Patch fixes bug in the original linear interpolation,
along with generating a proper "streaming" resampled output.
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ecdb489a35
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fc07e65314
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@ -7,7 +7,10 @@
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#include <math.h>
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#include <sndfile.h>
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#include <inttypes.h>
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#define VS_BUFSIZ 1024
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// Resampling can be rather slow. Don't resample
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// the whole audio file, do it in smaller chunks
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#define VS_RESAMPLING_CHUNK 1024
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#include "ngspice/ngspice.h"
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@ -21,18 +24,18 @@ static int m_channels[MAX_D]; //< number of channles in src-file
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static uint32_t m_samplerate[MAX_D]; //< samplerate of source
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static uint32_t m_frames[MAX_D]; //< duration of source in frames
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static float* (interleaved[MAX_D]); //< internal soundfile buffer
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static uint32_t ilb_start[MAX_D]; //< first sample in buffer
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static uint32_t ilb_end[MAX_D]; //< last sample in buffer
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#define HAVE_SRC
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#ifdef HAVE_SRC
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#include <samplerate.h>
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static double src_ratio = 64.0;
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#define SRC_RATIO 64
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#define SRC_RATIO (src_ratio)
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static SRC_STATE* rabbit[MAX_D];
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static int rabbit_err[MAX_D];
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static float* (resampled[MAX_D]); //< internal soundfile buffer
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static uint32_t input_frames_used[MAX_D];
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static uint32_t output_frames_generated[MAX_D];
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#endif
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void vsjack_initialize(void) {
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@ -73,6 +76,7 @@ void closefile_sf(int d) {
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#endif
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int openfile_sf(int d, char* filename) {
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uint32_t nframes;
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SF_INFO sfinfo;
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if (!m_sndfile[d])
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sf_close(m_sndfile[d]);
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@ -88,7 +92,6 @@ int openfile_sf(int d, char* filename) {
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m_sndfile[d] = sf_open(path, SFM_READ, &sfinfo);
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txfree(path);
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ilb_end[d] = ilb_start[d] = 0;
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if (SF_ERR_NO_ERROR != sf_error(m_sndfile[d])) {
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fprintf(stderr, "Error: This is not a sndfile supported audio file format\n");
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@ -98,100 +101,96 @@ int openfile_sf(int d, char* filename) {
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fprintf(stderr, "Error: This is an empty audio file\n");
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return (-1);
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}
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nframes = sfinfo.frames;
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m_channels[d] = sfinfo.channels;
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m_samplerate[d] = sfinfo.samplerate;
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m_frames[d] = (uint32_t)sfinfo.frames;
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realloc_sf(d, VS_BUFSIZ);
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m_frames[d] = nframes;
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realloc_sf(d, nframes);
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#ifdef HAVE_SRC
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realloc_src(d, VS_BUFSIZ * SRC_RATIO);
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SRC_DATA src_data;
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realloc_src(d, nframes * SRC_RATIO);
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rabbit[d] = src_new(SRC_SINC_BEST_QUALITY, m_channels[d], &(rabbit_err[d]));
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src_set_ratio(rabbit[d], SRC_RATIO);
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src_reset(rabbit[d]);
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#endif
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nframes = sf_readf_float(m_sndfile[d], (interleaved[d]), nframes);
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if (nframes < 0) {
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fprintf(stderr, "Error: Failed to read audio frames\n");
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return (-1);
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}
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m_frames[d] = nframes;
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return (0);
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}
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void load_buffer(int d, uint32_t sample) {
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sf_seek(m_sndfile[d], sample, SEEK_SET);
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ilb_start[d] = sample;
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uint32_t nframes;
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if ((nframes = (uint32_t)sf_readf_float(m_sndfile[d], (interleaved[d]), VS_BUFSIZ)) > 0) {
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ilb_end[d] = ilb_start[d] + nframes;
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}
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else {
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ilb_end[d] = ilb_start[d];
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printf("Decoder error.\n");
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}
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#ifdef HAVE_SRC
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SRC_DATA src_data;
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src_data.data_in = interleaved[d];
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src_data.data_out = resampled[d];
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src_data.input_frames = VS_BUFSIZ;
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src_data.output_frames = VS_BUFSIZ * SRC_RATIO;
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src_data.end_of_input = ((ilb_end[d] - ilb_start[d]) < VS_BUFSIZ);
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src_data.src_ratio = SRC_RATIO;
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src_data.input_frames_used = 0;
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src_data.output_frames_gen = 0;
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src_process(rabbit[d], &src_data);
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#endif
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}
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double get_value(int d, double time, int channel) {
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uint32_t sample = (uint32_t)floor(time * ((double)m_samplerate[d]));
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uint32_t nframes = m_frames[d];
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double sample_fp = time * ((double)m_samplerate[d]);
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uint32_t sample = (uint32_t)floor(sample_fp);
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// TODO: print EOF warning (once). FIXME move to load_buffer
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if (sample > m_frames[d]) return (0.0);
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if (sample < ilb_start[d] || sample >= ilb_end[d])
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load_buffer(d, sample);
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if (sample < ilb_start[d] || sample >= ilb_end[d]) {
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printf("no such value buffered for file:%i.\n", d);
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return (0.0); // nan ?
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}
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if (sample >= nframes) return (0.0);
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#ifdef HAVE_SRC
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int offset = (int)floor((sample - ilb_start[d]) * SRC_RATIO);
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if (offset > VS_BUFSIZ * SRC_RATIO || offset < 0) {
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printf("value not in buffer:%i.\n", d);
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return (0.0); // nan ?
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sample_fp *= SRC_RATIO;
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sample = (uint32_t)floor(sample_fp);
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// Do we need to generate more output frames?
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while (sample >= output_frames_generated[d]) {
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SRC_DATA src_data;
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uint32_t output_generated = output_frames_generated[d];
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uint32_t input_used = input_frames_used[d];
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uint32_t input_frames_left = nframes - input_used;
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// Not enough output frames, and nothing more to input?
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// Give up.
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if (!input_frames_left)
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return (0.0);
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// Do the resampling in smaller chunks
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src_data.end_of_input = 1;
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if (input_frames_left > VS_RESAMPLING_CHUNK) {
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input_frames_left = VS_RESAMPLING_CHUNK;
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src_data.end_of_input = 0;
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}
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src_data.data_in = interleaved[d] + m_channels[d] * input_used;
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src_data.data_out = resampled[d] + m_channels[d] * output_generated;
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src_data.input_frames = input_frames_left;
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src_data.output_frames = nframes * SRC_RATIO - output_generated;
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src_data.src_ratio = SRC_RATIO;
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src_data.output_frames_gen = 0;
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src_data.input_frames_used = 0;
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if (src_process(rabbit[d], &src_data)) {
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fprintf(stderr, "src_process() failed on sound file");
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return -1;
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}
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output_frames_generated[d] += src_data.output_frames_gen;
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input_frames_used[d] += src_data.input_frames_used;
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if (src_data.end_of_input)
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break;
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}
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float val = ((float*)(resampled[d]))[m_channels[d] * offset + channel];
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# if 0 // DEBUG
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# define SQUARE(A) ((A)*(A))
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static double stride = 0;
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static double last = 0;
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static double deviation = 0;
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static int dev_cnt = 0;
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if (channel == 0) {
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stride += (SRC_RATIO * time * ((double)m_samplerate[d])) - last;
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last = (SRC_RATIO * time * ((double)m_samplerate[d]));
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deviation += SQUARE((SRC_RATIO * time * ((double)m_samplerate[d])) - floor(SRC_RATIO * time * ((double)m_samplerate[d])));
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dev_cnt++;
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if ((dev_cnt % (12000)) == 0)
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printf("read time dev= %f - stride= %f\n", sqrt(deviation / (double)dev_cnt), stride / (double)dev_cnt);
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}
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# endif
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# if 0 // zero order hold.
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return((double)val);
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# else
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// linear interpolation
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float val1 = ((float*)(resampled[d]))[(m_channels[d] * (offset + 1)) + channel];
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double diff = (SRC_RATIO * time * ((double)m_samplerate[d])) -
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floor(SRC_RATIO * time * ((double)m_samplerate[d]));
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// Are we past all the generated samples?
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if (sample >= output_frames_generated[d])
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return (0.0);
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float val = ((float*)(resampled[d]))[m_channels[d] * sample + channel];
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// Are we the last sample?
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if (sample + 1 == output_frames_generated[d])
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return val;
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// linear interpolation between samples
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double diff = sample_fp - sample;
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float val1 = ((float*)(resampled[d]))[(m_channels[d] * (sample + 1)) + channel];
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double rv = ((double)val) * (1.0 - diff) + ((double)val1) * diff;
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return(rv);
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# endif
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#else // no upsampling.
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int offset = sample - ilb_start[d];
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if (offset > VS_BUFSIZ || offset < 0) {
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printf("value not in buffer:%i.\n", d);
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return (0.0); // nan ?
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}
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return((double)(((float*)(interleaved[d]))[m_channels[d] * offset + channel]));
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return((double)(((float*)(interleaved[d]))[m_channels[d] * sample + channel]));
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#endif
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}
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