magic/drc
R. Timothy Edwards 06eab7feb6 Removed three lines of code that were meant to be a test of how
much performance can be sped up if the DRC process can be
interrupted at much finer intervals.  Unfortunately, the method
cannot work without an additional method to ensure that magic is
immediately aware when a search routine has been entered
recursively and to then break out of the search and clean up
after itself.  For now, I am just commenting out the code so that
magic isn't unstable.
2026-03-26 19:44:00 -04:00
..
DRCarray.c Implemented the new feature discussed in the github discussion #492. 2026-03-08 20:12:58 -04:00
DRCbasic.c Removed three lines of code that were meant to be a test of how 2026-03-26 19:44:00 -04:00
DRCcif.c First cut of pulling the TT_SIDE bit out of the tile database 2026-01-09 12:05:03 -05:00
DRCcontin.c First cut of pulling the TT_SIDE bit out of the tile database 2026-01-09 12:05:03 -05:00
DRCextend.c First cut of pulling the TT_SIDE bit out of the tile database 2026-01-09 12:05:03 -05:00
DRCmain.c Reworked the way that magic displays measurement values (both linear 2026-01-24 16:19:12 -05:00
DRCprint.c database: DBTypeShortName() return const char * 2025-10-04 20:50:31 -04:00
DRCsubcell.c Implemented the new feature discussed in the github discussion #492. 2026-03-08 20:12:58 -04:00
DRCtech.c Yet another pass at the problem caused by implementing DRC 2026-03-24 09:37:50 -04:00
Makefile Initial commit at Tue Apr 25 08:41:48 EDT 2017 by tim on stravinsky 2017-04-25 08:41:48 -04:00
drc.h I admit I was juggling with too many balls in the air yesterday 2026-03-25 14:07:54 -04:00