klayout/src/plugins/tools/view_25d/lay_plugin/layD25ViewWidget.h

208 lines
5.3 KiB
C++

/*
KLayout Layout Viewer
Copyright (C) 2006-2022 Matthias Koefferlein
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef HDR_layD25ViewWidget
#define HDR_layD25ViewWidget
#include "dbPolygon.h"
#include "layD25MemChunks.h"
#include "layD25Camera.h"
#include "layViewOp.h"
#include <QOpenGLWidget>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
#include <QOpenGLShaderProgram>
#include <QOpenGLFunctions>
#include <QMatrix4x4>
#include <QPoint>
#include <QVector3D>
#include <memory>
namespace db
{
class Region;
struct LayerProperties;
}
namespace tl
{
class AbsoluteProgress;
}
namespace lay
{
class LayoutView;
class LayerPropertiesNode;
class D25ViewWidget;
class D25InteractionMode
{
public:
D25InteractionMode (D25ViewWidget *widget);
virtual ~D25InteractionMode ();
D25ViewWidget *view () { return mp_view; }
virtual void mouse_move (QMouseEvent *event) = 0;
private:
D25ViewWidget *mp_view;
};
class D25ViewWidget
: public QOpenGLWidget,
private QOpenGLFunctions,
public D25Camera
{
Q_OBJECT
public:
typedef lay::mem_chunks<GLfloat, 1024 * 18> triangle_chunks_type;
typedef lay::mem_chunks<GLfloat, 1024 * 6> line_chunks_type;
struct LayerInfo
{
triangle_chunks_type *vertex_chunk;
line_chunks_type *line_chunk;
GLfloat fill_color [4];
GLfloat frame_color [4];
bool visible;
std::string name;
bool has_name;
};
D25ViewWidget (QWidget *parent);
~D25ViewWidget ();
void keyPressEvent (QKeyEvent *event);
void keyReleaseEvent (QKeyEvent *event);
void wheelEvent (QWheelEvent *event);
void mousePressEvent (QMouseEvent *event);
void mouseReleaseEvent (QMouseEvent *event);
void mouseMoveEvent (QMouseEvent *event);
void attach_view(lay::LayoutView *view);
// @@@ void refresh_view ();
QVector3D hit_point_with_scene(const QVector3D &line_dir);
void refresh ();
void reset ();
QVector3D displacement () const { return m_displacement; }
void set_displacement (const QVector3D &d)
{
m_displacement = d;
refresh ();
}
QVector3D scale_factors () const
{
return QVector3D (scale_factor (), scale_factor () * vscale_factor (), scale_factor ());
}
double scale_factor () const { return m_scale_factor; }
void set_scale_factor (double f)
{
m_scale_factor = f;
refresh ();
}
double vscale_factor () const { return m_vscale_factor; }
void set_vscale_factor (double f)
{
m_vscale_factor = f;
refresh ();
}
const std::string &error () const
{
return m_error;
}
bool has_error () const
{
return m_has_error;
}
void clear ();
void open_display (const color_t *frame_color, const color_t *fill_color, const db::LayerProperties *like, const std::string *name);
void close_display ();
void entry (const db::Region &data, double dbu, double zstart, double zstop);
void finish ();
signals:
void scale_factor_changed (double f);
void vscale_factor_changed (double f);
void init_failed ();
protected:
virtual void camera_changed ();
virtual double aspect_ratio () const;
virtual void showEvent (QShowEvent *);
public slots:
void fit ();
private:
std::unique_ptr<D25InteractionMode> mp_mode;
QOpenGLShaderProgram *m_shapes_program, *m_lines_program, *m_gridplane_program;
std::string m_error;
bool m_has_error;
double m_scale_factor;
double m_vscale_factor;
QVector3D m_displacement;
lay::LayoutView *mp_view;
db::DBox m_bbox;
double m_zmin, m_zmax;
bool m_zset;
bool m_display_open;
std::list<triangle_chunks_type> m_vertex_chunks;
std::list<line_chunks_type> m_line_chunks;
std::vector<LayerInfo> m_layers;
std::multimap<std::pair<size_t, size_t>, size_t> m_layer_to_info; // @@@
void initializeGL ();
void paintGL ();
void resizeGL (int w, int h);
void do_initialize_gl ();
// @@@ bool prepare_view();
// @@@ void render_layout (tl::AbsoluteProgress &progress, D25ViewWidget::triangle_chunks_type &vertex_chunks, D25ViewWidget::line_chunks_type &line_chunks, const db::Layout &layout, const db::Cell &cell, const db::Box &clip_box, unsigned int layer, double zstart, double zstop);
void render_region (tl::AbsoluteProgress &progress, D25ViewWidget::triangle_chunks_type &vertex_chunks, D25ViewWidget::line_chunks_type &line_chunks, const db::Region &region, double dbu, const db::Box &clip_box, double zstart, double zstop);
void render_polygon (D25ViewWidget::triangle_chunks_type &vertex_chunks, D25ViewWidget::line_chunks_type &line_chunks, const db::Polygon &poly, double dbu, double zstart, double zstop);
void render_wall (D25ViewWidget::triangle_chunks_type &vertex_chunks, D25ViewWidget::line_chunks_type &line_chunks, const db::Edge &poly, double dbu, double zstart, double zstop);
void reset_viewport ();
};
}
#endif