Internals: Remove second argument to visitors. No functional change intended.

This commit is contained in:
Wilson Snyder
2016-11-27 08:11:38 -05:00
parent 6d644dc764
commit 7efa40966a
72 changed files with 1285 additions and 1285 deletions
+12 -12
View File
@@ -65,19 +65,19 @@ private:
}
// VISITORS
virtual void visit(AstTopScope* nodep, AstNUser*) {
virtual void visit(AstTopScope* nodep) {
m_topscopep = nodep;
m_finder.main(m_topscopep);
nodep->iterateChildren(*this);
m_topscopep = NULL;
}
virtual void visit(AstNodeModule* nodep, AstNUser*) {
virtual void visit(AstNodeModule* nodep) {
// Create required actives and add to module
// We can start ordering at a module, or a scope
UINFO(4," MOD "<<nodep<<endl);
nodep->iterateChildren(*this);
}
virtual void visit(AstActive* nodep, AstNUser*) {
virtual void visit(AstActive* nodep) {
UINFO(4," ACTIVE "<<nodep<<endl);
V3Const::constifyExpensiveEdit(nodep); // Remove duplicate clocks and such; sensesp() may change!
AstSenTree* sensesp = nodep->sensesp();
@@ -120,29 +120,29 @@ private:
// No need to do statements under it, they're already moved.
//nodep->iterateChildren(*this);
}
virtual void visit(AstInitial* nodep, AstNUser*) {
virtual void visit(AstInitial* nodep) {
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
virtual void visit(AstAssignAlias* nodep, AstNUser*) {
virtual void visit(AstAssignAlias* nodep) {
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
virtual void visit(AstAssignW* nodep, AstNUser*) {
virtual void visit(AstAssignW* nodep) {
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
virtual void visit(AstAlways* nodep, AstNUser*) {
virtual void visit(AstAlways* nodep) {
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
virtual void visit(AstAlwaysPublic* nodep, AstNUser*) {
virtual void visit(AstAlwaysPublic* nodep) {
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
virtual void visit(AstFinal* nodep, AstNUser*) {
virtual void visit(AstFinal* nodep) {
nodep->v3fatalSrc("Node should have been deleted");
}
// Empty visitors, speed things up
virtual void visit(AstNodeMath* nodep, AstNUser*) {}
virtual void visit(AstVarScope* nodep, AstNUser*) {}
virtual void visit(AstNodeMath* nodep) {}
virtual void visit(AstVarScope* nodep) {}
//--------------------
virtual void visit(AstNode* nodep, AstNUser*) {
virtual void visit(AstNode* nodep) {
nodep->iterateChildren(*this);
}
public: