magic/doc/html/wind3d/level.html

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<TITLE>Magic-7.3 Command Reference</TITLE>
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<H2>level</H2>
<HR>
Set the rendering level
<HR>
<H3>Shortcuts:</H3>
<BLOCKQUOTE>
Key macro <B>L</B> raises the rendering level by 1. <BR>
Key macro <B>l</B> lowers the rendering level by 1.
</BLOCKQUOTE>
<H3>Usage:</H3>
<BLOCKQUOTE>
<B>level</B> [<I>n</I>] <BR><BR>
<BLOCKQUOTE>
where <I>n</I> is a non-zero, positive integer.
</BLOCKQUOTE>
</BLOCKQUOTE>
<H3>Summary:</H3>
<BLOCKQUOTE>
The <B>level</B> command sets the rendering level to <I>n</I>,
if given, or else returns the current rendering level.
There are two rendering levels in this implementation.
Rendering level 1 (one) uses OpenGL line and polygon
antialiasing. Rendering level 0 (zero) does not use
antialiasing, so yields a coarser but faster rendering.
The wish-list for the future includes higher rendering
levels to represent rounded edges on wells and diffusion,
and a more accurate vertical profile.
</BLOCKQUOTE>
<H3>Implementation Notes:</H3>
<BLOCKQUOTE>
<B>level</B> is implemented as a built-in <B>wind3d</B>
window command in <B>magic</B>. It can only be invoked from
a window created with the <B>specialopen wind3d</B> command,
or the <B>render</B> procedure. Note that the <B>wind3d</B>
window is only available when magic is compiled with the OpenGL
graphics option and invoked with <B>magic -d OGL</B>. <P>
Note that macros of the <B>wind3d</B> window are hard-coded,
and cannot be changed with the <B>macro</B>, <B>gmacro</B>, or
<B>imacro</B> commands. There is no "<TT>:</TT>" macro for
entering commands; to enter commands from the command-line,
use the <A HREF=../tk_path_name.html> <I>tk_path_name</I></A>
command. The default Tk path name of the <B>wind3d</B> window
is "<TT>.magic3d</TT>".
</BLOCKQUOTE>
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<TD> <A HREF=../commands.html>Return to command index</A>
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<P><I>Last updated:</I> October, 2004<P>
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