Simplify primary input checks

This commit is contained in:
Geza Lore
2022-07-15 16:18:41 +01:00
parent 00c1f67c57
commit 3773e2ef95
2 changed files with 5 additions and 7 deletions
+2 -3
View File
@@ -121,16 +121,15 @@ public:
: Vertex{graphp}
, m_vscp{vscp} {
// Top level inputs are
if (isTopInput() || varp()->isWrittenByDpi()) addDrivingRegions(INPUT);
if (varp()->isPrimaryInish() || varp()->isWrittenByDpi()) addDrivingRegions(INPUT);
}
AstVarScope* vscp() const { return m_vscp; }
AstVar* varp() const { return m_vscp->varp(); }
AstScope* scopep() const { return m_vscp->scopep(); }
bool isTopInput() const { return scopep()->isTop() && varp()->isNonOutput(); }
// For graph dumping
string name() const override { return m_vscp->name(); }
string dotShape() const override { return isTopInput() ? "invhouse" : "ellipse"; }
string dotShape() const override { return varp()->isPrimaryInish() ? "invhouse" : "ellipse"; }
};
class Graph final : public V3Graph {};