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| README.md | ||
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| post-build.sh | ||
README.md
Magic VLSI — Headless WASM Build
This toolchain builds Magic as a headless WebAssembly module using Emscripten.
X11, Tk, OpenGL, and readline are all disabled. The resulting magic.js /
magic.wasm pair can be loaded in Node.js, a browser, or a Web Worker.
Quick start (npm package)
The easiest way to build and use the WASM module is through the npm package:
# Build magic.js + magic.wasm and copy them into npm/
bash npm/build.sh
# Run the test suite (extract, GDS, DRC, CIF)
npm --prefix npm test
See npm/examples/ for usage examples.
Manual build
Prerequisites: an activated emsdk
checkout (emcc, emar, emranlib on PATH), plus standard make and gcc.
# 1. Configure for Emscripten
CFLAGS="--std=c17 -D_DEFAULT_SOURCE=1 -DEMSCRIPTEN=1 -g" \
emconfigure ./configure \
--without-cairo --without-opengl --without-x --without-tk --without-tcl \
--disable-readline --disable-compression \
--host=asmjs-unknown-emscripten \
--target=asmjs-unknown-emscripten
# 2. Append the Emscripten-specific make settings
cat toolchains/emscripten/defs.mak >> defs.mak
# 3. Build
emmake make depend
emmake make -j$(nproc) modules libs
emmake make techs
emmake make mains
The outputs are magic/magic.js and magic/magic.wasm.
Embedded files
The following runtime files are baked directly into the WASM binary via
Emscripten's --embed-file mechanism and are available at startup without
any host filesystem access:
| Host path | VFS path |
|---|---|
scmos/ |
/magic/sys/current/ |
windows/windows7.glyphs |
/magic/sys/windows7.glyphs |
windows/windows7.glyphs |
/magic/sys/bw.glyphs |
To embed a custom technology file, add an --embed-file entry to
TOP_EXTRA_LIBS in defs.mak.
Exported C API
The WASM module exports four functions:
| Function | Description |
|---|---|
magic_wasm_init() |
Initialize Magic (idempotent — safe to call multiple times). Returns 0 on success. |
magic_wasm_run_command(const char *cmd) |
Dispatch one Magic command. Calls magic_wasm_init() automatically if needed. Returns 0 on success. |
magic_wasm_source_file(const char *path) |
Read and execute a command file from the virtual filesystem. |
magic_wasm_update() |
Drive a display-update cycle. No-op in headless builds (null display suspends all redraws). |
JavaScript usage
import createMagic from 'magic-vlsi-wasm';
const { runCommand, FS } = await createMagic();
// Write a layout file into the virtual filesystem
FS.writeFile('/work/inv.mag', layoutBytes);
// Run Magic commands
runCommand('tech load sky130A');
runCommand('load /work/inv');
runCommand('gds write /work/inv');
// Read the result back out
const gdsBytes = FS.readFile('/work/inv.gds');
Notes
CAD_ROOTis automatically set to/so that embedded system files are resolved under/magic/sys/.- The null display driver (
-d null) setsGrDisplayStatus = DISPLAY_SUSPEND, which causesWindUpdateto return immediately without invoking any display callbacks. This is what makes the WASM build safe to run without a screen. - All POSIX signal/timer APIs (
setitimer,SIGALRM,fcntl) are compiled out under__EMSCRIPTEN__; the display progress timer becomes a no-op.