magic/lef
Tim Edwards 5693729ad5 Added code to avoid mishandling negative layer numbers when a
label in a DEF file is on a layer that has not been properly
mapped to a magic layer.  This would apply a negative index to
a TileType bitmask and crash the program.  Also:  Changed the
style and colormap slightly to make the via2 and via4 styles
more visible.
2019-02-14 12:19:50 -05:00
..
Depend Initial commit at Tue Apr 25 08:41:48 EDT 2017 by tim on stravinsky 2017-04-25 08:41:48 -04:00
Makefile Initial commit at Tue Apr 25 08:41:48 EDT 2017 by tim on stravinsky 2017-04-25 08:41:48 -04:00
defRead.c Added code to avoid mishandling negative layer numbers when a 2019-02-14 12:19:50 -05:00
defWrite.c Added same correction as made to version 8.1 to prevent leaving 2019-01-01 20:39:16 -05:00
lef.h Initial commit at Tue Apr 25 08:41:48 EDT 2017 by tim on stravinsky 2017-04-25 08:41:48 -04:00
lefCmd.c Minor typo correction. 2018-11-20 13:04:44 -05:00
lefInt.h Initial commit at Tue Apr 25 08:41:48 EDT 2017 by tim on stravinsky 2017-04-25 08:41:48 -04:00
lefRead.c Added code to avoid mishandling negative layer numbers when a 2019-02-14 12:19:50 -05:00
lefTech.c Initial commit at Tue Apr 25 08:41:48 EDT 2017 by tim on stravinsky 2017-04-25 08:41:48 -04:00
lefWrite.c Corrected error that potentially causes a segfault in "lef write" 2019-02-06 11:09:46 -05:00
tcllef.c Rewrote the configuration scripts, makefiles, and some initialization 2017-10-13 10:28:07 -04:00