Optimize complex combinational logic in DFG (#6298)

This patch adds DfgLogic, which is a vertex that represents a whole,
arbitrarily complex combinational AstAlways or AstAssignW in the
DfgGraph.

Implementing this requires computing the variables live at entry to the
AstAlways (variables read by the block), so there is a new
ControlFlowGraph data structure and a classical data-flow analysis based
live variable analysis to do that at the variable level (as opposed to
bit/element level).

The actual CFG construction and live variable analysis is best effort,
and might fail for currently unhandled constructs or data types. This
can be extended later.

V3DfgAstToDfg is changed to convert the Ast into an initial DfgGraph
containing only DfgLogic, DfgVertexSplice and DfgVertexVar vertices.

The DfgLogic are then subsequently synthesized into primitive operations
by the new V3DfgSynthesize pass, which is a combination of the old
V3DfgAstToDfg conversion and new code to handle AstAlways blocks with
complex flow control.

V3DfgSynthesize by default will synthesize roughly the same constructs
as V3DfgAstToDfg used to handle before, plus any logic that is part of a
combinational cycle within the DfgGraph. This enables breaking up these
cycles, for which there are extensions to V3DfgBreakCycles in this patch
as well. V3DfgSynthesize will then delete all non synthesized or non
synthesizable DfgLogic vertices and the rest of the Dfg pipeline is
identical, with minor changes to adjust for the changed representation.

Because with this change we can now eliminate many more UNOPTFLAT, DFG
has been disabled in all the tests that specifically target testing the
scheduling and reporting of circular combinational logic.
This commit is contained in:
Geza Lore
2025-08-19 15:06:38 +01:00
committed by GitHub
parent 6a67c0a0e5
commit 636a6b8cd2
95 changed files with 4511 additions and 1518 deletions
+90
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// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Control flow graph (CFG) implementation
//
// Code available from: https://verilator.org
//
//*************************************************************************
//
// Copyright 2003-2025 by Wilson Snyder. This program is free software; you
// can redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//*************************************************************************
//
// Control flow graph (CFG) implementation
//
//*************************************************************************
#include "config_build.h"
#include "verilatedos.h"
#include "V3Cfg.h"
#include "V3Ast.h"
#include "V3EmitV.h"
VL_DEFINE_DEBUG_FUNCTIONS;
//######################################################################
// ControlFlowGraph method definitions
bool ControlFlowGraph::containsLoop() const {
for (const V3GraphVertex& vtx : vertices()) {
const BasicBlock& current = static_cast<const BasicBlock&>(vtx);
for (const V3GraphEdge& edge : current.outEdges()) {
const BasicBlock& successor = *static_cast<const BasicBlock*>(edge.top());
// IDs are the reverse post-order numbering, so easy to check for a back-edge
if (successor.id() < current.id()) return true;
}
}
return false;
}
//######################################################################
// BasicBlock method definitions
std::string BasicBlock::name() const {
std::stringstream ss;
ss << "BB " + std::to_string(id()) + ":\n";
for (AstNode* nodep : m_stmtps) {
if (const AstIf* const ifp = VN_CAST(nodep, If)) {
ss << "if (";
V3EmitV::debugVerilogForTree(ifp->condp(), ss);
ss << ") ...";
} else if (const AstWhile* const whilep = VN_CAST(nodep, While)) {
ss << "while (";
V3EmitV::debugVerilogForTree(whilep->condp(), ss);
ss << ") ...";
} else {
V3EmitV::debugVerilogForTree(nodep, ss);
}
}
std::string text = VString::replaceSubstr(ss.str(), "\n", "\\l ");
if (inEmpty()) text = "**ENTER**\n" + text;
if (outEmpty()) text = text + "\n**EXIT**";
return text;
}
std::string BasicBlock::dotShape() const { return "rect"; }
std::string BasicBlock::dotRank() const {
if (inEmpty()) return "source";
if (outEmpty()) return "sink";
return "";
}
//######################################################################
// ControlFlowEdge method definitions
std::string ControlFlowEdge::dotLabel() const {
std::string label = "E" + std::to_string(id());
const BasicBlock& source = *fromp()->as<BasicBlock>();
const ControlFlowEdge* const untknp = source.untknEdgep();
if (this == untknp) {
label += " / F";
} else if (untknp) {
label += " / T";
}
return label;
}