82 lines
2.9 KiB
HTML
82 lines
2.9 KiB
HTML
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<HTML>
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<HEAD>
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<STYLE type="text/css">
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H1 {color: black }
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H2 {color: maroon }
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H3 {color: #007090 }
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A.head:link {color: #0060a0 }
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A.head:visited {color: #3040c0 }
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A.head:active {color: white }
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A.head:hover {color: yellow }
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A.red:link {color: red }
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A.red:visited {color: maroon }
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A.red:active {color: yellow }
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</STYLE>
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</HEAD>
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<TITLE>Magic-7.3 Command Reference</TITLE>
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<BODY BACKGROUND=../graphics/blpaper.gif>
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<H1> <IMG SRC=../graphics/magic_title2.gif ALT="Magic VLSI Layout Tool Version 7.3">
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<IMG SRC=../graphics/magic_OGL_sm.gif ALIGN="top" ALT="*"> </H1>
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<H2>render</H2>
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<HR>
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Specify properties of CIF layer rendering
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<HR>
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render name [height thick [style]]
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<H3>Usage:</H3>
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<BLOCKQUOTE>
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<B>render</B> <I>name</I> [<I>height thick</I> [<I>style</I>]] <BR><BR>
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<BLOCKQUOTE>
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where <I>name</I> is the CIF name of a CIF or GDS layer,
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<I>height</I> and <I>thick</I> are values for the height
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above substrate of the layer bottom, and the total layer
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thickness, and <I>style</I> is a known display style from
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the <TT>.dstyle</TT> file.
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</BLOCKQUOTE>
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</BLOCKQUOTE>
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<H3>Summary:</H3>
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<BLOCKQUOTE>
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The <B>render</B> command can be used to replace or complement
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the <B>render</B> lines in the <B>cifoutput</B> section of a
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<B>magic</B> technology file. These lines specify, for each
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CIF/GDS layer to be drawn, a height and thickness value, and
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a style to use when drawing the layer. <P>
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Note that normally, <B>magic</B> styles are used to draw
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internal tile types, not CIF/GDS layers. Thus, each of these
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layers must be mapped to a style before magic can draw them.
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Without specification, the style defaults to zero (actual output
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dependent on the contents of the <TT>.dstyle</TT> file), and
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height and thickness also default to zero.
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</BLOCKQUOTE>
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<H3>Implementation Notes:</H3>
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<BLOCKQUOTE>
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<B>render</B> is implemented as a built-in <B>wind3d</B>
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window command in <B>magic</B>. It can only be invoked from
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a window created with the <B>specialopen wind3d</B> command,
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or the <B>render</B> procedure. Note that the <B>wind3d</B>
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window is only available when magic is compiled with the OpenGL
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graphics option and invoked with <B>magic -d OGL</B>. <P>
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Note that macros of the <B>wind3d</B> window are hard-coded,
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and cannot be changed with the <B>macro</B>, <B>gmacro</B>, or
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<B>imacro</B> commands. There is no "<TT>:</TT>" macro for
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entering commands; to enter commands from the command-line,
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use the <A HREF=../tk_path_name.html> <I>tk_path_name</I></A>
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command. The default Tk path name of the <B>wind3d</B> window
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is "<TT>.magic3d</TT>".
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</BLOCKQUOTE>
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<P><IMG SRC=../graphics/line1.gif><P>
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<TABLE BORDER=0>
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<TR>
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<TD> <A HREF=../commands.html>Return to command index</A>
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</TR>
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</TABLE>
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<P><I>Last updated:</I> October, 2004<P>
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</BODY>
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</HTML>
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