Internals: Remove dead code.
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@ -166,7 +166,6 @@ private:
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// // from graph-start to current node, or REVERSE
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// // from graph-end to current node.
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T_CostAccessor* const m_accessp; // Access cost and CPs on V3GraphVertex's.
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vluint64_t m_generation = 0; // Mark each vertex with this number;
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// // confirm we only process each vertex once.
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bool m_slowAsserts; // Enable nontrivial asserts
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SortByValueMap<V3GraphVertex*, uint32_t> m_pending; // Pending rescores
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