coordinate system origin to the specified (current) location.
This is a much more efficient method than selecting everything in
a layout and moving it, especially for very large layouts where
selection and moving becomes prohibitive.
which had been changed a few months back to remove the individual
cell count and only list the top level cell. The behavior has been
changed a bit so that "list" returns values for the top level cell
only, but "listall" returns a complete list. "drc list count total"
gives the DRC count for the top cell, but "drc listall count total"
gives the DRC count for everything (probably not very useful).
Also: Implemented a behavior by request to automatically removed
the (UNNAMED) cell whenever a new cell is loaded and the (UNNAMED)
cell has not been modified.
distributed installations, where the immediate installation location
is different from the final installation location, but in the case
where it is not desirable to put the entire install hierarchy as a
subdirectory of DESTDIR.
rid of redundant port entries in subcircuits. There is still an outstanding
issue as to whether nodes and connections need to be recursively iterated
to the hierarchy bottom. The current fix corrected the test case. Also,
added a "-dereference" option to the "load" command to revert to the
original behavior of using only search paths from "addpath" when searching
for files to load.
frame buffers and render buffers, and use fast frame buffer bit
block transfers to do copies to and from backing store. Also found
a long-standing problem where multiple windows fail to refresh
properly in OpenGL and Cairo interfaces due to a lack of calling
GrLock() and GrUnlock() around the call to fetch backing store
after an expose event. The use of the general purpose frame
buffer allows magic to avoid calling any indirect rendering methods
and should now (finally) allow magic to run in OpenGL mode over a
VNC. Use of direct rendering methods only also means that magic
does not need to be compiled with the ad hoc switch to have Cairo
handle drawing into pixmaps for the icons (this remains to be
tested).
development had been halted since it was first created back in April.
Version 8.2 is now the official development version, with the first
development push to create a Cairo graphics interface.