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magic/doc/html/wind3d/view.html
T
Tim Edwards a816da60f9 Updated the HTML command reference files to refer to magic version 8.3,
since all of the title images still had 8.2, and the title text still
said 7.3 or 7.4, having not been updated for a long time.
2024-01-09 16:37:00 -05:00

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<TITLE>Magic-8.3 Command Reference</TITLE>
<BODY BACKGROUND=../graphics/blpaper.gif>
<H1> <IMG SRC=../graphics/magic_title8_3.gif ALT="Magic VLSI Layout Tool Version 8.3">
<IMG SRC=../graphics/magic_OGL_sm.gif ALIGN="top" ALT="*"> </H1>
<H2>view</H2>
<HR>
Specify the 3D viewpoint angle
<HR>
<H3>Shortcuts:</H3>
<BLOCKQUOTE>
Keys <B>1</B>,<B>2</B> [<B>7</B>,<B>8</B>] implement
x-axis coarse [fine] rotation. <BR>
Keys <B>3</B>,<B>4</B> [<B>9</B>,<B>0</B>] implement
y-axis coarse [fine] rotation. <BR>
Keys <B>5</B>,<B>6</B> [<B>-</B>,<B>=</B>] implement
z-axis coarse [fine] rotation.
</BLOCKQUOTE>
<H3>Usage:</H3>
<BLOCKQUOTE>
<B>view</B> [<I>x y z</I>] <BR><BR>
<BLOCKQUOTE>
where <I>x</I>, <I>y</I>, and <I>z</I> are rotations
(in degrees) about each of the indicated axes.
</BLOCKQUOTE>
</BLOCKQUOTE>
<H3>Summary:</H3>
<BLOCKQUOTE>
The <B>view</B> command sets the viewing angle of the
3D rendering window with respect to each of the primary
axes.
</BLOCKQUOTE>
<H3>Implementation Notes:</H3>
<BLOCKQUOTE>
<B>view</B> is implemented as a built-in <B>wind3d</B>
window command in <B>magic</B>. It overrides the default
window client <B>view</B> command. Note that the <B>wind3d</B>
window is only available when magic is compiled with the OpenGL
graphics option and invoked with <B>magic -d OGL</B>. <P>
Note that macros of the <B>wind3d</B> window are hard-coded,
and cannot be changed with the <B>macro</B>, <B>gmacro</B>, or
<B>imacro</B> commands. There is no "<TT>:</TT>" macro for
entering commands; to enter commands from the command-line,
use the <A HREF=../tk_path_name.html> <I>tk_path_name</I></A>
command. The default Tk path name of the <B>wind3d</B> window
is "<TT>.magic3d</TT>". <P>
Without arguments, the <B>view</B> command returns the
current viewing angle in degrees for each of the three
axes.
</BLOCKQUOTE>
<H3>See Also:</H3>
<BLOCKQUOTE>
<A HREF=scroll.html><B>scroll</B></A> <BR>
<A HREF=zoom.html><B>zoom</B></A> <BR>
</BLOCKQUOTE>
<P><IMG SRC=../graphics/line1.gif><P>
<TABLE BORDER=0>
<TR>
<TD> <A HREF=../commands.html>Return to command index</A>
</TR>
</TABLE>
<P><I>Last updated:</I> October, 2004<P>
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