Fixed a negative tile width calculation in ResMakeRes.c, as
pointed out by github user "LegumeEmittingDiode". I agree with the suggested fix and have implemented it exactly as suggested in github issue #537.
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@ -147,7 +147,7 @@ ResCalcEastWest(tile, pendingList, doneList, resList)
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p1 = info->breakList;
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p1 = info->breakList;
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if (p1->br_next == NULL)
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if (p1->br_next == NULL)
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{
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{
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p1->br_this->rn_float.rn_area += height * (LEFT(tile) - RIGHT(tile));
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p1->br_this->rn_float.rn_area += height * (RIGHT(tile) - LEFT(tile));
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freeMagic((char *)p1);
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freeMagic((char *)p1);
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info->breakList = NULL;
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info->breakList = NULL;
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return(merged);
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return(merged);
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