Ethan Atkins 9cdeb7120e Add StateTransform class
This commit cleans up the approach for transforming the sbt state upon
completion of a task returning State. I add a new approach where a task
can return an instance of StateTransform, which is just a wrapper around
State. I then update EvaluateTask to apply this stateTransform rather
than the (optional) state transformation that may be stored in the Task
info parameter. By requiring that the user return StateTransform rather
than State directly, we ensure that no existing tasks that depend on the
state transformation function embedded in the Task info break. In sbt 2,
I could see the possibility of making this automatic (and probably
removing the state transformation function via attribute).

The problem with using the transformState attribute key is that it is
applied non-deterministically. This means that if you decorate a task
returning State, then the state transformation may or may not be
correctly applied.

I tracked this non-determinism down to the stateTransform
method in EvaluateTask. It iterates through the task result map and
chains all of the defined transformState attribute values. Because the
result is a map, this order is not specified. This chaining is arguably
a bad design because State => State does not imply commutivity. Indeed,
the problem here was that my state transformation functions were
constant functions, which are obviously non-commutative. I believe that
this logic likely written under the assumption that there would be no
more than one of these tranformations in a given result map.
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