routine was erasing and redrawing in one step, which ignored the
possibility of having to erase from one window and redraw in
another if the cursor moved focus from one window to another.
This led to crosshairs being improperly drawn and erased when
multiple windows were present, if the windows had different cells
loaded.
This correction allows a full path to be passed for the cellname
and will (correctly) break the path into cell name and path
components (previously was naming the cell with the full path).
To avoid name conflicts, the cell name gets modified if the path
cannot be resolved against an existing cell of the same name.
that are longer than the formerly-fixed array size 256. This
conflicted with the recent addition of holding path data in
properties, where the path coordinates can be significantly
longer than the fixed array size. Same change as made to magic
version 8.1.
from "gds polygon subcell". Previously both polygons and paths
were put into subcells named polygonXXXXX (substitute numbers
for XXXXX). Now polygons go into cells named polygonXXXXX and
paths go into cells named pathXXXXX. This makes it easier to
keep track of the original path. NOTE: The path centerline
should be kept as a cell property in this case, and the path
options like endcap style can also be held as properties. The
polygon boundary should be treated similarly.