mirror of https://github.com/KLayout/klayout.git
267 lines
5.0 KiB
C++
267 lines
5.0 KiB
C++
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/*
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KLayout Layout Viewer
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Copyright (C) 2006-2020 Matthias Koefferlein
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef HDR_layD25MemChunks
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#define HDR_layD25MemChunks
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#include <QDialog>
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#include <QOpenGLFunctions>
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#include "tlObject.h"
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#include <string.h> // for memcpy
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namespace lay
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{
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template <class Obj>
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struct gl_type2enum
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{
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GLenum operator() () const;
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};
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template <>
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struct gl_type2enum<float>
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{
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GLenum operator() () const { return GL_FLOAT; }
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};
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/**
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* @brief Provides a semi-contiguous array of objects
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*
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* The objects are kept in chunks of ChunkLen items.
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* The blocks can be accessed individually. The array can be
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* cleared and new items can be added. No insert or delete.
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*
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* This object is intended to be used for keeping vertex,
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* color or point data for OpenGL.
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*/
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template <class Obj, size_t ChunkLen = 1024>
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class mem_chunks
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: public QDialog
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{
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public:
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struct chunk {
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public:
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chunk ()
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: m_len (0), m_next (0)
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{
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// .. nothing yet ..
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}
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chunk (const chunk &other)
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: m_len (0), m_next (0)
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{
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operator= (other);
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}
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chunk &operator= (const chunk &other)
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{
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if (this != &other) {
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memcpy (&m_objects, &other.m_objects, sizeof (m_objects));
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m_len = other.m_len;
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}
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return *this;
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}
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const Obj *front () const { return m_objects; }
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size_t size () const { return m_len; }
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const chunk *next () const { return m_next; }
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private:
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friend class mem_chunks;
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Obj m_objects [ChunkLen];
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size_t m_len;
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chunk *m_next;
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};
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class iterator
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{
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public:
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iterator (chunk *ch = 0)
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: mp_chunk (ch)
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{
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// .. nothing yet ..
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}
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bool operator== (iterator other) const
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{
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return mp_chunk == other.mp_chunk;
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}
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bool operator!= (iterator other) const
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{
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return mp_chunk != other.mp_chunk;
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}
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const chunk &operator* () const
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{
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return *mp_chunk;
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}
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const chunk *operator-> () const
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{
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return mp_chunk;
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}
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void operator++ ()
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{
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mp_chunk = mp_chunk->next ();
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}
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private:
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const chunk *mp_chunk;
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};
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/**
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* @brief Default constructor
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* Creates an empty array
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*/
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mem_chunks ()
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: mp_chunks (0), mp_last_chunk (0)
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{
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// .. nothing yet ..
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}
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/**
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* @brief Destructor
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*/
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~mem_chunks ()
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{
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clear ();
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}
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/**
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* @brief Copy constructor
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*/
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mem_chunks (const mem_chunks &other)
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: mp_chunks (0), mp_last_chunk (0)
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{
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operator= (other);
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}
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/**
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* @brief Assignment
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*/
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mem_chunks &operator= (const mem_chunks &other)
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{
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if (this != &other) {
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clear ();
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const chunk *ch = other.mp_chunks;
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while (ch) {
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if (! mp_chunks) {
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mp_last_chunk = mp_chunks = new chunk (*ch);
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} else {
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mp_last_chunk->m_next = new chunk (*ch);
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mp_last_chunk = mp_last_chunk->m_next;
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}
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ch = ch->next ();
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}
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}
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return *this;
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}
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/**
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* @brief Clears the array
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*/
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void clear ()
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{
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chunk *ch = mp_chunks;
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mp_chunks = 0;
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mp_last_chunk = 0;
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while (ch) {
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chunk *del = ch;
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ch = ch->m_next;
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delete del;
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}
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}
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/**
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* @brief Adds an element to the array
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*/
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void add (const Obj &element)
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{
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if (! mp_last_chunk) {
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mp_chunks = mp_last_chunk = new chunk ();
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}
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if (mp_last_chunk->m_len >= ChunkLen) {
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mp_last_chunk->m_next = new chunk ();
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mp_last_chunk = mp_last_chunk->m_next;
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}
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mp_last_chunk->m_objects [mp_last_chunk->m_len++] = element;
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}
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/**
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* @brief Adds two elements
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*/
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void add (const Obj &e1, const Obj &e2)
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{
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add (e1);
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add (e2);
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}
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/**
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* @brief Adds three elements
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*/
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void add (const Obj &e1, const Obj &e2, const Obj &e3)
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{
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add (e1);
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add (e2);
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add (e3);
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}
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/**
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* @brief begin iterator
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*/
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iterator begin () const { return iterator (mp_chunks); }
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/**
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* @brief end iterator
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*/
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iterator end () const { return iterator (); }
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/**
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* @brief Draw to the given context
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*/
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void draw_to (QOpenGLFunctions *ctx, GLuint location, GLenum mode) const
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{
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for (iterator c = begin (); c != end (); ++c) {
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ctx->glVertexAttribPointer (location, 3, gl_type2enum<Obj> () (), GL_FALSE, 0, c->front ());
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ctx->glDrawArrays (mode, 0, c->size () / 3);
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}
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}
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private:
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chunk *mp_chunks;
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chunk *mp_last_chunk;
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};
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}
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#endif
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