magic/doc/html/wind3d/view.html

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<TITLE>Magic-7.3 Command Reference</TITLE>
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<H1> <IMG SRC=../graphics/magic_title2.gif ALT="Magic VLSI Layout Tool Version 7.3">
<IMG SRC=../graphics/magic_OGL_sm.gif ALIGN="top" ALT="*"> </H1>
<H2>view</H2>
<HR>
Specify the 3D viewpoint angle
<HR>
<H3>Shortcuts:</H3>
<BLOCKQUOTE>
Keys <B>1</B>,<B>2</B> [<B>7</B>,<B>8</B>] implement
x-axis coarse [fine] rotation. <BR>
Keys <B>3</B>,<B>4</B> [<B>9</B>,<B>0</B>] implement
y-axis coarse [fine] rotation. <BR>
Keys <B>5</B>,<B>6</B> [<B>-</B>,<B>=</B>] implement
z-axis coarse [fine] rotation.
</BLOCKQUOTE>
<H3>Usage:</H3>
<BLOCKQUOTE>
<B>view</B> [<I>x y z</I>] <BR><BR>
<BLOCKQUOTE>
where <I>x</I>, <I>y</I>, and <I>z</I> are rotations
(in degrees) about each of the indicated axes.
</BLOCKQUOTE>
</BLOCKQUOTE>
<H3>Summary:</H3>
<BLOCKQUOTE>
The <B>view</B> command sets the viewing angle of the
3D rendering window with respect to each of the primary
axes.
</BLOCKQUOTE>
<H3>Implementation Notes:</H3>
<BLOCKQUOTE>
<B>view</B> is implemented as a built-in <B>wind3d</B>
window command in <B>magic</B>. It overrides the default
window client <B>view</B> command. Note that the <B>wind3d</B>
window is only available when magic is compiled with the OpenGL
graphics option and invoked with <B>magic -d OGL</B>. <P>
Note that macros of the <B>wind3d</B> window are hard-coded,
and cannot be changed with the <B>macro</B>, <B>gmacro</B>, or
<B>imacro</B> commands. There is no "<TT>:</TT>" macro for
entering commands; to enter commands from the command-line,
use the <A HREF=../tk_path_name.html> <I>tk_path_name</I></A>
command. The default Tk path name of the <B>wind3d</B> window
is "<TT>.magic3d</TT>". <P>
Without arguments, the <B>view</B> command returns the
current viewing angle in degrees for each of the three
axes.
</BLOCKQUOTE>
<H3>See Also:</H3>
<BLOCKQUOTE>
<A HREF=scroll.html><B>scroll</B></A> <BR>
<A HREF=zoom.html><B>zoom</B></A> <BR>
</BLOCKQUOTE>
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<TD> <A HREF=../commands.html>Return to command index</A>
</TR>
</TABLE>
<P><I>Last updated:</I> October, 2004<P>
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