Files
magic/doc/html/wind3d/level.html
T
Tim Edwards a816da60f9 Updated the HTML command reference files to refer to magic version 8.3,
since all of the title images still had 8.2, and the title text still
said 7.3 or 7.4, having not been updated for a long time.
2024-01-09 16:37:00 -05:00

80 lines
2.6 KiB
HTML

<HTML>
<HEAD>
<STYLE type="text/css">
H1 {color: black }
H2 {color: maroon }
H3 {color: #007090 }
A.head:link {color: #0060a0 }
A.head:visited {color: #3040c0 }
A.head:active {color: white }
A.head:hover {color: yellow }
A.red:link {color: red }
A.red:visited {color: maroon }
A.red:active {color: yellow }
</STYLE>
</HEAD>
<TITLE>Magic-8.3 Command Reference</TITLE>
<BODY BACKGROUND=../graphics/blpaper.gif>
<H1> <IMG SRC=../graphics/magic_title8_3.gif ALT="Magic VLSI Layout Tool Version 8.3">
<IMG SRC=../graphics/magic_OGL_sm.gif ALIGN="top" ALT="*"> </H1>
<H2>level</H2>
<HR>
Set the rendering level
<HR>
<H3>Shortcuts:</H3>
<BLOCKQUOTE>
Key macro <B>L</B> raises the rendering level by 1. <BR>
Key macro <B>l</B> lowers the rendering level by 1.
</BLOCKQUOTE>
<H3>Usage:</H3>
<BLOCKQUOTE>
<B>level</B> [<I>n</I>] <BR><BR>
<BLOCKQUOTE>
where <I>n</I> is a non-zero, positive integer.
</BLOCKQUOTE>
</BLOCKQUOTE>
<H3>Summary:</H3>
<BLOCKQUOTE>
The <B>level</B> command sets the rendering level to <I>n</I>,
if given, or else returns the current rendering level.
There are two rendering levels in this implementation.
Rendering level 1 (one) uses OpenGL line and polygon
antialiasing. Rendering level 0 (zero) does not use
antialiasing, so yields a coarser but faster rendering.
The wish-list for the future includes higher rendering
levels to represent rounded edges on wells and diffusion,
and a more accurate vertical profile.
</BLOCKQUOTE>
<H3>Implementation Notes:</H3>
<BLOCKQUOTE>
<B>level</B> is implemented as a built-in <B>wind3d</B>
window command in <B>magic</B>. It can only be invoked from
a window created with the <B>specialopen wind3d</B> command,
or the <B>render</B> procedure. Note that the <B>wind3d</B>
window is only available when magic is compiled with the OpenGL
graphics option and invoked with <B>magic -d OGL</B>. <P>
Note that macros of the <B>wind3d</B> window are hard-coded,
and cannot be changed with the <B>macro</B>, <B>gmacro</B>, or
<B>imacro</B> commands. There is no "<TT>:</TT>" macro for
entering commands; to enter commands from the command-line,
use the <A HREF=../tk_path_name.html> <I>tk_path_name</I></A>
command. The default Tk path name of the <B>wind3d</B> window
is "<TT>.magic3d</TT>".
</BLOCKQUOTE>
<P><IMG SRC=../graphics/line1.gif><P>
<TABLE BORDER=0>
<TR>
<TD> <A HREF=../commands.html>Return to command index</A>
</TR>
</TABLE>
<P><I>Last updated:</I> October, 2004<P>
</BODY>
</HTML>