klayout/src/lay/lay/laySession.h

183 lines
5.6 KiB
C++

/*
KLayout Layout Viewer
Copyright (C) 2006-2018 Matthias Koefferlein
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef HDR_laySession
#define HDR_laySession
#include "layDisplayState.h"
#include "layBookmarkList.h"
#include "layAnnotationShapes.h"
#include "layLayerProperties.h"
#include <string>
#include <vector>
namespace lay
{
class MainWindow;
struct SessionLayoutDescriptor
{
SessionLayoutDescriptor ()
: save_options_valid (false)
{ }
std::string name;
std::string file_path;
db::LoadLayoutOptions load_options;
db::SaveLayoutOptions save_options;
bool save_options_valid;
};
struct SessionAnnotationDescriptor
{
std::string class_name;
std::string value_string;
};
struct SessionHiddenCellNames
{
std::vector<std::string> hidden_cell_names;
std::vector<std::string>::const_iterator begin () const { return hidden_cell_names.begin (); }
std::vector<std::string>::const_iterator end () const { return hidden_cell_names.end (); }
void push_back (const std::string &name) { hidden_cell_names.push_back (name); }
std::string &back () { return hidden_cell_names.back (); }
void reserve (size_t n) { hidden_cell_names.reserve (n); }
};
struct SessionCellViewDescriptor
{
std::string layout_name;
std::string tech_name;
SessionHiddenCellNames hidden_cell_names;
};
struct SessionCellViewDescriptors
{
std::vector<SessionCellViewDescriptor> cellviews;
std::vector<SessionCellViewDescriptor>::const_iterator begin () const { return cellviews.begin (); }
std::vector<SessionCellViewDescriptor>::const_iterator end () const { return cellviews.end (); }
void push_back (const SessionCellViewDescriptor &desc) { cellviews.push_back (desc); }
SessionCellViewDescriptor &back () { return cellviews.back (); }
void reserve (size_t n) { cellviews.reserve (n); }
};
struct SessionAnnotationShapes
{
std::vector<SessionAnnotationDescriptor> annotation_shapes;
std::vector<SessionAnnotationDescriptor>::const_iterator begin_annotation_shapes () const { return annotation_shapes.begin (); }
std::vector<SessionAnnotationDescriptor>::const_iterator end_annotation_shapes () const { return annotation_shapes.end (); }
void add_annotation_shape (const SessionAnnotationDescriptor &shape) { annotation_shapes.push_back (shape); }
SessionAnnotationDescriptor &back () { return annotation_shapes.back (); }
};
struct SessionViewDescriptor
{
SessionViewDescriptor () : current_layer_list (0), active_cellview (-1) { }
// backward compatibility helper
void set_layer_properties(const lay::LayerPropertiesList &list)
{
layer_properties_lists.clear ();
layer_properties_lists.push_back (list);
}
std::string title;
lay::DisplayState display_state;
lay::BookmarkList bookmarks;
std::vector<lay::LayerPropertiesList> layer_properties_lists;
unsigned int current_layer_list;
std::vector<std::string> rdb_filenames;
SessionCellViewDescriptors cellviews;
SessionAnnotationShapes annotation_shapes;
int active_cellview;
};
/**
* @brief This class implements the persistency of the session
*/
class Session
{
public:
/**
* @brief Represents a session
*/
Session ();
/**
* @brief Copy the current application status to the session
*/
void fetch (const lay::MainWindow &mw);
/**
* @brief Restore the session inside the application
*/
void restore (lay::MainWindow &mw);
/**
* @brief Load the session from a file
*/
void load (const std::string &filename);
/**
* @brief Save the session to a file
*/
void save (const std::string &filename);
// persistency API
std::vector<SessionLayoutDescriptor>::const_iterator begin_layouts () const { return m_layouts.begin (); }
std::vector<SessionLayoutDescriptor>::const_iterator end_layouts () const { return m_layouts.end (); }
void add_layout (const SessionLayoutDescriptor &l) { m_layouts.push_back (l); }
std::vector<SessionViewDescriptor>::const_iterator begin_views () const { return m_views.begin (); }
std::vector<SessionViewDescriptor>::const_iterator end_views () const { return m_views.end (); }
void add_view (const SessionViewDescriptor &l) { m_views.push_back (l); }
const std::string &window_state () const { return m_window_state; }
void set_window_state (const std::string &s) { m_window_state = s; }
const std::string &window_geometry () const { return m_window_geometry; }
void set_window_geometry (const std::string &s) { m_window_geometry = s; }
int width () const { return m_width; }
void set_width (int n) { m_width = n; }
int height () const { return m_height; }
void set_height (int n) { m_height = n; }
int current_view () const { return m_current_view; }
void set_current_view (int n) { m_current_view = n; }
private:
std::vector<SessionLayoutDescriptor> m_layouts;
std::vector<SessionViewDescriptor> m_views;
int m_width, m_height;
int m_current_view;
std::string m_window_state;
std::string m_window_geometry;
std::string m_base_dir;
};
}
#endif