tiles: constify data and API call arguments as appropriate
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d082c67b03
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@ -53,7 +53,7 @@ TiSrPoint(hintTile, plane, point)
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* with the plane instead.
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*/
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Plane * plane; /* Plane (containing hint tile pointer) */
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Point * point; /* Point for which to search */
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const Point * point; /* Point for which to search */
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{
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Tile *tp = (hintTile) ? hintTile : PlaneGetHint(plane);
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@ -57,7 +57,7 @@ TiSetBody(tp, b)
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* this area.
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*/
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global Rect TiPlaneRect = { {MINFINITY+2, MINFINITY+2}, {INFINITY-2, INFINITY-2} };
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global const Rect TiPlaneRect = { {MINFINITY+2, MINFINITY+2}, {INFINITY-2, INFINITY-2} };
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#ifdef HAVE_SYS_MMAN_H
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@ -212,7 +212,7 @@ TiFreePlane(plane)
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void
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TiToRect(tile, rect)
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Tile *tile; /* Tile whose bounding box is to be stored in *rect */
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const Tile *tile; /* Tile whose bounding box is to be stored in *rect */
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Rect *rect; /* Pointer to rect to be set to bounding box */
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{
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rect->r_xbot = LEFT(tile);
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@ -196,14 +196,14 @@ PlaneSetHint_inline(Plane *pl, Tile *ti)
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extern Plane *TiNewPlane(Tile *tile);
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extern void TiFreePlane(Plane *plane);
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extern void TiToRect(Tile *tile, Rect *rect);
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extern void TiToRect(const Tile *tile, Rect *rect);
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extern Tile *TiSplitX(Tile *tile, int x);
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extern Tile *TiSplitY(Tile *tile, int y);
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extern Tile *TiSplitX_Left(Tile *tile, int x);
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extern Tile *TiSplitY_Bottom(Tile *tile, int y);
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extern void TiJoinX(Tile *tile1, Tile *tile2, Plane *plane);
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extern void TiJoinY(Tile *tile1, Tile *tile2, Plane *plane);
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extern Tile *TiSrPoint(Tile *hint, Plane *plane, Point *point);
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extern Tile *TiSrPoint(Tile *hint, Plane *plane, const Point *point);
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#define TiBottom(tp) (BOTTOM(tp))
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#define TiLeft(tp) (LEFT(tp))
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@ -335,7 +335,7 @@ extern void TiFree(Tile *tile);
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((rp)->r_xbot = LEFT(tp), (rp)->r_ybot = BOTTOM(tp), \
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(rp)->r_xtop = RIGHT(tp), (rp)->r_ytop = TOP(tp))
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extern Rect TiPlaneRect; /* Rectangle large enough to force area
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extern const Rect TiPlaneRect; /* Rectangle large enough to force area
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* search to visit every tile in the
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* plane. This is the largest rectangle
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* that should ever be painted in a plane.
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