoveBuildGraph\n");
processMoveClear();
// Vertex::user->OrderMoveVertex*, last edge added or nullptr=none
m_pomGraph.userClearVertices();
OrderMoveVertexMaker createOrderMoveVertex(&m_pomGraph, &m_pomWaiting);
V3OrderMoveGraphBuilder<OrderMoveVertex> serialPMBG(&m_graph, &m_pomGraph, m_trigToSen,
&createOrderMoveVertex);
serialPMBG.build();
}
//######################################################################
// OrderVisitor - Moving
void OrderProcess::processMove() {
// The graph routines have already sorted the vertexes and edges into best->worst order
// Make a new waiting graph with only OrderLogicVertex's
// (Order is preserved in the recreation so the sorting is preserved)
// Move any node with all inputs ready to a "ready" graph mapped by domain and then scope
// While waiting graph ! empty (and also known: something in ready graph)
// For all scopes in domain of top ready vertex
// For all vertexes in domain&scope of top ready vertex
// Make ordered activation block for this module
// Add that new activation to the list of calls to make.
// Move logic to ordered active
// Any children that have all inputs now ready move from waiting->ready graph
// (This may add nodes the for loop directly above needs to detext)
processMovePrepReady();
// New domain... another loop
UINFO(5, " MoveIterate\n");
while (!m_pomReadyDomScope.empty()) {
// Start with top node on ready list's domain & scope
OrderMoveDomScope* domScopep = m_pomReadyDomScope.begin();
OrderMoveVertex* const topVertexp
= domScopep->readyVertices().begin(); // lintok-begin-on-ref
UASSERT(topVertexp, "domScope on ready list without any nodes ready under it");
// Work on all scopes ready inside this domain
while (domScopep) {
UINFO(6, " MoveDomain l=" << domScopep->domainp() << endl);
// Process all nodes ready under same domain & scope
m_emitter.forceNewFunction();
V3List<OrderMoveVertex*>& readyVertices = domScopep->readyVertices();
while (OrderMoveVertex* vertexp = readyVertices.begin()) {
UASSERT_OBJ(vertexp->domScopep() == domScopep, vertexp, "Domain mismatch");
m_emitter.emitLogic(vertexp->logicp());
processMoveDoneOne(vertexp);
// Mark initially ready vertices (those with no dependencies)
for (V3GraphVertex* vtxp = m_moveGraphp->verticesBeginp(); vtxp;
vtxp = vtxp->verticesNextp()) {
if (!vtxp->inEmpty()) continue;
OrderMoveVertex* const mVtxp = vtxp->as<OrderMoveVertex>();
if (mVtxp->logicp()) {
logicReady(mVtxp);
} else {
varReady(mVtxp);
}
// Done with scope/domain pair, pick new scope under same domain, or nullptr if none
// left
OrderMoveDomScope* domScopeNextp = nullptr;
for (OrderMoveDomScope* huntp = m_pomReadyDomScope.begin(); huntp;
huntp = huntp->readyDomScopeNextp()) {
if (huntp->domainp() == domScopep->domainp()) {
domScopeNextp = huntp;
}
// Emit all logic as they become ready
for (OrderMoveDomScope *currDomScopep = m_readyDomScopeps.begin(), *nextDomScopep;
currDomScopep; currDomScopep = nextDomScopep) {
m_emitter.forceNewFunction();
// Emit all logic ready under the current DomScope
V3List<OrderMoveVertex*>& currReadyList = currDomScopep->readyVertices();
UASSERT(!currReadyList.empty(), "DomScope on ready list, not has no ready vertices");
while (OrderMoveVertex* const lVtxp = currReadyList.begin()) {
UASSERT_OBJ(&lVtxp->domScope() == currDomScopep, lVtxp, "DomScope mismatch");
// Unlink vertex from ready list under the DomScope
lVtxp->unlinkFrom(currReadyList);
// Unlink DomScope from the global ready list if this is the last vertex
// TODO: should do this later
if (currReadyList.empty()) currDomScopep->unlinkFrom(m_readyDomScopeps);
// Actually emit the logic under this vertex
m_emitter.emitLogic(lVtxp->logicp());
// Remove dependency of produced variables on this logic, and mark them ready if
// this is the last producer.
for (V3GraphEdge *edgep = lVtxp->outBeginp(), *nextp; edgep; edgep = nextp) {
// Pick up next as we are deleting it
nextp = edgep->outNextp();
// The dependent variable
OrderMoveVertex* const vVtxp = edgep->top()->as<OrderMoveVertex>();
UASSERT_OBJ(!vVtxp->logicp(), vVtxp, "The move graph should be bipartite");
// Delete this edge
VL_DO_DANGLING(edgep->unlinkDelete(), edgep);
// If this was the last producer, the produced variable is ready
if (vVtxp->inEmpty()) varReady(vVtxp);
}
// Can delete the vertex now
VL_DO_DANGLING(lVtxp->unlinkDelete(m_moveGraphp.get()), lVtxp);
}
// Done with this DomScope, pick a new one to emit. Prefer a new scope under the
// same domain. If there isn't one, just pick teh head of the global ready list
nextDomScopep = m_readyDomScopeps.begin();
for (OrderMoveDomScope* huntp = nextDomScopep; huntp; huntp = huntp->nextp()) {
if (huntp->domainp() == currDomScopep->domainp()) {
nextDomScopep = huntp;
break;
}
}
domScopep = domScopeNextp;
}
}
UASSERT(m_pomWaiting.empty(),
"Didn't converge; nodes waiting, none ready, perhaps some input activations lost.");
// Cleanup memory
processMoveClear();
}
void OrderProcess::processMovePrepReady() {
// Make list of ready nodes
UINFO(5, " MovePrepReady\n");
for (OrderMoveVertex* vertexp = m_pomWaiting.begin(); vertexp;) {
OrderMoveVertex* const nextp = vertexp->pomWaitingNextp();
if (vertexp->isWait() && vertexp->inEmpty()) processMoveReadyOne(vertexp);
vertexp = nextp;
UASSERT(m_moveGraphp->empty(), "Waiting vertices remain, but none are ready");
}
}
void OrderProcess::processMoveReadyOne(OrderMoveVertex* vertexp) {
// Recursive!
// Move one node from waiting to ready list
vertexp->setReady();
// Remove node from waiting list
vertexp->m_pomWaitingE.unlink(m_pomWaiting, vertexp);
if (vertexp->logicp()) {
// Add to ready list (indexed by domain and scope)
vertexp->m_readyVerticesE.pushBack(vertexp->domScopep()->m_readyVertices, vertexp);
vertexp->domScopep()->ready(this);
} else {
// vertexp represents a non-logic vertex.
// Recurse to mark its following neighbors ready.
processMoveDoneOne(vertexp);
// CONSTRUCTOR
OrderSerial(const OrderGraph& orderGraph, const std::string& tag,
const V3Order::TrigToSenMap& trigToSen, bool slow)
: m_emitter{tag, slow} {
OrderMoveDomScope::clear();
process(orderGraph, tag, trigToSen);
OrderMoveDomScope::clear();
}
}
void OrderProcess::processMoveDoneOne(OrderMoveVertex* vertexp) {
// Move one node from ready to completion
vertexp->setMoved();
// Unlink from ready lists
if (vertexp->logicp()) {
vertexp->m_readyVerticesE.unlink(vertexp->domScopep()->m_readyVertices, vertexp);
vertexp->domScopep()->movedVertex(this, vertexp);
~OrderSerial() = default;
public:
// Order the logic
static std::vector<AstActive*> apply(const OrderGraph& graph, const std::string& tag,
const V3Order::TrigToSenMap& trigToSen, bool slow) {
return OrderSerial{graph, tag, trigToSen, slow}.m_emitter.getAndClearActiveps();
}
// Don't need to add it to another list, as we're done with it
// Mark our outputs as one closer to ready
for (V3GraphEdge *edgep = vertexp->outBeginp(), *nextp; edgep; edgep = nextp) {
nextp = edgep->outNextp();
OrderMoveVertex* const toVertexp = static_cast<OrderMoveVertex*>(edgep->top());
UINFO(9, " Clear to " << (toVertexp->inEmpty() ? "[EMP] " : " ") << toVertexp
<< endl);
// Delete this edge
VL_DO_DANGLING(edgep->unlinkDelete(), edgep);
if (toVertexp->inEmpty()) {
// If destination node now has all inputs resolved; recurse to move that vertex
// This is thus depth first (before width) which keeps the
// resulting executable's d-cache happy.
processMoveReadyOne(toVertexp);
}
}
}
};
std::vector<AstActive*> V3Order::createSerial(const OrderGraph& graph, const std::string& tag,
const TrigToSenMap& trigToSen, bool slow) {
return OrderProcess::main(graph, tag, trigToSen, slow);
UINFO(2, " Constructing serial code for '" + tag + "'");
return OrderSerial::apply(graph, tag, trigToSen, slow);
}