magic/graphics/grTOGL2.c

230 lines
5.0 KiB
C

/* grTOGL2.c -
*
* Copyright 2003 Open Circuit Design, Inc., for MultiGiG Ltd.
*
* This file contains additional functions to manipulate an X
* color display. Included here are rectangle drawing and color map
* loading.
*/
#include <stdio.h>
char *getenv();
#include <GL/gl.h>
#include <GL/glx.h>
#include "tcltk/tclmagic.h"
#include "utils/magic.h"
#include "textio/textio.h"
#include "utils/geometry.h"
#include "graphics/glyphs.h"
#include "windows/windows.h"
#include "graphics/graphics.h"
#include "graphics/graphicsInt.h"
#include "grTOGLInt.h"
extern char *DBWStyleType;
extern GLXContext grXcontext;
extern Display *grXdpy;
/*---------------------------------------------------------
* GrOGLSetCMap --
*
* OpenGL uses RGB values as read from the colormap file,
* directly, so there is no need to install colors into a
* colormap. Therefore, this is a null routine.
*
* Results: None.
*
* Side Effects: None.
*
*---------------------------------------------------------
*/
void
GrTOGLSetCMap ()
{
}
Rect grtoglLines[TOGL_BATCH_SIZE];
int grtoglNbLines = 0;
TOGLRect grtoglRects[TOGL_BATCH_SIZE];
int grtoglNbRects = 0;
Rect grtoglDiagonal[TOGL_BATCH_SIZE];
int grtoglNbDiagonal = 0;
/*---------------------------------------------------------
* grtoglDrawLines:
* This routine draws a batch of lines.
*
* Results: None.
*
* Side Effects:
* Draw a bunch of lines.
*---------------------------------------------------------
*/
void
grtoglDrawLines(lines, nb)
Rect lines[];
int nb;
{
#ifdef OGL_SERVER_SIDE_ONLY
int i;
glBegin(GL_LINES);
for (i = 0; i < nb; i++)
{
glVertex2i(lines[i].r_ll.p_x, lines[i].r_ll.p_y);
glVertex2i(lines[i].r_ur.p_x, lines[i].r_ur.p_y);
}
glEnd();
#else
glVertexPointer(2, GL_INT, 0, (GLvoid *)lines);
glDrawArrays(GL_LINES, 0, nb << 1);
#endif
}
/*---------------------------------------------------------
* grtoglDrawLine:
* This routine draws a line.
*
* Results: None.
*
* Side Effects:
* Draw a line for (x1, y1) to (x2, y2) inclusive.
*---------------------------------------------------------
*/
void
grtoglDrawLine (x1, y1, x2, y2)
int x1, y1; /* Screen coordinates of first point. */
int x2, y2; /* Screen coordinates of second point. */
{
/* Treat straight and diagonal lines separately. Some */
/* implementations of OpenGL make straight lines twice as thick */
/* when smoothing is enabled. */
if ((x1 == x2) || (y1 == y2))
{
if (grtoglNbLines == TOGL_BATCH_SIZE) GR_TOGL_FLUSH_LINES();
grtoglLines[grtoglNbLines].r_ll.p_x = x1;
grtoglLines[grtoglNbLines].r_ll.p_y = y1;
grtoglLines[grtoglNbLines].r_ur.p_x = x2;
grtoglLines[grtoglNbLines].r_ur.p_y = y2;
grtoglNbLines++;
}
else
{
if (grtoglNbDiagonal == TOGL_BATCH_SIZE) GR_TOGL_FLUSH_DIAGONAL();
grtoglDiagonal[grtoglNbDiagonal].r_ll.p_x = x1;
grtoglDiagonal[grtoglNbDiagonal].r_ll.p_y = y1;
grtoglDiagonal[grtoglNbDiagonal].r_ur.p_x = x2;
grtoglDiagonal[grtoglNbDiagonal].r_ur.p_y = y2;
grtoglNbDiagonal++;
}
}
/*---------------------------------------------------------
* grtoglFillRects:
* This routine draws a bunch of solid rectangles.
*
* Results: None.
*
* Side Effects:
* Drawing.
*---------------------------------------------------------
*/
void
grtoglFillRects(rects, nb)
TOGLRect rects[];
int nb;
{
#ifdef OGL_SERVER_SIDE_ONLY
int i;
for (i = 0; i < nb; i++)
{
glRecti(rects[i].r_ll.p_x, rects[i].r_ll.p_y,
rects[i].r_ur.p_x, rects[i].r_ur.p_y);
}
#else
glVertexPointer(2, GL_INT, 0, (GLvoid *)rects);
glDrawArrays(GL_QUADS, 0, nb << 2);
#endif
}
/*---------------------------------------------------------
* grtoglFillRect:
* This routine draws a solid rectangle.
*
* Results: None.
*
* Side Effects:
* Drawing.
*---------------------------------------------------------
*/
void
grtoglFillRect(r)
Rect *r; /* Address of a rectangle in screen
* coordinates.
*/
{
if (grtoglNbRects == TOGL_BATCH_SIZE) GR_TOGL_FLUSH_RECTS();
grtoglRects[grtoglNbRects].r_ll.p_x = r->r_ll.p_x;
grtoglRects[grtoglNbRects].r_ll.p_y = r->r_ll.p_y;
grtoglRects[grtoglNbRects].r_ur.p_x = r->r_ur.p_x;
grtoglRects[grtoglNbRects].r_ur.p_y = r->r_ur.p_y;
#ifndef OGL_SERVER_SIDE_ONLY
grtoglRects[grtoglNbRects].r_ul.p_x = r->r_ll.p_x;
grtoglRects[grtoglNbRects].r_ul.p_y = r->r_ur.p_y;
grtoglRects[grtoglNbRects].r_lr.p_x = r->r_ur.p_x;
grtoglRects[grtoglNbRects].r_lr.p_y = r->r_ll.p_y;
#endif
grtoglNbRects++;
}
/*---------------------------------------------------------
* grtoglFillPolygon:
* This routine draws a solid (convex) polygon
*
* Results: None.
*
* Side Effects:
* Drawing.
*---------------------------------------------------------
*/
void
grtoglFillPolygon(tp, np)
Point *tp;
int np;
{
int i;
glEnable(GL_POLYGON_SMOOTH);
glBegin(GL_POLYGON);
for (i = 0; i < np; i++)
glVertex2i(tp[i].p_x, tp[i].p_y);
glEnd();
glDisable(GL_POLYGON_SMOOTH);
}