magic/mzrouter/mzBlock.c

1480 lines
38 KiB
C

/*
* mzBlock.c --
*
* Construction of blockage planes.
*
* *********************************************************************
* * Copyright (C) 1988, 1990 Michael H. Arnold and the Regents of the *
* * University of California. *
* * Permission to use, copy, modify, and distribute this *
* * software and its documentation for any purpose and without *
* * fee is hereby granted, provided that the above copyright *
* * notice appear in all copies. The University of California *
* * makes no representations about the suitability of this *
* * software for any purpose. It is provided "as is" without *
* * express or implied warranty. Export of this software outside *
* * of the United States of America may require an export license. *
* *********************************************************************
*
* A blockage plane is used to determine the legal areas for routing.
* Each point on the interior of a space tile in a blockage plane is
* a legal position to place the lower-left corner of a piece of wiring.
*
* To build a blockage plane, each solid mask tile in the
* layout is bloated in
* all four directions and painted into the blockage plane. To the
* top and right, it is only bloated by the minimum separation from
* that tile to routing on that plane (s). To the bottom and left,
* though, it is bloated by this distance PLUS one less than the
* minimum width of routing on that layer (w-1):
*
*
*
* s+w-1 s
* <-------> <-->
* +---------------------------+ ^
* | | | s
* | +---------------+ | v
* | |. . . . . . . .| |
* | | . . tile. . . | |
* | |. . . . . . . .| |
* | +---------------+ | ^
* | | |
* | blockage | | s+w-1
* | | |
* +---------------------------+ v
*
* Blockage planes are kept for each routeLayer and routeContact. They
* are part of ther RouteType datastructure.
*
* There are two blockage planes for each routeType. One is merged into
* maximal horizontal strips, and the other
* into maximal vertical strips. (To be done---there's no reason to
* have separate routines for maximal vertical strips; just use max
* horizontal strips routines with x and y appropriately swapped).
*
* Start and destination nodes are treated differently, by considering
* the areas in which a route's lower left corner can be placed that will
* let the route terminate without DRC errors. This is the following:
*
* w-1 w-1
* <-----> <---->
* +-------------+-----+ ^
* |. . . . . . .|. . .| | w-1
* | . . . . . . | . . | |
* +-----+. . . . . . .+-----+ v
* | | . . . . . . . . . |
* | |. . .tile . . . . .|
* | | . . . . . . . . . |
* +-----+-------------+-----+ ^
* | | |
* | | | w-1
* +-------------+ v
*
* The upper-right corner of the tile is a keep-out area, where a route
* would violate width rules. The rest of the tile is valid for placement
* of a route's lower left corner, as well as two extension areas to the
* left and bottom.
*
* (to be done)---Both start and dest areas should not trim back the
* upper corners of tiles that are connected to other start/dest tiles,
* since that would leave unnecessary holes in the routable areas.
* Not doing this tends to cause troubles when the start/dest nodes are
* broken up into many tiles.
*/
#ifndef lint
static char rcsid[] __attribute__ ((unused)) = "$Header: /usr/cvsroot/magic-8.0/mzrouter/mzBlock.c,v 1.2 2010/10/22 15:02:15 tim Exp $";
#endif /* not lint */
#include <stdio.h>
#include "utils/magic.h"
#include "utils/geometry.h"
#include "utils/geofast.h"
#include "tiles/tile.h"
#include "utils/hash.h"
#include "database/database.h"
#include "utils/signals.h"
#include "textio/textio.h"
#include "windows/windows.h"
#include "dbwind/dbwind.h"
#include "utils/malloc.h"
#include "utils/list.h"
#include "debug/debug.h"
#include "textio/textio.h"
#include "utils/heap.h"
#include "mzrouter/mzrouter.h"
#include "mzrouter/mzInternal.h"
/* Forward declarations */
extern void mzPaintBlockType();
/*
* ----------------------------------------------------------------------------
*
* mzBuildMaskDataBlocks --
*
* Build blockage info from paint in buildArea.
*
* The design rules are used
* to build a map of blocked areas in blockage planes of RouteTypes.
* This map will consist of TT_SPACE tiles, where a zero-width
* path will yield a
* legal route when flushed out to wire width paint, and various
* types of block tiles. Multiple block types are needed to handle route
* termination at the destination node properly.
*
* TT_BLOCKED and TT_SAMENODE are generated from the mask data
* (SAMENODE areas are only blocked by the destination node itself).
*
* In addition to blockage planes for route layers, there are
* blockage planes for contacts, assumed to connect two planes.
* Both planes of mask information
* are effectively AND-ed together to form the blockage plane for
* that type of contact.
*
* Results:
* None.
*
* Side effects:
* Paints into Blockage planes in RouteTypes
*
* ----------------------------------------------------------------------------
*/
void
mzBuildMaskDataBlocks(buildArea)
Rect *buildArea; /* Area over which blockage planes will be built */
{
Rect searchArea;
int pNum;
int mzPaintSameNodeFunc(); /* Fwd declaration */
/* search area = build area + context */
searchArea.r_xbot = buildArea->r_xbot - mzContextRadius;
searchArea.r_ybot = buildArea->r_ybot - mzContextRadius;
searchArea.r_xtop = buildArea->r_xtop + mzContextRadius;
searchArea.r_ytop = buildArea->r_ytop + mzContextRadius;
/* Paint SAMENODE on all destination areas */
/* (all areas that were painted into mzDestAreasUse->cu_def) */
for (pNum = PL_TECHDEPBASE; pNum < DBNumPlanes; pNum++)
{
DBSrPaintArea((Tile *)NULL, mzDestAreasUse->cu_def->cd_planes[pNum],
&searchArea, &DBAllButSpaceAndDRCBits,
mzPaintSameNodeFunc, (ClientData)buildArea);
}
/* Build the blockage planes on all layers, ignore unexpanded subcells
* (unexpanded in reference window)
*/
{
int mzBuildBlockFunc();
SearchContext scx;
scx.scx_area = searchArea;
scx.scx_trans = GeoIdentityTransform;
scx.scx_use = mzRouteUse;
(void) DBTreeSrTiles(
&scx,
&DBAllButSpaceAndDRCBits,
mzCellExpansionMask,
mzBuildBlockFunc,
(ClientData) buildArea);
}
/* Add blocks at unexpanded subcells on all blockage planes
*
* NOTE: A 0 expansion mask is special cased since
* the mzrotuer interpets a 0 mask to mean all subcells are
* expanded,
* while DBTreeSrCells() takes a 0 mask to mean all subcells are
* unexpanded.
*/
if(mzCellExpansionMask != 0)
{
int mzBlockSubcellsFunc();
SearchContext scx;
scx.scx_area = searchArea;
scx.scx_trans = GeoIdentityTransform;
scx.scx_use = mzRouteUse;
DBTreeSrCells(
&scx,
mzCellExpansionMask,
mzBlockSubcellsFunc,
(ClientData) buildArea);
}
}
/*
* ----------------------------------------------------------------------------
*
* mzBuildBlockFunc --
*
* Filter function called via DBTreeSrTiles on behalf of mzBuildBlock()
* above, for each solid tile in the area of interest. Paints TT_BLOCKED
* (TT_SAMENODE if the tile is marked) areas on each of the planes
* affected by this tile.
*
* Results:
* Returns 0 always.
*
* Side effects:
* Paints into Blockage Planes in RouteType structures.
*
* ----------------------------------------------------------------------------
*/
int
mzBuildBlockFunc(tile, cxp)
Tile *tile;
TreeContext *cxp;
{
SearchContext *scx = cxp->tc_scx;
Rect *buildArea = (Rect *) (cxp->tc_filter->tf_arg);
Rect r, rDest;
/* Transform to result coordinates */
TITORECT(tile, &r);
GEOCLIP(&r, &scx->scx_area);
GEOTRANSRECT(&scx->scx_trans, &r, &rDest);
mzPaintBlockType(&rDest, TiGetType(tile), buildArea, TT_BLOCKED);
return (0);
}
/*
* ----------------------------------------------------------------------------
*
* mzBlockSubcellsFunc --
*
* Filter function called via DBTreeSrTiles on behalf of mzBuildBlock()
* above, for each unexpanded subcell in the area of interest,
* a "blocked" area (TT_BLOCKED) is painted on each blockage plane for
* the bounding box of the subcell, bloated by the maximum design rule
* spacing on that plane.
*
* Results:
* Returns 0 always.
*
* Side effects:
* Paints into Blockage Planes in RouteType structures.
*
* ----------------------------------------------------------------------------
*/
int
mzBlockSubcellsFunc(scx, cdarg)
SearchContext *scx;
ClientData cdarg;
{
Rect r, rDest;
Rect *buildArea = (Rect *) cdarg;
/* Transform bounding box to result coords */
r = scx->scx_use->cu_def->cd_bbox;
GEOTRANSRECT(&scx->scx_trans, &r, &rDest);
if((int)(scx->scx_use->cu_client) != MZ_EXPAND_DEST)
/* cell over part of dest node, paint normal blocks onto affected
* planes.
* (area is bloated by appropriate spacing on each affected plane)
*/
{
mzPaintBlockType(&rDest, TT_SUBCELL, buildArea, TT_BLOCKED);
}
else
/* cell is over part of dest node, paint samenode blocks */
{
mzPaintBlockType(&rDest, TT_SUBCELL, buildArea, TT_SAMENODE);
}
return (0);
}
/*
* ----------------------------------------------------------------------------
*
* mzPaintSameNodeFunc --
*
* Add TT_SAMENODE paint into the route layer block plane for each
* tile found in mzDestAreasUse->cu_def
*
* Results:
* Always return 0 to keep the search going.
*
* ----------------------------------------------------------------------------
*/
int
mzPaintSameNodeFunc(Tile *t, Rect *buildArea)
{
Rect r;
TileType ttype;
ttype = TiGetType(t);
TiToRect(t, &r);
mzPaintBlockType(&r, ttype, buildArea, TT_SAMENODE);
return 0;
}
/*
* ----------------------------------------------------------------------------
*
* mzPaintBlockType --
*
* Add "blockType" paint appropriate to data tile of given location
* and type to blockage planes of all relevant routeTypes.
*
* The blockage tiles painted are bloated versions of the data tiles.
*
* Results:
* None.
*
* Side effects:
* Modifies blockage planes in RouteType structures.
*
* ----------------------------------------------------------------------------
*/
void
mzPaintBlockType(r, type, buildArea, blockType)
Rect *r;
TileType type;
Rect *buildArea;
TileType blockType;
{
RouteType *rT;
TileType locBlockType;
/* process routeTypes */
for (rT=mzActiveRTs; rT!=NULL; rT=rT->rt_nextActive)
{
Rect rblock;
/* Added by Tim 7/28/06 --- Ignore those planes that don't interact! */
if (!(DBTypePlaneMaskTbl[type] & DBTypePlaneMaskTbl[rT->rt_tileType]))
continue;
/* if there is a constraint between RouteType and type, paint a block */
locBlockType = blockType;
if (rT->rt_bloatBot[type] >= 0)
{
int bot, top;
/* If we're painting TT_BLOCKED, make sure we're not painting */
/* on top of a start or dest area (has TT_SAMENODE) */
if (blockType != TT_SAMENODE)
{
RouteContact *rC;
Tile *tp = rT->rt_hBlock->pl_hint;
GOTOPOINT(tp, &r->r_ll);
if (TiGetType(tp) == TT_SAMENODE)
{
/* This can fail to paint a proper blockage on a */
/* contact plane when the terminal is in one plane */
/* and the blocking route is on the other. So, if */
/* painting into a contact plane, check that the */
/* tile in the residue layer that is "type" is also */
/* covered in TT_SAMENODE, or this is a block. */
if (DBIsContact(rT->rt_tileType))
{
for (rC = mzRouteContacts; rC != NULL; rC = rC->rc_next)
{
if (rC->rc_routeType.rt_tileType == rT->rt_tileType)
{
Tile *tp2;
if (rC->rc_rLayer1->rl_routeType.rt_tileType == type)
{
tp2 = rC->rc_rLayer1->
rl_routeType.rt_hBlock->pl_hint;
GOTOPOINT(tp2, &r->r_ll);
if (TiGetType(tp) == TT_SAMENODE) break;
}
else if (rC->rc_rLayer2->rl_routeType.rt_tileType
== type)
{
tp2 = rC->rc_rLayer2->
rl_routeType.rt_hBlock->pl_hint;
GOTOPOINT(tp2, &r->r_ll);
if (TiGetType(tp) == TT_SAMENODE) break;
}
}
}
if (rC != NULL) continue;
}
else
continue;
}
}
else
{
/* If the tile type is a contact of the same
* type as the route type, draw a block layer, not SAMENODE.
* This prevents the maze router from attempting to place
* a contact too close to an existing one, causing a DRC
* error.
*/
if ((DBIsContact(type)) && (rT->rt_tileType == type))
locBlockType = TT_BLOCKED;
}
/* Compute blockage rectangle */
bot = rT->rt_bloatBot[type];
top = rT->rt_bloatTop[type];
if (locBlockType != TT_SAMENODE)
{
rblock.r_xbot = r->r_xbot - bot;
rblock.r_ybot = r->r_ybot - bot;
rblock.r_xtop = r->r_xtop + top;
rblock.r_ytop = r->r_ytop + top;
}
else
{
int wless = bot - top + 1;
/* SAMENODE: valid route can start in one of */
/* two overlapping rectangles as computed */
/* below. The left and bottom sides are */
/* extended by the route width, but the */
/* corners are prohibited. */
rblock.r_xbot = r->r_xbot - wless;
rblock.r_ybot = r->r_ybot;
rblock.r_xtop = r->r_xtop;
rblock.r_ytop = r->r_ytop - wless;
GEOCLIP(&rblock, buildArea);
if (!GEO_RECTNULL(&rblock))
{
DBPaintPlane(rT->rt_hBlock, &rblock,
mzBlockPaintTbl[blockType],
(PaintUndoInfo *) NULL);
DBPaintPlaneVert(rT->rt_vBlock, &rblock,
mzBlockPaintTbl[blockType],
(PaintUndoInfo *) NULL);
}
rblock.r_xbot = r->r_xbot;
rblock.r_ybot = r->r_ybot - wless;
rblock.r_xtop = r->r_xtop - wless;
rblock.r_ytop = r->r_ytop;
}
/* clip to build area */
GEOCLIP(&rblock, buildArea);
if (!GEO_RECTNULL(&rblock))
{
/* and paint it */
DBPaintPlane(rT->rt_hBlock, &rblock,
mzBlockPaintTbl[locBlockType],
(PaintUndoInfo *) NULL);
DBPaintPlaneVert(rT->rt_vBlock, &rblock,
mzBlockPaintTbl[locBlockType],
(PaintUndoInfo *) NULL);
}
}
}
return;
}
/*
* ----------------------------------------------------------------------------
*
* mzBuildFenceBlocks --
*
* Blocks regions of fence parity opposite of the destination-point.
* (Fence boundaries can not be crossed).
*
* Results:
* None.
*
* Side effects:
* Blockage Planes modified.
*
* ----------------------------------------------------------------------------
*/
void
mzBuildFenceBlocks(buildArea)
Rect *buildArea; /* Area over which planes modified */
{
int mzBuildFenceBlocksFunc();
Rect searchArea;
/* search area = build area + context */
searchArea.r_xbot = buildArea->r_xbot - mzContextRadius;
searchArea.r_ybot = buildArea->r_ybot - mzContextRadius;
searchArea.r_xtop = buildArea->r_xtop + mzContextRadius;
searchArea.r_ytop = buildArea->r_ytop + mzContextRadius;
/* If route inside fence, gen blocks at space tiles.
* if route outside fence, gen blocks at fence tiles.
*/
if(mzInsideFence)
{
DBSrPaintArea(NULL, /* no hint tile */
mzHFencePlane,
&searchArea,
&DBSpaceBits,
mzBuildFenceBlocksFunc,
(ClientData) buildArea);
}
else
{
DBSrPaintArea(NULL, /* no hint tile */
mzHFencePlane,
&searchArea,
&DBAllButSpaceBits,
mzBuildFenceBlocksFunc,
(ClientData) buildArea);
}
return;
}
/*
* ----------------------------------------------------------------------------
*
* mzBuildFenceBlocksFunc --
*
* Called by DBSrPaintArea for tile in given area on fence plane where routing
* is prohibited. These areas are blocked,
* adjusting for wire width on each blockage plane.
*
* Results:
* Returns 0 always.
*
* Side effects:
* Paints into blockage planes.
*
* ----------------------------------------------------------------------------
*/
int
mzBuildFenceBlocksFunc(tile, buildArea)
Tile *tile;
Rect *buildArea; /* clip to this area before painting */
{
RouteType *rT;
int d;
Rect r, rAdjusted;
TileType tt = TiGetType(tile);
/* Get boundary of tile */
TITORECT(tile, &r);
for (rT=mzActiveRTs; rT!=NULL; rT=rT->rt_nextActive)
{
/* Added by Tim 7/28/06 --- Ignore those planes that don't interact! */
/* Revised 8/22/06---Fence tiles are supposed to block all layers! */
// if (!(DBTypePlaneMaskTbl[tt] & DBTypePlaneMaskTbl[rT->rt_tileType]))
// continue;
/* adjust to compensate for wire width */
d = rT->rt_effWidth - 1;
rAdjusted.r_xbot = r.r_xbot - d;
rAdjusted.r_xtop = r.r_xtop;
rAdjusted.r_ybot = r.r_ybot - d;
rAdjusted.r_ytop = r.r_ytop;
/* clip to area being generated. */
GEOCLIP(&rAdjusted, buildArea);
/* Paint into blockage planes */
DBPaintPlane(rT->rt_hBlock,
&rAdjusted,
mzBlockPaintTbl[TT_BLOCKED],
(PaintUndoInfo *) NULL);
DBPaintPlaneVert(rT->rt_vBlock,
&rAdjusted,
mzBlockPaintTbl[TT_BLOCKED],
(PaintUndoInfo *) NULL);
}
/* return 0 - to continue search */
return(0);
}
/*
* ----------------------------------------------------------------------------
*
* mzExtendBlockBoundsR --
*
* Generate blockage information around given rect.
* Info required for radius of twice the bounds-increment around the rect.
* The gen area is broken down into areas which have not already been gened.
* Blockage info is generated for these subregions.
*
* Results:
* None.
*
* Side effects:
* Paints into Blockage planes in RouteTypes
* Updates bounds plane.
*
* ----------------------------------------------------------------------------
*/
void
mzExtendBlockBoundsR(rect)
Rect *rect;
{
Rect area;
TileTypeBitMask genMask;
/* Generate twice the required bounds increment, so we don't have
* to regenerate as soon as we move from the center of the newly
* generated region.
*/
int genBoundsIncrement = mzBoundsIncrement * 2;
int mzExtendBlockFunc();
/* keep stats */
mzBlockGenCalls++;
/* mark area about rect in which blockage plane required to be present */
area.r_xbot = rect->r_xbot - genBoundsIncrement;
area.r_ybot = rect->r_ybot - genBoundsIncrement;
area.r_xtop = rect->r_xtop + genBoundsIncrement;
area.r_ytop = rect->r_ytop + genBoundsIncrement;
DBPaintPlane(mzHBoundsPlane,
&area,
mzBoundsPaintTbl[TT_GENBLOCK],
(PaintUndoInfo *) NULL);
/* Generate blockage planes under each GENBLOCK tile = regions in
* new area where blockage planes not previously generated
*/
TTMaskZero(&genMask);
TTMaskSetType(&genMask,TT_GENBLOCK);
DBSrPaintArea(NULL, /* no hint tile */
mzHBoundsPlane,
&area,
&genMask,
mzExtendBlockFunc,
(ClientData) NULL);
/* Paint area INBOUNDS in both bounds planes
*(blockage planes now generated here)
*/
DBPaintPlane(mzHBoundsPlane,
&area,
mzBoundsPaintTbl[TT_INBOUNDS],
(PaintUndoInfo *) NULL);
DBPaintPlaneVert(mzVBoundsPlane,
&area,
mzBoundsPaintTbl[TT_INBOUNDS],
(PaintUndoInfo *) NULL);
return;
}
#define RECT_AREA(r) \
((double)(r.r_xtop - r.r_xbot)*(double)(r.r_ytop - r.r_ybot))
/*
* ----------------------------------------------------------------------------
*
* mzExtendBlockFunc --
*
* Called by DBSrPaintArea for rectangles where blockage info must be
* generated.
*
* Results:
* Return 0 always (to continue the search)
*
* Side effects:
* Paints into Blockage planes in RouteTypes
*
* ----------------------------------------------------------------------------
*/
int
mzExtendBlockFunc(tile, cdarg)
Tile *tile;
ClientData cdarg;
{
Rect area;
/* Get location of tile */
TITORECT(tile, &area);
/* Don't actually generate blocks outside of user supplied
* route area hint.
*/
if(mzBoundsHint)
{
GEOCLIP(&area,mzBoundsHint);
if((area.r_xbot > area.r_xtop) || (area.r_ybot > area.r_ytop))
/*no overlap just return */
{
return 0;
}
}
/* Grow clip area by 2 units to take care of boundary conditions. */
area.r_xbot -= 2;
area.r_xtop += 2;
area.r_ybot -= 2;
area.r_ytop += 2;
mzBuildMaskDataBlocks(&area);
mzBuildFenceBlocks(&area);
/* keep stats */
mzBlockGenArea += RECT_AREA(area);
/* return 0 to continue search */
return 0;
}
/*
* ----------------------------------------------------------------------------
*
* mzExtendBlockBounds --
*
* Generate blockage information around given point.
* Info required for radius of twice the bounds-increment around the point.
* The gen area is broken down into areas which have not already been gened.
* Blockage info is generated for these subregions.
*
* Results:
* None.
*
* Side effects:
* Paints into Blockage planes in RouteTypes
* Updates bounds plane.
*
* ----------------------------------------------------------------------------
*/
void
mzExtendBlockBounds(point)
Point *point;
{
Rect rect;
rect.r_ll = *point;
rect.r_ur = *point;
mzExtendBlockBoundsR(&rect);
return;
}
/*
* This struc is used to store generated walks, since it is necessary
* to defer painting walks until all are generated.
*/
typedef struct
{
RouteType * w_rT;
Rect w_rect;
TileType w_type;
} Walk;
/* global used to store walks prior to painting them */
List *mzWalkList;
/*
* ----------------------------------------------------------------------------
*
* mzBuildDestAreaBlocks --
*
* Generate blockage information around all dest areas, and do special dest
* area processing (generation of dest area blocks and walks). In addition
* dest area alignment coords are added to the alignment structures.
*
* TT_DEST_AREA and TT_*_WALK regions are generated from the special dest area
* cell. Dest areas are regions to connect to and walks are regions blocked
* only by dest nodes and directly adjacent to a dest area. Walks are
* routed through by special termination code.
*
* Results:
* None.
*
* Side effects:
* Modifies blockage planes.
* Modifies alignment strucs.
* Updates bounds plane.
*
* ----------------------------------------------------------------------------
*/
void
mzBuildDestAreaBlocks()
{
int mzDestAreaFunc();
int mzDestWalksFunc();
int mzLRCWalksFunc();
int mzUDCWalksFunc();
SearchContext scx;
/* initialize global walk list */
mzWalkList = NULL;
/* Compute bounding box for dest areas cell */
DBReComputeBbox(mzDestAreasUse->cu_def);
/* Process dest areas in dest area cell one by one.
* - generates normal blockage info.
* - paints dest area into appropriate blockage planes.
* - generates alignments.
* - generates list of walks.
*
* Walks are not actually painted yet because existing
* walks can interfere with the generation of new ones.
*/
scx.scx_area = mzBoundingRect;
scx.scx_trans = GeoIdentityTransform;
scx.scx_use = mzDestAreasUse;
/* clip area to bounding box to avoid overflow during transforms */
GEOCLIP(&(scx.scx_area), &(mzDestAreasUse->cu_def->cd_bbox));
(void) DBTreeSrTiles( &scx, &DBAllButSpaceAndDRCBits,
0, mzDestAreaFunc, (ClientData) NULL);
(void) DBTreeSrTiles( &scx, &DBAllButSpaceAndDRCBits,
0, mzDestWalksFunc, (ClientData) NULL);
(void) DBTreeSrTiles(&scx, &DBAllButSpaceAndDRCBits,
0, mzUDCWalksFunc, (ClientData) NULL);
(void) DBTreeSrTiles(&scx, &DBAllButSpaceAndDRCBits,
0, mzLRCWalksFunc, (ClientData) NULL);
/* Paint walks into blockage planes (and dealloc walk list) */
{
List *l;
for(l = mzWalkList; l!= NULL; l=LIST_TAIL(l))
{
Walk *walk = (Walk *) LIST_FIRST(l);
/* Diagnostic---something is wrong here! */
if (walk->w_type > TT_MAXROUTETYPES)
{
TxError("Fatal: Bad destination walk!\n");
continue; /* Try to go on anyway */
}
DBPaintPlane(walk->w_rT->rt_hBlock,
&(walk->w_rect),
mzBlockPaintTbl[walk->w_type],
(PaintUndoInfo *) NULL);
DBPaintPlaneVert(walk->w_rT->rt_vBlock,
&(walk->w_rect),
mzBlockPaintTbl[walk->w_type],
(PaintUndoInfo *) NULL);
}
ListDeallocC(mzWalkList);
}
return;
}
/*
* ----------------------------------------------------------------------------
*
* mzDestAreaFunc --
*
* Pregenerate blockage info around the destination area
*
* Results:
* Returns 0 on success. In case we are stymied by an incomplete
* techfile entry for the maze router, return with 1 to stop the
* whole process.
*
* Side effects:
* Generates blockage info.
*
* ----------------------------------------------------------------------------
*/
int
mzDestAreaFunc(tile, cxp)
Tile *tile;
TreeContext *cxp;
{
SearchContext *scx = cxp->tc_scx;
TileType type = TiGetType(tile);
Rect r, rect;
RouteType *rT;
/* Transform to result coordinates */
TITORECT(tile, &r);
GEOTRANSRECT(&scx->scx_trans, &r, &rect);
mzExtendBlockBoundsR(&rect);
/* find route type for this dest area */
rT = mzActiveRTs;
while ((rT != NULL) && (rT->rt_tileType != type))
rT = rT->rt_nextActive;
/* This can happen if the techfile does not completely define */
/* the gaRoute info. . . */
if (rT == NULL)
return 1;
/* Draw the routable destination area (see comments at top of file). */
r.r_xtop = rect.r_xtop - rT->rt_width;
r.r_ytop = rect.r_ytop;
r.r_xbot = rect.r_xbot;
r.r_ybot = rect.r_ybot - rT->rt_width;
/* paint dest area into blockage planes of appropriate route type */
DBPaintPlane(rT->rt_hBlock, &r, mzBlockPaintTbl[TT_DEST_AREA],
(PaintUndoInfo *) NULL);
DBPaintPlaneVert(rT->rt_vBlock, &r, mzBlockPaintTbl[TT_DEST_AREA],
(PaintUndoInfo *) NULL);
r.r_xtop = rect.r_xtop;
r.r_ytop = rect.r_ytop - rT->rt_width;
r.r_xbot = rect.r_xbot - rT->rt_width;
r.r_ybot = rect.r_ybot;
/* paint dest area into blockage planes of appropriate route type */
DBPaintPlane(rT->rt_hBlock, &r, mzBlockPaintTbl[TT_DEST_AREA],
(PaintUndoInfo *) NULL);
DBPaintPlaneVert(rT->rt_vBlock, &r, mzBlockPaintTbl[TT_DEST_AREA],
(PaintUndoInfo *) NULL);
/* continue with next dest area */
return 0;
}
/*
* ----------------------------------------------------------------------------
*
* mzDestWalksFunc --
*
* Generate walks around each destination area tile, showing the router
* the direct "walk" into the destination area from points around the
* perimeter. This prevents the routing algorithm from having to blindly
* find the exact destination area; it only has to get close enough to
* be told how to paint a path directly to the destination node.
*
* Results:
* Returns 0 on success. In case we are stymied by an incomplete
* techfile entry for the maze router, return with 1 to stop the
* whole process.
*
* Side effects:
* Generates walk tiles in the blockage planes
*
* ----------------------------------------------------------------------------
*/
int
mzDestWalksFunc(tile, cxp)
Tile *tile;
TreeContext *cxp;
{
SearchContext *scx = cxp->tc_scx;
TileType type = TiGetType(tile);
Rect r, rect;
RouteType *rT;
int mzHWalksFunc();
int mzVWalksFunc();
int mzUDCWalksFunc();
int mzLRCWalksFunc();
TileTypeBitMask destAreaMask;
/* Transform to result coordinates */
TITORECT(tile, &r);
GEOTRANSRECT(&scx->scx_trans, &r, &rect);
/* find route type for this dest area */
rT = mzActiveRTs;
while ((rT != NULL) && (rT->rt_tileType != type))
rT = rT->rt_nextActive;
/* This can happen if the techfile does not completely define */
/* the gaRoute info. . . */
if (rT == NULL)
return 1;
/* Generate alignments and walks for dest areas.
*
* Since the above dest area may be partially blocked, the blockage
* planes are searched for DEST_AREA tiles underneath
* the dest area painted above to build lists of dest tiles.
*
* walks are accumulated into a list for painting after ALL walks
* have been calculated.
*
*/
TTMaskSetOnlyType(&destAreaMask, TT_DEST_AREA);
DBSrPaintArea(NULL, /* no hint tile */
rT->rt_hBlock, &rect,
&destAreaMask, mzHWalksFunc,
(ClientData) rT);
DBSrPaintArea(NULL, /* no hint tile */
rT->rt_vBlock, &rect,
&destAreaMask, mzVWalksFunc,
(ClientData) rT);
DBSrPaintArea(NULL, /* no hint tile */
rT->rt_hBlock, &rect,
&destAreaMask, mzLRCWalksFunc,
(ClientData) rT);
DBSrPaintArea(NULL, /* no hint tile */
rT->rt_vBlock, &rect,
&destAreaMask, mzUDCWalksFunc,
(ClientData) rT);
/* continue with next dest area */
return 0;
}
/*
* ----------------------------------------------------------------------------
*
* mzHWalksFunc --
*
* Generate walks to top and bottom, and alignment y-coords for TT_DESTAREA
* (Walks are added to list for painting after search completes.)
*
* Results:
* Returns 0 always.
*
* Side effects:
* Adds to walks list and alignment structure.
*
* ----------------------------------------------------------------------------
*/
int
mzHWalksFunc(tile, cdarg)
Tile *tile;
ClientData cdarg;
{
RouteType *rT = (RouteType *) cdarg;
/* Add dest area coordinates to dest alignment structure */
{
mzNLInsert(&mzXAlignNL, LEFT(tile));
mzNLInsert(&mzXAlignNL, RIGHT(tile));
}
/* compute LEFT_WALK(s) */
{
Walk *walk;
Tile *tLeft = BL(tile);
/* Build walks for blocks to left of tile */
while(BOTTOM(tLeft)<TOP(tile))
{
if(TiGetType(tLeft)==TT_SAMENODE)
{
walk = (Walk *) mallocMagic((unsigned) (sizeof(Walk)));
walk->w_rT = rT;
walk->w_type = TT_LEFT_WALK;
walk->w_rect.r_ybot = MAX(BOTTOM(tile),BOTTOM(tLeft));
walk->w_rect.r_ytop = MIN(TOP(tile),TOP(tLeft));
walk->w_rect.r_xtop = RIGHT(tLeft);
walk->w_rect.r_xbot = MAX(LEFT(tLeft),
RIGHT(tLeft)-mzMaxWalkLength);
LIST_ADD(walk, mzWalkList);
}
/* move to next tile up */
tLeft = RT(tLeft);
}
}
/* compute RIGHT_WALK */
{
Walk *walk;
Tile *tRight = TR(tile);
/* Build walks for blocks to right of tile */
while(TOP(tRight)>BOTTOM(tile))
{
if(TiGetType(tRight)==TT_SAMENODE)
{
walk = (Walk *) mallocMagic((unsigned) (sizeof(Walk)));
walk->w_rT = rT;
walk->w_type = TT_RIGHT_WALK;
walk->w_rect.r_ybot = MAX(BOTTOM(tile),BOTTOM(tRight));
walk->w_rect.r_ytop = MIN(TOP(tile),TOP(tRight));
walk->w_rect.r_xbot = LEFT(tRight);
walk->w_rect.r_xtop = MIN(RIGHT(tRight),
LEFT(tRight)+mzMaxWalkLength);
LIST_ADD(walk, mzWalkList);
}
/* move to next tile down */
tRight = LB(tRight);
}
}
/* return 0 - to continue search */
return(0);
}
/*
* ----------------------------------------------------------------------------
*
* mzVWalksFunc --
*
* Generate walks to top and bottom, and alignment y-coords for TT_DESTAREA
* (Walks are added to list for painting after search completes.)
*
* Results:
* Returns 0 always.
*
* Side effects:
* Adds to walks list and alignment structure.
*
* ----------------------------------------------------------------------------
*/
int
mzVWalksFunc(tile, cdarg)
Tile *tile;
ClientData cdarg;
{
RouteType *rT = (RouteType *) cdarg;
/* Add dest area coordinates to dest alignment structure */
{
mzNLInsert(&mzYAlignNL, BOTTOM(tile));
mzNLInsert(&mzYAlignNL, TOP(tile));
}
/* compute BOTTOM_WALK */
{
Walk *walk;
Tile *tBelow = LB(tile);
/* Build walks for blocks to below tile */
while(LEFT(tBelow)<RIGHT(tile))
{
if(TiGetType(tBelow)==TT_SAMENODE)
{
walk = (Walk *) mallocMagic((unsigned) (sizeof(Walk)));
walk->w_rT = rT;
walk->w_type = TT_BOTTOM_WALK;
walk->w_rect.r_xbot = MAX(LEFT(tile),LEFT(tBelow));
walk->w_rect.r_xtop = MIN(RIGHT(tile),RIGHT(tBelow));
walk->w_rect.r_ytop = TOP(tBelow);
walk->w_rect.r_ybot = MAX(BOTTOM(tBelow),
TOP(tBelow)-mzMaxWalkLength);
LIST_ADD(walk, mzWalkList);
}
/* move to next tile to left */
tBelow = TR(tBelow);
}
}
/* compute TOP_WALK */
{
Walk *walk;
Tile *tAbove = RT(tile);
/* Build walks for blocks above tile */
while(RIGHT(tAbove)>LEFT(tile))
{
if(TiGetType(tAbove)==TT_SAMENODE)
{
walk = (Walk *) mallocMagic((unsigned) (sizeof(Walk)));
walk->w_rT = rT;
walk->w_type = TT_TOP_WALK;
walk->w_rect.r_xbot = MAX(LEFT(tile),LEFT(tAbove));;
walk->w_rect.r_xtop = MIN(RIGHT(tile),RIGHT(tAbove));
walk->w_rect.r_ybot = BOTTOM(tAbove);
walk->w_rect.r_ytop = MIN(TOP(tAbove),
BOTTOM(tAbove)+mzMaxWalkLength);
LIST_ADD(walk, mzWalkList);
}
/* move to next tile to right */
tAbove = BL(tAbove);
}
}
/* return 0 - to continue search */
return(0);
}
/*
* Structure to pass data between mzLRCWalksFunc, mzUDCWalksFunc, and mzCWalksFunc2
*/
typedef struct walkContactFuncData
{
Rect *wd_bounds; /* dest area bounds */
RouteLayer *wd_rL; /* Route layer of walk_contact */
int wd_walk; /* TT_ABOVE_*_WALK or TT_BELOW_*_WALK */
} WalkContactFuncData;
/*
* ----------------------------------------------------------------------------
*
* mzLRCWalksFunc --
*
* Search dest area for regions where contacts are ok, and paint
* CONTACT_WALK(s) there in adjacent layers.
*
* Results:
* Returns 0 always.
*
* Side effects:
* Paints into adjacent blocakge planes.
*
* ----------------------------------------------------------------------------
*/
int
mzLRCWalksFunc(tile, cdarg)
Tile *tile;
ClientData cdarg;
{
RouteType *rT = (RouteType *) cdarg; /* RouteType of this dest area */
RouteContact *rC;
Rect rect;
int walkType;
/* set rect to boundary of this dest area */
TITORECT(tile, &rect);
/* process contact types that can connect to this dest area */
for (rC = mzRouteContacts; rC != NULL; rC = rC->rc_next)
{
RouteLayer *rLOther = NULL;
/* skip inactive contact types */
if (!(rC->rc_routeType.rt_active)) continue;
/* Find layer connecting to dest area FROM */
if (&(rC->rc_rLayer1->rl_routeType) == rT)
{
rLOther = rC->rc_rLayer2;
walkType = TT_ABOVE_LR_WALK;
}
else if (&(rC->rc_rLayer2->rl_routeType) == rT)
{
rLOther = rC->rc_rLayer1;
walkType = TT_BELOW_LR_WALK;
}
/* If current contact type (RC) permits connection to dest area,
* insert CONTACT_WALK(s) into blockage planes for other layer.
*/
if (rLOther)
{
/* process contact-OK tiles in blockage plane for this contact */
int mzCWalksFunc2();
WalkContactFuncData wD;
TileTypeBitMask contactOKMask;
TTMaskSetOnlyType(&contactOKMask, TT_SPACE);
TTMaskSetType(&contactOKMask, TT_SAMENODE);
wD.wd_bounds = &rect;
wD.wd_rL = rLOther;
wD.wd_walk = walkType;
/* search for OK places for contact in the horizontal plane */
/* and paint them. */
DBSrPaintArea(NULL, /* no hint tile */
rC->rc_routeType.rt_hBlock,
&rect,
&contactOKMask,
mzCWalksFunc2,
(ClientData) &wD);
}
}
/* return 0 - to continue search */
return(0);
}
/*
* ----------------------------------------------------------------------------
*
* mzUDCWalksFunc --
*
* Search dest area for regions where contacts are ok, and paint
* CONTACT_WALK(s) there in adjacent layers.
*
* Results:
* Returns 0 always.
*
* Side effects:
* Paints into adjacent blocakge planes.
*
* ----------------------------------------------------------------------------
*/
int
mzUDCWalksFunc(tile, cdarg)
Tile *tile;
ClientData cdarg;
{
RouteType *rT = (RouteType *) cdarg; /* RouteType of this dest area */
RouteContact *rC;
Rect rect;
int walkType;
/* set rect to boundary of this dest area */
TITORECT(tile, &rect);
/* process contact types that can connect to this dest area */
for (rC = mzRouteContacts; rC != NULL; rC = rC->rc_next)
{
RouteLayer *rLOther = NULL;
/* skip inactive contact types */
if (!(rC->rc_routeType.rt_active)) continue;
/* Find layer connecting to dest area FROM */
if (&(rC->rc_rLayer1->rl_routeType) == rT)
{
rLOther = rC->rc_rLayer2;
walkType = TT_ABOVE_UD_WALK;
}
else if (&(rC->rc_rLayer2->rl_routeType) == rT)
{
rLOther = rC->rc_rLayer1;
walkType = TT_BELOW_UD_WALK;
}
/* If current contact type (RC) permits connection to dest area,
* insert CONTACT_WALK(s) into blockage planes for other layer.
*/
if (rLOther)
{
/* process contact-OK tiles in blockage plane for this contact */
int mzCWalksFunc2();
WalkContactFuncData wD;
TileTypeBitMask contactOKMask;
TTMaskSetOnlyType(&contactOKMask, TT_SPACE);
TTMaskSetType(&contactOKMask, TT_SAMENODE);
wD.wd_bounds = &rect;
wD.wd_rL = rLOther;
wD.wd_walk = walkType;
/* search for OK places for contact in the vertical plane */
/* and paint them. */
DBSrPaintArea(NULL, /* no hint tile */
rC->rc_routeType.rt_vBlock,
&rect,
&contactOKMask,
mzCWalksFunc2,
(ClientData) &wD);
}
}
/* return 0 - to continue search */
return(0);
}
/*
* ----------------------------------------------------------------------------
*
* mzCWalksFunc2 --
*
* Called for tiles on contact plane where contact is OK that overlap a
* dest area. We paint a CONTACT_WALK on the blockage planes for the
* other routeLayer, the one the contact connects to the dest area.
*
* Results:
* Returns 0 always.
*
* Side effects:
* Paints into blockage planes for "other" route layer.
*
* ----------------------------------------------------------------------------
*/
int
mzCWalksFunc2(tile, cdarg)
Tile *tile;
ClientData cdarg;
{
WalkContactFuncData *wD = (WalkContactFuncData *) cdarg;
Rect rect;
Walk *walk;
/* rect = tile clipped dest area bounds. */
TITORECT(tile, &rect);
GEOCLIP(&rect, wD->wd_bounds);
/* To-do: check if non-square contacts fit? */
/* Build walks for contacts above or below the tile */
{
walk = (Walk *) mallocMagic((unsigned) (sizeof(Walk)));
walk->w_rT = &(wD->wd_rL->rl_routeType);
walk->w_type = wD->wd_walk;
walk->w_rect = rect;
LIST_ADD(walk, mzWalkList);
}
/* return 0 - to continue search */
return(0);
}