Most of this had to do with the incorrect use of the parent's substrate
name in extHierSubstrate(). After the correction, there still remains
an issue that is caused when a labeled isolated substrate region overlaps
an extraction tile boundary. I believe that this particular error has
existed for some time and is not new, so I am committing these changes.
The extSubtree() routine cuts a layout into squares and extracts
each separately, checking for subcell interactions. In each
square it parses all labels looking for unconnected ones. This
section of code not only parses all labels M x N times, but it
then marks interaction areas where there may be none, forcing
additional unnecessary processing. This commit makes the first
quick optimization, which is to change the return value of
DRCFindInteractions() from boolean to integer, allowing it to
return a value indicating that there are no subcells in the
area. This prevents the loop through labels from happening in
cases where there can never be interactions. More to come.
to copy up errors from non-interacting subcells. The routine was
only copying up TT_ERROR_P type errors, but for deep hierarchies,
TT_ERROR_S type errors may have to be propagated up as well.
area + halo but then failing to limit overlap checks to that clip
area, resulting in bizarre errors whenever an array is made. Not
sure why the error didn't show up more often.
one is an "off_grid" DRC type, which can be used to check geometry
that is below the manufacturing grid. Normally magic prevents the
grid from being subdivided below the manufacturing grid, but this
limit can be removed and replaced by DRC checks to check for such
errors in a GDS file of unknown origin. The second version looks
for interactions between subcells that end up with intersections
of non-manhattan geometry landing on points that are not on the
database internal grid. Such errors cannot be seen by magic's DRC
engine by definition, and so must be detected while flattening
geometry for the DRC checks.
the handling of subcell instances generally. Previously it would check
the interaction between neighboring cells in an array without regard to
any material in the parent cell which might remove those errors;
consequently, the array would have to be DRC clean by itself in order for
the parent cell to show as DRC clean. The array check has been moved
inside the DRCInteractionCheck() routine, so that it runs only where
arrayed instances do not interact with anything else. Within interaction
areas, the area is flattened and checked, so the array check is not
needed.
from child cells, which was incorrectly descending all the way down
into the hierarchy; not only can this produce the incorrect result
but it also wastes time searching cells that don't need to be
searched.
processes "interaction areas". This should eliminate weirdnesses
where errors will fail to show up in a subcell that does not
interact with paint or other subcells in the top level edit cell.
These errors cannot be reported directly in the top level cell,
but a new error message has been created to direct the user to
check the subcell for errors. Also: Modified the toolkit procedures
to force DRC to be run on newly created or modified parameterized
cell layouts. There is some oddity about the process that causes
DRC errors to be delayed unless a print statement is put before the
DRC check; I would like to investigate this further.
where the function drcFindOtherCells() was missing, which causes
interaction areas to be missed and messes up the DRC checks between
parent and child cells.
Conflicts:
VERSION
database/DBcellsrch.c
database/DBconnect.c
extract/ExtInter.c
lef/Depend
utils/Depend
Updated bplane branch with all changes to master since the bplane branch
was last modified.
DRC records contain an index into a string array instead of containing
a copy of a string. This is preliminary to changing the way the DRC
error plane is painted, so that the types painted will mark the error
type. This will (1) allow "drc why" to simply scan the DRC error
plane rather than running the DRC engine, (2) allow DRC errors to be
counted by area rather than by tile, and (3) let the DRC count be the
same whether done by "drc listall why" or "drc count".
errors from the area checked must use the same area as is used
by the interaction checker to recompute errors. In earlier code,
both these areas were much larger than necessary. In the last
code update, the area to make revised checks was reduced, but
the area cleared of errors was not, resulting in errors that
would disappear from the layout as paint changes were made, until
a full "drc check" was run again. This code commit makes the
areas the same again so that no errors are lost.
much larger area than necessary to the interaction check, and
the other which failed to scale the tech halo distance down
after scaling all the rules. Both of these led to huge areas
of a layout being unnecessarily checked when even a tiny part
of the layout was modified. Corrected behavior matches
expectations for interactive DRC response.
to have come from an unfinished (or at least unchecked) development
effort on improving the checks for DRC interaction errors (which
also affects extraction).
avoid the problem where subcells violate DRC themselves but do
not violate DRC in the context of the parent (i.e., the parent
adds metal to avoid minimum area error), DRC errors in subcells
are neither counted nor displayed, but they remain present in
the subcell database. The DRC check enumerates all subcell
errors as mandatory check areas in DRCFindInteractions(), so
that those areas are always counted with the interaction areas.
Previously, if a subcell violated a DRC rule by itself, that
error would be counted and displayed in the parent even if the
parent had paint causing the error to no longer exist.