1064 lines
31 KiB
C
1064 lines
31 KiB
C
|
||
/* SimDBstuff.c -
|
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*
|
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* This file contains routines that extract electrically connected
|
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* regions of a layout for Magic. This extractor operates
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* hierarchically, across cell boundaries (SimTreeCopyConnect), as
|
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* well as within a single cell (SimSrConnect).
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*
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* This also contains routines corresponding to those in the DBWind
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* module.
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*
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* *********************************************************************
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* * Copyright (C) 1985, 1990 Regents of the University of California. *
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* * Permission to use, copy, modify, and distribute this *
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* * software and its documentation for any purpose and without *
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* * fee is hereby granted, provided that the above copyright *
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* * notice appear in all copies. The University of California *
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* * makes no representations about the suitability of this *
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* * software for any purpose. It is provided "as is" without *
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* * express or implied warranty. Export of this software outside *
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* * of the United States of America may require an export license. *
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* *********************************************************************
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* University of California
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*/
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#include <stdio.h>
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#include <string.h>
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#include "utils/magic.h"
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#include "utils/geometry.h"
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#include "utils/geofast.h"
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#include "tiles/tile.h"
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#include "utils/hash.h"
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#include "database/database.h"
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#include "database/databaseInt.h"
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#include "textio/textio.h"
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#include "utils/signals.h"
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#include "utils/malloc.h"
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#include "extract/extractInt.h"
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#include "sim/sim.h"
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#include "windows/windows.h"
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#include "dbwind/dbwind.h"
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#include "commands/commands.h"
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#include "textio/txcommands.h"
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#include "utils/styles.h"
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#include "graphics/graphics.h"
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/* The following structure is used to hold several pieces
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* of information that must be passed through multiple
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* levels of search function.
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*/
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struct conSrArg
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{
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CellDef *csa_def; /* Definition being searched. */
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Plane *csa_plane; /* Current plane being searched. */
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TileTypeBitMask *csa_connect; /* Table indicating what connects
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* to what.
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*/
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int (*csa_clientFunc)(); /* Client function to call. */
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ClientData csa_clientData; /* Argument for clientFunc. */
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bool csa_clear; /* FALSE means pass 1, TRUE
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* means pass 2.
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*/
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Rect csa_bounds; /* Area that limits search. */
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};
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/* For SimTreeSrConnect, the extraction proceeds in one pass, copying
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* all connected stuff from a hierarchy into a single cell. A list
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* is kept to record areas that still have to be searched for
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* hierarchical stuff.
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*/
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typedef struct
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{
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Rect area; /* Area to process */
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TileTypeBitMask *connectMask; /* Connection mask for search */
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TileType dinfo; /* Info about triangular search areas */
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} conSrArea;
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struct conSrArg2
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{
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CellUse *csa2_use; /* Destination use */
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TileTypeBitMask *csa2_connect; /* Table indicating what connects
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* to what.
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*/
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Rect *csa2_bounds; /* Area that limits the search */
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conSrArea *csa2_list; /* List of areas to process */
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int csa2_top; /* Index of next area to process */
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int csa2_size; /* Max. number bins in area list */
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};
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#define CSA2_LIST_START_SIZE 256
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/* Forward declarations */
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extern char *DBPrintUseId();
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extern int dbcUnconnectFunc();
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extern void SimInitScxStk();
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extern void SimPopScx();
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extern void SimMakePathname();
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static char bestName[256];
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/*
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* ----------------------------------------------------------------------------
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*
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* SimConnectFunc
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*
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* This procedure is based upon the function dbcConnectFunc in the
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* database module.
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*
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* This procedure is invoked by SimTreeSrTiles from SimTreeCopyConnect,
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* whenever a tile is found that is connected to the current area
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* being processed. If the tile overlaps the search area in a non-
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* trivial way (i.e. more than a 1x1 square of overlap at a corner)
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* then the area of the tile is added onto the list of things to check.
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* The "non-trivial" overlap check is needed to prevent caddy-corner
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* tiles from being considered as connected.
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*
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* Results:
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* Returns 0 normally, 1 if an abort condition has been encountered.
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*
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* Side effects:
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* Paints into the destination definition.
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*
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* ----------------------------------------------------------------------------
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*/
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int
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SimConnectFunc(tile, cx)
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Tile *tile; /* Tile found. */
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TreeContext *cx; /* Describes context of search. The client
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* data is a pointer to the list head of
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* the conSrArg2's describing the areas
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* left to check.
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*/
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{
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struct conSrArg2 *csa2;
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Rect tileArea, *srArea, newarea;
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SearchContext *scx = cx->tc_scx;
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TileTypeBitMask notConnectMask, *connectMask;
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TileType loctype, ctype;
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TileType dinfo = 0;
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int i, pNum;
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static char nodeName[256];
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CellDef *def;
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TerminalPath *tpath = cx->tc_filter->tf_tpath;
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TiToRect(tile, &tileArea);
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srArea = &scx->scx_area;
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if (((tileArea.r_xbot >= srArea->r_xtop-1) ||
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(tileArea.r_xtop <= srArea->r_xbot+1)) &&
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((tileArea.r_ybot >= srArea->r_ytop-1) ||
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(tileArea.r_ytop <= srArea->r_ybot+1)))
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{
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/* If the search area is only one unit wide or tall, then it's
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* OK to have only a small overlap. This happens only when
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* looking for an initial search tile.
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*/
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if (((srArea->r_xtop-1) != srArea->r_xbot)
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&& ((srArea->r_ytop-1) != srArea->r_ybot)) return 0;
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}
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GeoTransRect(&scx->scx_trans, &tileArea, &newarea);
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/* Clip the current area down to something that overlaps the
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* area of interest.
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*/
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csa2 = (struct conSrArg2 *)cx->tc_filter->tf_arg;
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GeoClip(&newarea, csa2->csa2_bounds);
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if (GEO_RECTNULL(&newarea)) return 0;
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/* Stuff unique to the nodename search follows. */
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if (tpath != (TerminalPath *)NULL)
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{
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/* Extract the node name */
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char *n = tpath->tp_next;
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char c = *n;
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SigDisableInterrupts();
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strcpy(nodeName, SimGetNodeName(cx->tc_scx, tile, tpath->tp_first));
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SigEnableInterrupts();
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*n = c;
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/* save the "best" name for this node */
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if (bestName[0] == '\0' || efPreferredName(nodeName, bestName))
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strcpy(bestName, nodeName);
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}
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loctype = TiGetTypeExact(tile);
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/* Resolve geometric transformations on diagonally-split tiles */
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if (IsSplit(tile))
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{
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dinfo = DBTransformDiagonal(loctype, &scx->scx_trans);
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loctype = (SplitSide(tile)) ? SplitRightType(tile) : SplitLeftType(tile);
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}
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/* See if the destination cell contains stuff over the whole
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* current area (on its home plane) that is connected to it.
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* If so, then there's no need to process the current area,
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* since any processing that is needed was already done before.
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*/
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pNum = DBPlane(loctype);
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connectMask = &csa2->csa2_connect[loctype];
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if (DBIsContact(loctype))
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{
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TileTypeBitMask *rMask = DBResidueMask(loctype);
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TileTypeBitMask *cMask;
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TTMaskSetOnlyType(¬ConnectMask, loctype);
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/* Differenct contact types may share residues (6/18/04) */
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for (ctype = TT_TECHDEPBASE; ctype < DBNumUserLayers; ctype++)
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{
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if (DBIsContact(ctype))
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{
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cMask = DBResidueMask(ctype);
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if (TTMaskIntersect(rMask, cMask))
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TTMaskSetType(¬ConnectMask, ctype);
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}
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}
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/* The mask of contact types must include all stacked contacts */
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for (ctype = DBNumUserLayers; ctype < DBNumTypes; ctype++)
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{
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cMask = DBResidueMask(ctype);
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if TTMaskHasType(cMask, loctype)
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TTMaskSetType(¬ConnectMask, ctype);
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}
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TTMaskCom(¬ConnectMask);
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}
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else
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{
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TTMaskCom2(¬ConnectMask, connectMask);
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}
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def = csa2->csa2_use->cu_def;
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if (DBSrPaintNMArea((Tile *) NULL, def->cd_planes[pNum],
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dinfo, &newarea, ¬ConnectMask, dbcUnconnectFunc,
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(ClientData) connectMask) == 0)
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return 0;
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/* Paint this tile into the destination cell. */
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DBNMPaintPlane(def->cd_planes[pNum], dinfo, &newarea,
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DBStdPaintTbl(loctype, pNum), (PaintUndoInfo *) NULL);
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/* Since the whole area of this tile hasn't been recorded,
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* we must process its area to find any other tiles that
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* connect to it. Add each of them to the list of things
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* to process. We have to expand the search area by 1 unit
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* on all sides because SimTreeSrTiles only returns things
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* that overlap the search area, and we want things that
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* even just touch.
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*/
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/* Only extend those sides bordering the diagonal tile */
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if (dinfo & TT_DIAGONAL)
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{
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if (dinfo & TT_SIDE) /* right */
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newarea.r_xtop += 1;
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else /* left */
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newarea.r_xbot -= 1;
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if (((dinfo & TT_SIDE) >> 1)
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== (dinfo & TT_DIRECTION)) /* top */
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newarea.r_ytop += 1;
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else /* bottom */
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newarea.r_ybot -= 1;
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}
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else
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{
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newarea.r_xbot -= 1;
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newarea.r_ybot -= 1;
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newarea.r_xtop += 1;
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newarea.r_ytop += 1;
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}
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/* Abort the name search if the name is in the abort name search table
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* or if the name is global and the SimIgnoreGlobals flag is not set.
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*/
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if (SimSawAbortString || SigInterruptPending)
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return 1;
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else if (SimIsGetnode && !SimIgnoreGlobals)
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{
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i = strlen(nodeName);
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if (nodeName[i - 1] == '!')
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return 1;
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||
}
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||
|
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/* Register the area and connection mask as needing to be processed */
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||
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if (++csa2->csa2_top == csa2->csa2_size)
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{
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/* Reached list size limit---need to enlarge the list */
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/* Double the size of the list every time we hit the limit */
|
||
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conSrArea *newlist;
|
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int i, lastsize = csa2->csa2_size;
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||
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csa2->csa2_size *= 2;
|
||
|
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newlist = (conSrArea *)mallocMagic(csa2->csa2_size * sizeof(conSrArea));
|
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for (i = 0; i < lastsize; i++)
|
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{
|
||
newlist[i].area = csa2->csa2_list[i].area;
|
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newlist[i].connectMask = csa2->csa2_list[i].connectMask;
|
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newlist[i].dinfo = csa2->csa2_list[i].dinfo;
|
||
}
|
||
freeMagic((char *)csa2->csa2_list);
|
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csa2->csa2_list = newlist;
|
||
}
|
||
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||
csa2->csa2_list[csa2->csa2_top].area = newarea;
|
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csa2->csa2_list[csa2->csa2_top].connectMask = connectMask;
|
||
csa2->csa2_list[csa2->csa2_top].dinfo = dinfo;
|
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return 0;
|
||
}
|
||
|
||
|
||
/*
|
||
* ----------------------------------------------------------------------------
|
||
*
|
||
* SimTreeCopyConnect
|
||
*
|
||
* This procedure is very similar to DBTreeCopyConnect.
|
||
*
|
||
* This procedure copies connected information from a given cell
|
||
* hierarchy to a given (flat) cell. Starting from the tile underneath
|
||
* the given area, this procedure finds all paint in all cells
|
||
* that is connected to that information. All such paint is
|
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* copied into the result cell. If there are several electrically
|
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* distinct nets underneath the given area, one of them is picked
|
||
* at more-or-less random.
|
||
*
|
||
* Modified so the result cell is NOT first cleared of all paint. This
|
||
* allows multiple calls, to highlight incomplete routing nets.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side effects:
|
||
* The contents of the result cell are modified.
|
||
*
|
||
* ----------------------------------------------------------------------------
|
||
*/
|
||
|
||
#define MAXPATHNAME 256
|
||
|
||
void
|
||
SimTreeCopyConnect(scx, mask, xMask, connect, area, destUse, Node_Name)
|
||
SearchContext *scx; /* Describes starting area. The
|
||
* scx_use field gives the root of
|
||
* the hierarchy to search, and the
|
||
* scx_area field gives the starting
|
||
* area. An initial tile must overlap
|
||
* this area. The transform is from
|
||
* coords of scx_use to destUse.
|
||
*/
|
||
TileTypeBitMask *mask; /* Tile types to start from in area. */
|
||
int xMask; /* Information must be expanded in all
|
||
* of the windows indicated by this
|
||
* mask. Use 0 to consider all info
|
||
* regardless of expansion.
|
||
*/
|
||
TileTypeBitMask *connect; /* Points to table that defines what
|
||
* each tile type is considered to
|
||
* connect to. Use DBConnectTbl as
|
||
* a default.
|
||
*/
|
||
Rect *area; /* The resulting information is
|
||
* clipped to this area. Pass
|
||
* TiPlaneRect to get everything.
|
||
*/
|
||
CellUse *destUse; /* Result use in which to place
|
||
* anything connected to material of
|
||
* type mask in area of rootUse.
|
||
*/
|
||
char *Node_Name; /* Name of node returned.
|
||
* NOTE: Don't call this "NodeName",
|
||
* because that conflicts with reserved
|
||
* words in some compilers.
|
||
*/
|
||
{
|
||
TerminalPath tpath;
|
||
char pathName[MAXPATHNAME];
|
||
TileTypeBitMask *newmask;
|
||
struct conSrArg2 csa2;
|
||
TileType newtype;
|
||
|
||
csa2.csa2_use = destUse;
|
||
csa2.csa2_bounds = area;
|
||
csa2.csa2_connect = connect;
|
||
|
||
csa2.csa2_size = CSA2_LIST_START_SIZE;
|
||
csa2.csa2_list = (conSrArea *)mallocMagic(CSA2_LIST_START_SIZE
|
||
* sizeof(conSrArea));
|
||
csa2.csa2_top = -1;
|
||
|
||
tpath.tp_first = tpath.tp_next = pathName;
|
||
tpath.tp_last = pathName + MAXPATHNAME;
|
||
|
||
pathName[0] = '\0';
|
||
bestName[0] = '\0';
|
||
|
||
(void) SimTreeSrTiles(scx, mask, xMask, &tpath, SimConnectFunc,
|
||
(ClientData) &csa2);
|
||
while (csa2.csa2_top >= 0)
|
||
{
|
||
newmask = csa2.csa2_list[csa2.csa2_top].connectMask;
|
||
scx->scx_area = csa2.csa2_list[csa2.csa2_top].area;
|
||
newtype = csa2.csa2_list[csa2.csa2_top].dinfo;
|
||
csa2.csa2_top--;
|
||
|
||
if (newtype & TT_DIAGONAL)
|
||
SimTreeSrNMTiles(scx, newtype, newmask, xMask, &tpath,
|
||
SimConnectFunc, (ClientData) &csa2);
|
||
else
|
||
SimTreeSrTiles(scx, newmask, xMask, &tpath, SimConnectFunc,
|
||
(ClientData) &csa2);
|
||
}
|
||
freeMagic((char *)csa2.csa2_list);
|
||
|
||
/* Recompute the bounding box of the destination and record
|
||
* its area for redisplay.
|
||
*/
|
||
|
||
strcpy(Node_Name, bestName);
|
||
DBReComputeBbox(destUse->cu_def);
|
||
}
|
||
|
||
/*
|
||
* ----------------------------------------------------------------------------
|
||
*
|
||
* efPreferredName --
|
||
*
|
||
* This is the same function used in the ext2sim module. We need this
|
||
* function for the rsim interface to Magic.
|
||
*
|
||
* Determine which of two names is more preferred. The most preferred
|
||
* name is a global name. Given two non-global names, the one with the
|
||
* fewest pathname components is the most preferred. If the two names
|
||
* have equally many pathname components, we choose the shortest.
|
||
*
|
||
* Results:
|
||
* TRUE if 'name1' is preferable to 'name2', FALSE if not.
|
||
*
|
||
* Side effects:
|
||
* None.
|
||
*
|
||
* ----------------------------------------------------------------------------
|
||
*/
|
||
|
||
bool
|
||
efPreferredName(name1, name2)
|
||
char *name1, *name2;
|
||
{
|
||
int nslashes1, nslashes2;
|
||
char *np1, *np2;
|
||
|
||
if( name1[0] == '@' && name1[1] == '=' )
|
||
return( TRUE );
|
||
else if( name2[0] == '@' && name2[1] == '=' )
|
||
return( FALSE );
|
||
|
||
for (nslashes1 = 0, np1 = name1; *np1; ) {
|
||
if (*np1++ == '/')
|
||
nslashes1++;
|
||
}
|
||
|
||
for (nslashes2 = 0, np2 = name2; *np2; ) {
|
||
if (*np2++ == '/')
|
||
nslashes2++;
|
||
}
|
||
|
||
--np1;
|
||
--np2;
|
||
|
||
if (!SimIgnoreGlobals)
|
||
{
|
||
/* both are global names */
|
||
if ((*np1 == '!') && (*np2 == '!')) {
|
||
/* check # of pathname components */
|
||
if (nslashes1 < nslashes2) return (TRUE);
|
||
if (nslashes1 > nslashes2) return (FALSE);
|
||
|
||
/* same # of pathname components; check length */
|
||
if (np1 - name1 < np2 - name2) return (TRUE);
|
||
if (np1 - name1 > np2 - name2) return (FALSE);
|
||
|
||
/* same # of pathname components; same length; use lex order */
|
||
if (strcmp(name1, name2) > 0)
|
||
return(TRUE);
|
||
else
|
||
return(FALSE);
|
||
}
|
||
if (*np1 == '!') return(TRUE);
|
||
if (*np2 == '!') return(FALSE);
|
||
}
|
||
|
||
/* neither name is global */
|
||
/* chose label over generated name */
|
||
if (*np1 != '#' && *np2 == '#') return (TRUE);
|
||
if (*np1 == '#' && *np2 != '#') return (FALSE);
|
||
|
||
/* either both are labels or generated names */
|
||
/* check pathname components */
|
||
if (nslashes1 < nslashes2) return (TRUE);
|
||
if (nslashes1 > nslashes2) return (FALSE);
|
||
|
||
/* same # of pathname components; check length */
|
||
if (np1 - name1 < np2 - name2) return (TRUE);
|
||
if (np1 - name1 > np2 - name2) return (FALSE);
|
||
|
||
/* same # of pathname components; same length; use lex ordering */
|
||
if (strcmp(name1, name2) > 0)
|
||
return(TRUE);
|
||
else
|
||
return(FALSE);
|
||
}
|
||
|
||
|
||
|
||
/*
|
||
* ----------------------------------------------------------------------------
|
||
*
|
||
* SimSrConnect
|
||
*
|
||
* This is similar to the procedure DBSrConnect, except that the
|
||
* marks on each tile in the cell are not erased.
|
||
*
|
||
* Search through a cell to find all paint that is electrically
|
||
* connected to things in a given starting area.
|
||
*
|
||
* Results:
|
||
* 0 is returned if the search finished normally. 1 is returned
|
||
* if the search was aborted.
|
||
*
|
||
* Side effects:
|
||
* The search starts from one (random) non-space tile in "startArea"
|
||
* that matches the types in the mask parameter. For every paint
|
||
* tile that is electrically connected to the initial tile and that
|
||
* intersects the rectangle "bounds", func is called. Func should
|
||
* have the following form:
|
||
*
|
||
* int
|
||
* func(tile, clientData)
|
||
* Tile *tile;
|
||
* ClientData clientData;
|
||
* {
|
||
* }
|
||
*
|
||
* The clientData passed to func is the same one that was passed
|
||
* to us. Func returns 0 under normal conditions; if it returns
|
||
* 1 then the search is aborted.
|
||
*
|
||
* *** WARNING ***
|
||
*
|
||
* Func should not modify any paint during the search, since this
|
||
* will mess up pointers kept by these procedures and likely cause
|
||
* a core-dump.
|
||
*
|
||
* ----------------------------------------------------------------------------
|
||
*/
|
||
|
||
int
|
||
SimSrConnect(def, startArea, mask, connect, bounds, func, clientData)
|
||
CellDef *def; /* Cell definition in which to carry out
|
||
* the connectivity search. Only paint
|
||
* in this definition is considered.
|
||
*/
|
||
Rect *startArea; /* Area to search for an initial tile. Only
|
||
* tiles OVERLAPPING the area are considered.
|
||
* This area should have positive x and y
|
||
* dimensions.
|
||
*/
|
||
TileTypeBitMask *mask; /* Only tiles of one of these types are used
|
||
* as initial tiles.
|
||
*/
|
||
TileTypeBitMask *connect; /* Pointer to a table indicating what tile
|
||
* types connect to what other tile types.
|
||
* Each entry gives a mask of types that
|
||
* connect to tiles of a given type.
|
||
*/
|
||
Rect *bounds; /* Area, in coords of scx->scx_use->cu_def,
|
||
* that limits the search: only tiles
|
||
* overalapping this area will be returned.
|
||
* Use TiPlaneRect to search everywhere.
|
||
*/
|
||
int (*func)(); /* Function to apply at each connected tile. */
|
||
ClientData clientData; /* Client data for above function. */
|
||
|
||
{
|
||
struct conSrArg csa;
|
||
int startPlane, result;
|
||
Tile *startTile; /* Starting tile for search. */
|
||
extern int dbSrConnectFunc(); /* Forward declaration. */
|
||
extern int dbSrConnectStartFunc();
|
||
|
||
result = 0;
|
||
csa.csa_def = def;
|
||
csa.csa_bounds = *bounds;
|
||
|
||
/* Find a starting tile (if there are many tiles underneath the
|
||
* starting area, pick any one). The search function just saves
|
||
* the tile address and returns.
|
||
*/
|
||
|
||
startTile = NULL;
|
||
for (startPlane = PL_TECHDEPBASE; startPlane < DBNumPlanes; startPlane++)
|
||
{
|
||
if (DBSrPaintArea((Tile *) NULL,
|
||
def->cd_planes[startPlane], startArea, mask,
|
||
dbSrConnectStartFunc, (ClientData) &startTile) != 0) break;
|
||
}
|
||
if (startTile == NULL) return 0;
|
||
|
||
/* Pass 1. During this pass the client function gets called. */
|
||
|
||
csa.csa_clientFunc = func;
|
||
csa.csa_clientData = clientData;
|
||
csa.csa_clear = FALSE;
|
||
csa.csa_connect = connect;
|
||
csa.csa_plane = def->cd_planes[startPlane];
|
||
if (dbSrConnectFunc(startTile, &csa) != 0) result = 1;
|
||
|
||
return result;
|
||
}
|
||
|
||
|
||
/*
|
||
*-----------------------------------------------------------------------------
|
||
*
|
||
* SimTreeSrTiles
|
||
*
|
||
* Similar to the procedure DBTreeSrTiles, although having a terminal
|
||
* path similar to procedure DBTreeSrLabels.
|
||
*
|
||
* Recursively search downward from the supplied CellUse for
|
||
* all visible paint tiles matching the supplied type mask.
|
||
*
|
||
* The procedure should be of the following form:
|
||
* int
|
||
* func(tile, cxp)
|
||
* Tile *tile;
|
||
* TreeContext *cxp;
|
||
* {
|
||
* }
|
||
*
|
||
* The SearchContext is stored in cxp->tc_scx, the user's arg is stored
|
||
* in cxp->tc_filter->tf_arg, and the terminal path is stored in
|
||
* cxp->tc_filter->tf_tpath.
|
||
*
|
||
* In the above, the scx transform is the net transform from the coordinates
|
||
* of tile to "world" coordinates (or whatever coordinates the initial
|
||
* transform supplied to SimTreeSrTiles was a transform to). Func returns
|
||
* 0 under normal conditions. If 1 is returned, it is a request to
|
||
* abort the search.
|
||
*
|
||
* *** WARNING ***
|
||
*
|
||
* The client procedure should not modify any of the paint planes in
|
||
* the cells visited by SimTreeSrTiles, because we use DBSrPaintArea
|
||
* as our paint-tile enumeration function.
|
||
*
|
||
* Results:
|
||
* 0 is returned if the search finished normally. 1 is returned
|
||
* if the search was aborted.
|
||
*
|
||
* Side effects:
|
||
* Whatever side effects are brought about by applying the
|
||
* procedure supplied.
|
||
*
|
||
*-----------------------------------------------------------------------------
|
||
*/
|
||
|
||
int
|
||
SimTreeSrTiles(scx, mask, xMask, tpath, func, cdarg)
|
||
SearchContext *scx; /* Pointer to search context specifying
|
||
* a cell use to search, an area in the
|
||
* coordinates of the cell's def, and a
|
||
* transform back to "root" coordinates.
|
||
*/
|
||
TileTypeBitMask *mask; /* Only tiles with a type for which
|
||
* a bit in this mask is on are processed.
|
||
*/
|
||
int xMask; /* All subcells are visited recursively
|
||
* until we encounter uses whose flags,
|
||
* when anded with xMask, are not
|
||
* equal to xMask.
|
||
*/
|
||
TerminalPath *tpath; /* Pointer to a structure describing a
|
||
* partially filled-in terminal pathname.
|
||
* Add new components as encountered.
|
||
*/
|
||
int (*func)(); /* Function to apply at each qualifying tile */
|
||
ClientData cdarg; /* Client data for above function */
|
||
{
|
||
int SimCellTileSrFunc();
|
||
TreeFilter filter;
|
||
|
||
filter.tf_func = func;
|
||
filter.tf_arg = cdarg;
|
||
filter.tf_mask = mask;
|
||
filter.tf_xmask = xMask;
|
||
filter.tf_planes = DBTechTypesToPlanes(mask);
|
||
filter.tf_tpath = tpath;
|
||
filter.tf_dinfo = 0;
|
||
|
||
return SimCellTileSrFunc(scx, &filter);
|
||
}
|
||
|
||
/*
|
||
* SimTreeSrNMTiles ---
|
||
* This is a variant of the above in which the search is over
|
||
* a non-Manhattan triangular area.
|
||
*/
|
||
|
||
int
|
||
SimTreeSrNMTiles(scx, dinfo, mask, xMask, tpath, func, cdarg)
|
||
SearchContext *scx; /* Pointer to search context specifying
|
||
* a cell use to search, an area in the
|
||
* coordinates of the cell's def, and a
|
||
* transform back to "root" coordinates.
|
||
*/
|
||
TileType dinfo; /* Type containing information about the
|
||
* triangular area to search.
|
||
*/
|
||
TileTypeBitMask *mask; /* Only tiles with a type for which
|
||
* a bit in this mask is on are processed.
|
||
*/
|
||
int xMask; /* All subcells are visited recursively
|
||
* until we encounter uses whose flags,
|
||
* when anded with xMask, are not
|
||
* equal to xMask.
|
||
*/
|
||
TerminalPath *tpath; /* Pointer to a structure describing a
|
||
* partially filled-in terminal pathname.
|
||
* Add new components as encountered.
|
||
*/
|
||
int (*func)(); /* Function to apply at each qualifying tile */
|
||
ClientData cdarg; /* Client data for above function */
|
||
{
|
||
int SimCellTileSrFunc();
|
||
TreeFilter filter;
|
||
|
||
filter.tf_func = func;
|
||
filter.tf_arg = cdarg;
|
||
filter.tf_mask = mask;
|
||
filter.tf_xmask = xMask;
|
||
filter.tf_dinfo = dinfo;
|
||
filter.tf_planes = DBTechTypesToPlanes(mask);
|
||
filter.tf_tpath = tpath;
|
||
|
||
return SimCellTileSrFunc(scx, &filter);
|
||
}
|
||
|
||
/*
|
||
* Filter procedure applied to subcells by SimTreeSrTiles().
|
||
*/
|
||
|
||
int
|
||
SimCellTileSrFunc(scx, fp)
|
||
SearchContext *scx;
|
||
TreeFilter *fp;
|
||
{
|
||
TreeContext context;
|
||
TerminalPath *tp;
|
||
CellDef *def = scx->scx_use->cu_def;
|
||
int pNum, result;
|
||
char *tnext;
|
||
|
||
ASSERT(def != (CellDef *) NULL, "SimCellTileSrFunc");
|
||
if (!DBDescendSubcell(scx->scx_use, fp->tf_xmask))
|
||
return 0;
|
||
if ((def->cd_flags & CDAVAILABLE) == 0)
|
||
{
|
||
bool dereference = (def->cd_flags & CDDEREFERENCE) ? TRUE : FALSE;
|
||
if (!DBCellRead(def, (char *) NULL, TRUE, dereference, NULL)) return 0;
|
||
}
|
||
|
||
context.tc_scx = scx;
|
||
context.tc_filter = fp;
|
||
|
||
/* Create the path prefix */
|
||
/* Don't prepend the "Topmost cell" ID of the top-level cell. */
|
||
|
||
if ((fp->tf_tpath != (TerminalPath *)NULL)
|
||
&& (scx->scx_use->cu_parent != NULL))
|
||
{
|
||
tp = fp->tf_tpath;
|
||
tnext = tp->tp_next;
|
||
tp->tp_next = DBPrintUseId(scx, tp->tp_next, tp->tp_last -
|
||
tp->tp_next, FALSE);
|
||
if (tp->tp_next < tp->tp_last)
|
||
{
|
||
*(tp->tp_next++) = '/';
|
||
*(tp->tp_next) = '\0';
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Apply the function first to any of the tiles in the planes
|
||
* for this CellUse's CellDef that match the mask.
|
||
*/
|
||
|
||
result = 0;
|
||
for (pNum = PL_PAINTBASE; pNum < DBNumPlanes; pNum++)
|
||
if (PlaneMaskHasPlane(fp->tf_planes, pNum))
|
||
{
|
||
if (fp->tf_dinfo & TT_DIAGONAL)
|
||
{
|
||
TileType dinfo = DBTransformDiagonal(fp->tf_dinfo, &scx->scx_trans);
|
||
if (DBSrPaintNMArea((Tile *) NULL, def->cd_planes[pNum],
|
||
dinfo, &scx->scx_area, fp->tf_mask,
|
||
fp->tf_func, (ClientData) &context))
|
||
{
|
||
result = 1;
|
||
goto cleanup;
|
||
}
|
||
}
|
||
else
|
||
if (DBSrPaintArea((Tile *) NULL, def->cd_planes[pNum],
|
||
&scx->scx_area, fp->tf_mask,
|
||
fp->tf_func, (ClientData) &context))
|
||
{
|
||
result = 1;
|
||
goto cleanup;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Now apply ourselves recursively to each of the CellUses
|
||
* in our tile plane.
|
||
*/
|
||
|
||
if (DBCellSrArea(scx, SimCellTileSrFunc, (ClientData) fp))
|
||
result = 1;
|
||
|
||
cleanup:
|
||
/* Remove the trailing pathname component from the TerminalPath */
|
||
if ((fp->tf_tpath != (TerminalPath *)NULL)
|
||
&& (scx->scx_use->cu_parent != NULL))
|
||
{
|
||
fp->tf_tpath->tp_next = tnext;
|
||
*tnext = '\0';
|
||
}
|
||
return (result);
|
||
}
|
||
|
||
|
||
/*
|
||
* ----------------------------------------------------------------------------
|
||
*
|
||
* SimPutLabel --
|
||
*
|
||
* Same as DBPutLabel, except this does not set the cell modified flag.
|
||
*
|
||
* Place a rectangular label in the database, in a particular cell.
|
||
*
|
||
* It is the responsibility of higher-level routines to insure that
|
||
* the material to which the label is being attached really exists at
|
||
* this point in the cell, and that TT_SPACE is used if there is
|
||
* no single material covering the label's entire area. The routine
|
||
* DBAdjustLabels is useful for this.
|
||
*
|
||
* Results:
|
||
* The return value is the actual alignment position used for
|
||
* the label. This may be different from align, if align is
|
||
* defaulted.
|
||
*
|
||
* Side effects:
|
||
* Updates the label list in the CellDef to contain the label.
|
||
*
|
||
* ----------------------------------------------------------------------------
|
||
*/
|
||
|
||
int
|
||
SimPutLabel(cellDef, rect, align, text, type)
|
||
CellDef *cellDef; /* Cell in which label is placed */
|
||
Rect *rect; /* Location of label; see above for description */
|
||
int align; /* Orientation/alignment of text. If this is < 0,
|
||
* an orientation will be picked to keep the text
|
||
* inside the cell boundary.
|
||
*/
|
||
char *text; /* Pointer to actual text of label */
|
||
TileType type; /* Type of tile to be labeled */
|
||
{
|
||
Label *lab;
|
||
int len, x1, x2, y1, y2, tmp, labx, laby;
|
||
|
||
len = strlen(text) + sizeof (Label) - sizeof lab->lab_text + 1;
|
||
lab = (Label *) mallocMagic((unsigned) len);
|
||
strcpy(lab->lab_text, text);
|
||
|
||
/* Pick a nice alignment if the caller didn't give one. If the
|
||
* label is more than BORDER units from an edge of the cell,
|
||
* use GEO_NORTH. Otherwise, put the label on the opposite side
|
||
* from the boundary, so it won't stick out past the edge of
|
||
* the cell boundary.
|
||
*/
|
||
|
||
#define BORDER 5
|
||
if (align < 0)
|
||
{
|
||
tmp = (cellDef->cd_bbox.r_xtop - cellDef->cd_bbox.r_xbot)/3;
|
||
if (tmp > BORDER) tmp = BORDER;
|
||
x1 = cellDef->cd_bbox.r_xbot + tmp;
|
||
x2 = cellDef->cd_bbox.r_xtop - tmp;
|
||
tmp = (cellDef->cd_bbox.r_ytop - cellDef->cd_bbox.r_ybot)/3;
|
||
if (tmp > BORDER) tmp = BORDER;
|
||
y1 = cellDef->cd_bbox.r_ybot + tmp;
|
||
y2 = cellDef->cd_bbox.r_ytop - tmp;
|
||
labx = (rect->r_xtop + rect->r_xbot)/2;
|
||
laby = (rect->r_ytop + rect->r_ybot)/2;
|
||
|
||
if (labx <= x1)
|
||
{
|
||
if (laby <= y1) align = GEO_NORTHEAST;
|
||
else if (laby >= y2) align = GEO_SOUTHEAST;
|
||
else align = GEO_EAST;
|
||
}
|
||
else if (labx >= x2)
|
||
{
|
||
if (laby <= y1) align = GEO_NORTHWEST;
|
||
else if (laby >= y2) align = GEO_SOUTHWEST;
|
||
else align = GEO_WEST;
|
||
}
|
||
else
|
||
{
|
||
if (laby <= y1) align = GEO_NORTH;
|
||
else if (laby >= y2) align = GEO_SOUTH;
|
||
else align = GEO_NORTH;
|
||
}
|
||
}
|
||
|
||
lab->lab_just = align;
|
||
lab->lab_type = type;
|
||
lab->lab_rect = *rect;
|
||
lab->lab_next = NULL;
|
||
lab->lab_flags = 0;
|
||
if (cellDef->cd_labels == NULL)
|
||
cellDef->cd_labels = lab;
|
||
else
|
||
{
|
||
ASSERT(cellDef->cd_lastLabel->lab_next == NULL, "SimPutLabel");
|
||
cellDef->cd_lastLabel->lab_next = lab;
|
||
}
|
||
cellDef->cd_lastLabel = lab;
|
||
|
||
DBUndoPutLabel(cellDef, lab);
|
||
return align;
|
||
}
|
||
|
||
|
||
#ifdef RSIM_MODULE
|
||
|
||
/*
|
||
* ----------------------------------------------------------------------------
|
||
*
|
||
* SimRsimHandler
|
||
*
|
||
* This procedure is the button handler for the rsim tool.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side effects:
|
||
* Left button: used to move the whole box by the lower-left corner.
|
||
* Right button: used to re-size the box by its upper-right corner.
|
||
* If one of the left or right buttons is pushed, then the
|
||
* other is pushed, the corner is switched to the nearest
|
||
* one to the cursor. This corner is remembered for use
|
||
* in box positioning/sizing when both buttons have gone up.
|
||
* Middle button: used to display the rsim node values of whatever
|
||
* paint is selected.
|
||
*
|
||
* ----------------------------------------------------------------------------
|
||
*/
|
||
|
||
void
|
||
SimRsimHandler(w, cmd)
|
||
MagWindow *w; /* Window containing cursor. */
|
||
TxCommand *cmd; /* Describes what happened. */
|
||
{
|
||
|
||
static int buttonCorner = TOOL_ILG;
|
||
int button = cmd->tx_button;
|
||
|
||
if (button == TX_MIDDLE_BUTTON)
|
||
{
|
||
if (cmd->tx_buttonAction == TX_BUTTON_DOWN)
|
||
SimRsimMouse(w);
|
||
return;
|
||
}
|
||
|
||
if (cmd->tx_buttonAction == TX_BUTTON_DOWN)
|
||
{
|
||
if ((WindNewButtons & (TX_LEFT_BUTTON|TX_RIGHT_BUTTON))
|
||
== (TX_LEFT_BUTTON|TX_RIGHT_BUTTON))
|
||
{
|
||
/* Both buttons are now down. In this case, the FIRST
|
||
* button pressed determines whether we move or size,
|
||
* and the second button is just used as a signal to pick
|
||
* the closest corner.
|
||
*/
|
||
|
||
buttonCorner = ToolGetCorner(&cmd->tx_p);
|
||
if (button == TX_LEFT_BUTTON) button = TX_RIGHT_BUTTON;
|
||
else button = TX_LEFT_BUTTON;
|
||
}
|
||
else if (button == TX_LEFT_BUTTON) buttonCorner = TOOL_BL;
|
||
else buttonCorner = TOOL_TR;
|
||
dbwButtonSetCursor(button, buttonCorner);
|
||
}
|
||
else
|
||
{
|
||
/* A button has just come up. If both buttons are down and one
|
||
* is released, we just change the cursor to reflect the current
|
||
* corner and the remaining button (i.e. move or size box).
|
||
*/
|
||
|
||
if (WindNewButtons != 0)
|
||
{
|
||
if (button == TX_LEFT_BUTTON)
|
||
dbwButtonSetCursor(TX_RIGHT_BUTTON, buttonCorner);
|
||
else dbwButtonSetCursor(TX_LEFT_BUTTON, buttonCorner);
|
||
return;
|
||
}
|
||
|
||
/* The last button has been released. Reset the cursor to normal
|
||
* form and then move or size the box.
|
||
*/
|
||
|
||
GrSetCursor(STYLE_CURS_RSIM);
|
||
switch (button)
|
||
{
|
||
case TX_LEFT_BUTTON:
|
||
ToolMoveBox(buttonCorner, &cmd->tx_p, TRUE, (CellDef *) NULL);
|
||
break;
|
||
case TX_RIGHT_BUTTON:
|
||
ToolMoveCorner(buttonCorner, &cmd->tx_p, TRUE,
|
||
(CellDef *) NULL);
|
||
}
|
||
}
|
||
}
|
||
|
||
#endif
|