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C++11: Remove pre-c11 VL_OVERRIDE etc. No functional change.
This commit is contained in:
+18
-18
@@ -294,7 +294,7 @@ private:
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VL_DEBUG_FUNC; // Declare debug()
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// VISITORS
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virtual void visit(AstVarRef* nodep) VL_OVERRIDE {
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virtual void visit(AstVarRef* nodep) override {
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// Consumption/generation of a variable,
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// it's used so can't elim assignment before this use.
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UASSERT_OBJ(nodep->varScopep(), nodep, "NULL");
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@@ -308,7 +308,7 @@ private:
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VL_DO_DANGLING(m_lifep->varUsageReplace(vscp, nodep), nodep);
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}
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}
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virtual void visit(AstNodeAssign* nodep) VL_OVERRIDE {
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virtual void visit(AstNodeAssign* nodep) override {
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// Collect any used variables first, as lhs may also be on rhs
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// Similar code in V3Dead
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vluint64_t lastEdit = AstNode::editCountGbl(); // When it was last edited
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@@ -328,13 +328,13 @@ private:
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iterateAndNextNull(nodep->lhsp());
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}
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}
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virtual void visit(AstAssignDly* nodep) VL_OVERRIDE {
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virtual void visit(AstAssignDly* nodep) override {
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// Don't treat as normal assign; V3Life doesn't understand time sense
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iterateChildren(nodep);
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}
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//---- Track control flow changes
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virtual void visit(AstNodeIf* nodep) VL_OVERRIDE {
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virtual void visit(AstNodeIf* nodep) override {
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UINFO(4, " IF " << nodep << endl);
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// Condition is part of PREVIOUS block
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iterateAndNextNull(nodep->condp());
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@@ -360,7 +360,7 @@ private:
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VL_DO_DANGLING(delete elseLifep, elseLifep);
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}
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virtual void visit(AstWhile* nodep) VL_OVERRIDE {
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virtual void visit(AstWhile* nodep) override {
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// While's are a problem, as we don't allow loops in the graph. We
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// may go around the cond/body multiple times. Thus a
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// lifelication just in the body is ok, but we can't delete an
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@@ -389,7 +389,7 @@ private:
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VL_DO_DANGLING(delete condLifep, condLifep);
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VL_DO_DANGLING(delete bodyLifep, bodyLifep);
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}
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virtual void visit(AstJumpBlock* nodep) VL_OVERRIDE {
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virtual void visit(AstJumpBlock* nodep) override {
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// As with While's we can't predict if a JumpGo will kill us or not
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// It's worse though as an IF(..., JUMPGO) may change the control flow.
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// Just don't optimize blocks with labels; they're rare - so far.
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@@ -408,7 +408,7 @@ private:
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bodyLifep->lifeToAbove();
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VL_DO_DANGLING(delete bodyLifep, bodyLifep);
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}
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virtual void visit(AstNodeCCall* nodep) VL_OVERRIDE {
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virtual void visit(AstNodeCCall* nodep) override {
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// UINFO(4, " CCALL " << nodep << endl);
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iterateChildren(nodep);
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// Enter the function and trace it
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@@ -418,7 +418,7 @@ private:
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iterate(nodep->funcp());
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}
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}
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virtual void visit(AstCFunc* nodep) VL_OVERRIDE {
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virtual void visit(AstCFunc* nodep) override {
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// UINFO(4, " CFUNC " << nodep << endl);
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if (!m_tracingCall && !nodep->entryPoint()) return;
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m_tracingCall = false;
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@@ -427,17 +427,17 @@ private:
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}
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iterateChildren(nodep);
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}
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virtual void visit(AstUCFunc* nodep) VL_OVERRIDE {
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virtual void visit(AstUCFunc* nodep) override {
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m_sideEffect = true; // If appears on assign RHS, don't ever delete the assignment
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iterateChildren(nodep);
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}
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virtual void visit(AstCMath* nodep) VL_OVERRIDE {
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virtual void visit(AstCMath* nodep) override {
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m_sideEffect = true; // If appears on assign RHS, don't ever delete the assignment
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iterateChildren(nodep);
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}
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virtual void visit(AstVar*) VL_OVERRIDE {} // Don't want varrefs under it
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virtual void visit(AstNode* nodep) VL_OVERRIDE { iterateChildren(nodep); }
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virtual void visit(AstVar*) override {} // Don't want varrefs under it
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virtual void visit(AstNode* nodep) override { iterateChildren(nodep); }
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public:
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// CONSTRUCTORS
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@@ -469,20 +469,20 @@ private:
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LifeState* m_statep; // Current state
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// VISITORS
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virtual void visit(AstCFunc* nodep) VL_OVERRIDE {
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virtual void visit(AstCFunc* nodep) override {
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if (nodep->entryPoint()) {
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// Usage model 1: Simulate all C code, doing lifetime analysis
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LifeVisitor visitor(nodep, m_statep);
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}
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}
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virtual void visit(AstNodeProcedure* nodep) VL_OVERRIDE {
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virtual void visit(AstNodeProcedure* nodep) override {
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// Usage model 2: Cleanup basic blocks
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LifeVisitor visitor(nodep, m_statep);
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}
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virtual void visit(AstVar*) VL_OVERRIDE {} // Accelerate
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virtual void visit(AstNodeStmt*) VL_OVERRIDE {} // Accelerate
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virtual void visit(AstNodeMath*) VL_OVERRIDE {} // Accelerate
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virtual void visit(AstNode* nodep) VL_OVERRIDE { iterateChildren(nodep); }
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virtual void visit(AstVar*) override {} // Accelerate
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virtual void visit(AstNodeStmt*) override {} // Accelerate
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virtual void visit(AstNodeMath*) override {} // Accelerate
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virtual void visit(AstNode* nodep) override { iterateChildren(nodep); }
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public:
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// CONSTRUCTORS
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