verilator/src/V3OrderSerial.cpp

386 lines
15 KiB
C++
Raw Normal View History

// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Block code ordering
//
// Code available from: https://verilator.org
//
//*************************************************************************
//
// Copyright 2003-2024 by Wilson Snyder. This program is free software; you
// can redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//*************************************************************************
//
// Serial code ordering
//
//*************************************************************************
#include "V3PchAstNoMT.h" // VL_MT_DISABLED_CODE_UNIT
#include "V3Graph.h"
#include "V3List.h"
#include "V3OrderCFuncEmitter.h"
#include "V3OrderInternal.h"
#include "V3OrderMoveGraphBuilder.h"
#include <vector>
VL_DEFINE_DEBUG_FUNCTIONS;
class OrderMoveDomScope;
class OrderMoveVertex final : public V3GraphVertex {
VL_RTTI_IMPL(OrderMoveVertex, V3GraphVertex)
enum OrderMState : uint8_t { POM_WAIT, POM_READY, POM_MOVED };
OrderLogicVertex* const m_logicp;
OrderMState m_state; // Movement state
OrderMoveDomScope* m_domScopep; // Domain/scope list information
protected:
friend class OrderProcess;
friend class OrderMoveVertexMaker;
// These only contain the "next" item,
// for the head of the list, see the same var name under OrderProcess
V3ListEnt<OrderMoveVertex*> m_pomWaitingE; // List of nodes needing inputs to become ready
V3ListEnt<OrderMoveVertex*> m_readyVerticesE; // List of ready under domain/scope
public:
// CONSTRUCTORS
OrderMoveVertex(V3Graph* graphp, OrderLogicVertex* logicp) VL_MT_DISABLED
: V3GraphVertex{graphp},
m_logicp{logicp},
m_state{POM_WAIT},
m_domScopep{nullptr} {}
~OrderMoveVertex() override = default;
// METHODS
string dotColor() const override {
if (logicp()) {
return logicp()->dotColor();
} else {
return "";
}
}
string name() const override VL_MT_STABLE {
string nm;
if (VL_UNCOVERABLE(!logicp())) { // Avoid crash when debugging
nm = "nul"; // LCOV_EXCL_LINE
} else {
nm = logicp()->name();
nm += (string{"\\nMV:"} + " d=" + cvtToHex(logicp()->domainp())
+ " s=" + cvtToHex(logicp()->scopep()));
}
return nm;
}
OrderLogicVertex* logicp() const VL_MT_STABLE { return m_logicp; }
bool isWait() const { return m_state == POM_WAIT; }
void setReady() VL_MT_DISABLED {
UASSERT(m_state == POM_WAIT, "Wait->Ready on node not in proper state");
m_state = POM_READY;
}
void setMoved() VL_MT_DISABLED {
UASSERT(m_state == POM_READY, "Ready->Moved on node not in proper state");
m_state = POM_MOVED;
}
OrderMoveDomScope* domScopep() const { return m_domScopep; }
OrderMoveVertex* pomWaitingNextp() const { return m_pomWaitingE.nextp(); }
void domScopep(OrderMoveDomScope* ds) { m_domScopep = ds; }
};
//######################################################################
class OrderProcess;
class OrderMoveDomScope final {
// Information stored for each unique loop, domain & scope trifecta
public:
V3ListEnt<OrderMoveDomScope*> m_readyDomScopeE; // List of next ready dom scope
V3List<OrderMoveVertex*> m_readyVertices; // Ready vertices with same domain & scope
private:
bool m_onReadyList = false; // True if DomScope is already on list of ready dom/scopes
const AstSenTree* const m_domainp; // Domain all vertices belong to
const AstScope* const m_scopep; // Scope all vertices belong to
using DomScopeKey = std::pair<const AstSenTree*, const AstScope*>;
using DomScopeMap = std::map<DomScopeKey, OrderMoveDomScope*>;
static DomScopeMap s_dsMap; // Structure registered for each dom/scope pairing
public:
OrderMoveDomScope(const AstSenTree* domainp, const AstScope* scopep)
: m_domainp{domainp}
, m_scopep{scopep} {}
OrderMoveDomScope* readyDomScopeNextp() const { return m_readyDomScopeE.nextp(); }
const AstSenTree* domainp() const { return m_domainp; }
const AstScope* scopep() const { return m_scopep; }
// Check the domScope is on ready list, add if not
void ready(OrderProcess* opp);
// Mark one vertex as finished, remove from ready list if done
void movedVertex(OrderProcess* opp, OrderMoveVertex* vertexp);
// STATIC MEMBERS (for lookup)
static void clear() {
for (const auto& itr : s_dsMap) delete itr.second;
s_dsMap.clear();
}
V3List<OrderMoveVertex*>& readyVertices() { return m_readyVertices; }
static OrderMoveDomScope* findCreate(const AstSenTree* domainp, const AstScope* scopep) {
const DomScopeKey key = std::make_pair(domainp, scopep);
const auto pair = s_dsMap.emplace(key, nullptr);
if (pair.second) pair.first->second = new OrderMoveDomScope{domainp, scopep};
return pair.first->second;
}
string name() const {
return string{"MDS:"} + " d=" + cvtToHex(domainp()) + " s=" + cvtToHex(scopep());
}
};
// ######################################################################
// OrderMoveVertexMaker and related
class OrderMoveVertexMaker final
: public V3OrderMoveGraphBuilder<OrderMoveVertex>::MoveVertexMaker {
// MEMBERS
V3Graph* m_pomGraphp;
V3List<OrderMoveVertex*>* m_pomWaitingp;
public:
// CONSTRUCTORS
OrderMoveVertexMaker(V3Graph* pomGraphp, V3List<OrderMoveVertex*>* pomWaitingp)
: m_pomGraphp{pomGraphp}
, m_pomWaitingp{pomWaitingp} {}
// METHODS
OrderMoveVertex* makeVertexp(OrderLogicVertex* lvertexp, const OrderEitherVertex*,
const AstSenTree* domainp) override {
OrderMoveVertex* const resultp = new OrderMoveVertex{m_pomGraphp, lvertexp};
AstScope* const scopep = lvertexp ? lvertexp->scopep() : nullptr;
resultp->domScopep(OrderMoveDomScope::findCreate(domainp, scopep));
resultp->m_pomWaitingE.pushBack(*m_pomWaitingp, resultp);
return resultp;
}
private:
VL_UNCOPYABLE(OrderMoveVertexMaker);
};
OrderMoveDomScope::DomScopeMap OrderMoveDomScope::s_dsMap;
std::ostream& operator<<(std::ostream& lhs, const OrderMoveDomScope& rhs) {
lhs << rhs.name();
return lhs;
}
//######################################################################
// OrderProcess class
class OrderProcess final {
// STATE
const OrderGraph& m_graph; // The ordering graph
// Map from Trigger reference AstSenItem to the original AstSenTree
const V3Order::TrigToSenMap& m_trigToSen;
const string m_tag; // Substring to add to generated names
V3Graph m_pomGraph; // Graph of logic elements to move
V3List<OrderMoveVertex*> m_pomWaiting; // List of nodes needing inputs to become ready
friend class OrderMoveDomScope;
V3List<OrderMoveDomScope*> m_pomReadyDomScope; // List of ready domain/scope pairs, by loopId
V3OrderCFuncEmitter m_emitter;
// METHODS
// processMove* routines schedule serial execution
void processMove();
void processMoveClear();
void processMoveBuildGraph();
void processMovePrepReady();
void processMoveReadyOne(OrderMoveVertex* vertexp);
void processMoveDoneOne(OrderMoveVertex* vertexp);
// CONSTRUCTOR
OrderProcess(const OrderGraph& graph, const string& tag,
const V3Order::TrigToSenMap& trigToSen, bool slow)
: m_graph{graph}
, m_trigToSen{trigToSen}
, m_tag{tag}
, m_emitter{tag, slow} {
UINFO(2, " Construct Move Graph...\n");
processMoveBuildGraph();
// Different prefix (ordermv) as it's not the same graph
if (dumpGraphLevel() >= 4) m_pomGraph.dumpDotFilePrefixed(m_tag + "_ordermv_start");
m_pomGraph.removeRedundantEdgesMax(&V3GraphEdge::followAlwaysTrue);
if (dumpGraphLevel() >= 4) m_pomGraph.dumpDotFilePrefixed(m_tag + "_ordermv_simpl");
UINFO(2, " Move...\n");
processMove();
}
~OrderProcess() = default;
public:
// Order the logic
static std::vector<AstActive*> main(const OrderGraph& graph, const string& tag,
const V3Order::TrigToSenMap& trigToSen, bool slow) {
return OrderProcess{graph, tag, trigToSen, slow}.m_emitter.getAndClearActiveps();
}
};
//######################################################################
// OrderMoveDomScope methods
// Check the domScope is on ready list, add if not
void OrderMoveDomScope::ready(OrderProcess* opp) {
if (!m_onReadyList) {
m_onReadyList = true;
m_readyDomScopeE.pushBack(opp->m_pomReadyDomScope, this);
}
}
// Mark one vertex as finished, remove from ready list if done
void OrderMoveDomScope::movedVertex(OrderProcess* opp, OrderMoveVertex* vertexp) {
UASSERT_OBJ(m_onReadyList, vertexp,
"Moving vertex from ready when nothing was on que as ready.");
if (m_readyVertices.empty()) { // Else more work to get to later
m_onReadyList = false;
m_readyDomScopeE.unlink(opp->m_pomReadyDomScope, this);
}
}
void OrderProcess::processMoveClear() {
OrderMoveDomScope::clear();
m_pomWaiting.reset();
m_pomReadyDomScope.reset();
m_pomGraph.clear();
}
void OrderProcess::processMoveBuildGraph() {
// Build graph of only vertices
UINFO(5, " MoveBuildGraph\n");
processMoveClear();
// Vertex::user->OrderMoveVertex*, last edge added or nullptr=none
m_pomGraph.userClearVertices();
OrderMoveVertexMaker createOrderMoveVertex(&m_pomGraph, &m_pomWaiting);
V3OrderMoveGraphBuilder<OrderMoveVertex> serialPMBG(&m_graph, &m_pomGraph, m_trigToSen,
&createOrderMoveVertex);
serialPMBG.build();
}
//######################################################################
// OrderVisitor - Moving
void OrderProcess::processMove() {
// The graph routines have already sorted the vertexes and edges into best->worst order
// Make a new waiting graph with only OrderLogicVertex's
// (Order is preserved in the recreation so the sorting is preserved)
// Move any node with all inputs ready to a "ready" graph mapped by domain and then scope
// While waiting graph ! empty (and also known: something in ready graph)
// For all scopes in domain of top ready vertex
// For all vertexes in domain&scope of top ready vertex
// Make ordered activation block for this module
// Add that new activation to the list of calls to make.
// Move logic to ordered active
// Any children that have all inputs now ready move from waiting->ready graph
// (This may add nodes the for loop directly above needs to detext)
processMovePrepReady();
// New domain... another loop
UINFO(5, " MoveIterate\n");
while (!m_pomReadyDomScope.empty()) {
// Start with top node on ready list's domain & scope
OrderMoveDomScope* domScopep = m_pomReadyDomScope.begin();
OrderMoveVertex* const topVertexp
= domScopep->readyVertices().begin(); // lintok-begin-on-ref
UASSERT(topVertexp, "domScope on ready list without any nodes ready under it");
// Work on all scopes ready inside this domain
while (domScopep) {
UINFO(6, " MoveDomain l=" << domScopep->domainp() << endl);
// Process all nodes ready under same domain & scope
m_emitter.forceNewFunction();
V3List<OrderMoveVertex*>& readyVertices = domScopep->readyVertices();
while (OrderMoveVertex* vertexp = readyVertices.begin()) {
UASSERT_OBJ(vertexp->domScopep() == domScopep, vertexp, "Domain mismatch");
m_emitter.emitLogic(vertexp->logicp());
processMoveDoneOne(vertexp);
}
// Done with scope/domain pair, pick new scope under same domain, or nullptr if none
// left
OrderMoveDomScope* domScopeNextp = nullptr;
for (OrderMoveDomScope* huntp = m_pomReadyDomScope.begin(); huntp;
huntp = huntp->readyDomScopeNextp()) {
if (huntp->domainp() == domScopep->domainp()) {
domScopeNextp = huntp;
break;
}
}
domScopep = domScopeNextp;
}
}
UASSERT(m_pomWaiting.empty(),
"Didn't converge; nodes waiting, none ready, perhaps some input activations lost.");
// Cleanup memory
processMoveClear();
}
void OrderProcess::processMovePrepReady() {
// Make list of ready nodes
UINFO(5, " MovePrepReady\n");
for (OrderMoveVertex* vertexp = m_pomWaiting.begin(); vertexp;) {
OrderMoveVertex* const nextp = vertexp->pomWaitingNextp();
if (vertexp->isWait() && vertexp->inEmpty()) processMoveReadyOne(vertexp);
vertexp = nextp;
}
}
void OrderProcess::processMoveReadyOne(OrderMoveVertex* vertexp) {
// Recursive!
// Move one node from waiting to ready list
vertexp->setReady();
// Remove node from waiting list
vertexp->m_pomWaitingE.unlink(m_pomWaiting, vertexp);
if (vertexp->logicp()) {
// Add to ready list (indexed by domain and scope)
vertexp->m_readyVerticesE.pushBack(vertexp->domScopep()->m_readyVertices, vertexp);
vertexp->domScopep()->ready(this);
} else {
// vertexp represents a non-logic vertex.
// Recurse to mark its following neighbors ready.
processMoveDoneOne(vertexp);
}
}
void OrderProcess::processMoveDoneOne(OrderMoveVertex* vertexp) {
// Move one node from ready to completion
vertexp->setMoved();
// Unlink from ready lists
if (vertexp->logicp()) {
vertexp->m_readyVerticesE.unlink(vertexp->domScopep()->m_readyVertices, vertexp);
vertexp->domScopep()->movedVertex(this, vertexp);
}
// Don't need to add it to another list, as we're done with it
// Mark our outputs as one closer to ready
for (V3GraphEdge *edgep = vertexp->outBeginp(), *nextp; edgep; edgep = nextp) {
nextp = edgep->outNextp();
OrderMoveVertex* const toVertexp = static_cast<OrderMoveVertex*>(edgep->top());
UINFO(9, " Clear to " << (toVertexp->inEmpty() ? "[EMP] " : " ") << toVertexp
<< endl);
// Delete this edge
VL_DO_DANGLING(edgep->unlinkDelete(), edgep);
if (toVertexp->inEmpty()) {
// If destination node now has all inputs resolved; recurse to move that vertex
// This is thus depth first (before width) which keeps the
// resulting executable's d-cache happy.
processMoveReadyOne(toVertexp);
}
}
}
std::vector<AstActive*> V3Order::createSerial(const OrderGraph& graph, const std::string& tag,
const TrigToSenMap& trigToSen, bool slow) {
return OrderProcess::main(graph, tag, trigToSen, slow);
}