mirror of https://github.com/KLayout/klayout.git
252 lines
8.5 KiB
C++
252 lines
8.5 KiB
C++
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/*
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KLayout Layout Viewer
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Copyright (C) 2006-2023 Matthias Koefferlein
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef HDR_dbLocalOperation
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#define HDR_dbLocalOperation
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#include "dbCommon.h"
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#include "dbLayout.h"
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#include "dbEdgeBoolean.h"
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#include "dbEdgeProcessor.h"
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#include "dbPropertyConstraint.h"
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include <memory>
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namespace db
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{
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template <class TS, class TI> class shape_interactions;
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/**
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* @brief Indicates the desired behaviour for subject shapes for which there is no intruder
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*/
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enum OnEmptyIntruderHint {
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/**
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* @brief Don't imply a specific behaviour
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*/
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Ignore = 0,
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/**
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* @brief Copy the subject shape
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*/
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Copy,
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/**
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* @brief Copy the subject shape to the second result
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*/
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CopyToSecond,
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/**
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* @brief Drop the subject shape
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*/
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Drop
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};
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/**
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* @brief A base class for "local operations"
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* A local operation is any operation whose result can be computed by
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* combining the results derived from individual shape pairs.
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* The shape pairs can originate from different or the same layer.
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* If the layers are different, one layer is the subject layer, the
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* other layer is the "intruder" layer. Subject shapes are always
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* considered, intruder shapes only if they interact with subject shapes.
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* This class implements the actual operation. It receives a
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* cluster of subject shapes vs. corresponding intruder shapes.
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*/
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template <class TS, class TI, class TR>
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class DB_PUBLIC local_operation
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{
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public:
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/**
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* @brief Constructor
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*/
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local_operation () { }
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/**
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* @brief Destructor
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*/
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virtual ~local_operation () { }
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/**
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* @brief Computes the results from a given set of interacting shapes
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*
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* If the operation requests single subject mode, the interactions will be split into single subject/intruder clusters
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*/
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void compute_local (db::Layout *layout, const shape_interactions<TS, TI> &interactions, std::vector<std::unordered_set<TR> > &results, size_t max_vertex_count, double area_ratio, bool report_progress = false, const std::string &progress_desc = std::string ()) const;
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/**
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* @brief Indicates the desired behaviour when a shape does not have an intruder
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*/
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virtual OnEmptyIntruderHint on_empty_intruder_hint () const { return Ignore; }
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/**
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* @brief If this method returns true, this operation requests single subjects for meal
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*/
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virtual bool requests_single_subjects () const { return false; }
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/**
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* @brief Gets a description text for this operation
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*/
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virtual std::string description () const = 0;
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/**
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* @brief Gets the interaction distance
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* A distance of means the shapes must overlap in order to interact.
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*/
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virtual db::Coord dist () const { return 0; }
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protected:
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/**
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* @brief Computes the results from a given set of interacting shapes
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* @param layout The layout to which the shapes belong
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* @param interactions The interaction set
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* @param result The container to which the results are written
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*/
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virtual void do_compute_local (db::Layout *layout, const shape_interactions<TS, TI> &interactions, std::vector<std::unordered_set<TR> > &result, size_t max_vertex_count, double area_ratio) const = 0;
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};
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/**
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* @brief Implements a boolean AND or NOT operation
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*/
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class DB_PUBLIC BoolAndOrNotLocalOperation
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: public local_operation<db::PolygonRef, db::PolygonRef, db::PolygonRef>
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{
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public:
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BoolAndOrNotLocalOperation (bool is_and);
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virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::PolygonRef, db::PolygonRef> &interactions, std::vector<std::unordered_set<db::PolygonRef> > &result, size_t max_vertex_count, double area_ratio) const;
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virtual OnEmptyIntruderHint on_empty_intruder_hint () const;
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virtual std::string description () const;
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private:
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bool m_is_and;
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};
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/**
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* @brief Implements a boolean AND or NOT operation
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*/
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class DB_PUBLIC BoolAndOrNotLocalOperationWithProperties
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: public local_operation<db::PolygonRefWithProperties, db::PolygonRefWithProperties, db::PolygonRefWithProperties>
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{
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public:
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BoolAndOrNotLocalOperationWithProperties (bool is_and, const db::Layout *subject_layout, const db::Layout *intruder_layout, db::PropertyConstraint property_constraint);
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virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::PolygonRefWithProperties, db::PolygonRefWithProperties> &interactions, std::vector<std::unordered_set<db::PolygonRefWithProperties> > &result, size_t max_vertex_count, double area_ratio) const;
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virtual OnEmptyIntruderHint on_empty_intruder_hint () const;
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virtual std::string description () const;
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private:
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bool m_is_and;
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db::PropertyConstraint m_property_constraint;
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const db::Layout *mp_subject_layout, *mp_intruder_layout;
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};
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/**
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* @brief Implements a boolean AND plus NOT operation
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*
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* This processor delivers two outputs: the first one having the AND result, the second
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* one having the NOT result.
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*/
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class DB_PUBLIC TwoBoolAndNotLocalOperation
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: public local_operation<db::PolygonRef, db::PolygonRef, db::PolygonRef>
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{
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public:
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TwoBoolAndNotLocalOperation ();
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virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::PolygonRef, db::PolygonRef> &interactions, std::vector<std::unordered_set<db::PolygonRef> > &result, size_t max_vertex_count, double area_ratio) const;
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virtual std::string description () const;
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};
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/**
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* @brief Implements a merge operation with an overlap count
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* With a given wrap_count, the result will only contains shapes where
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* the original shapes overlap at least "wrap_count" times.
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*/
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class DB_PUBLIC SelfOverlapMergeLocalOperation
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: public local_operation<db::PolygonRef, db::PolygonRef, db::PolygonRef>
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{
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public:
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SelfOverlapMergeLocalOperation (unsigned int wrap_count);
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virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::PolygonRef, db::PolygonRef> &interactions, std::vector<std::unordered_set<db::PolygonRef> > &result, size_t max_vertex_count, double area_ratio) const;
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virtual OnEmptyIntruderHint on_empty_intruder_hint () const;
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virtual std::string description () const;
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private:
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unsigned int m_wrap_count;
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};
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/**
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* @brief Implements a boolean AND or NOT operation between edges
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*/
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class DB_PUBLIC EdgeBoolAndOrNotLocalOperation
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: public local_operation<db::Edge, db::Edge, db::Edge>
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{
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public:
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EdgeBoolAndOrNotLocalOperation (db::EdgeBoolOp op);
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virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::Edge, db::Edge> &interactions, std::vector<std::unordered_set<db::Edge> > &result, size_t max_vertex_count, double area_ratio) const;
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virtual OnEmptyIntruderHint on_empty_intruder_hint () const;
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virtual std::string description () const;
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// edge interaction distance is 1 to force overlap between edges and edge/boxes
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virtual db::Coord dist () const { return 1; }
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private:
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db::EdgeBoolOp m_op;
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};
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/**
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* @brief Implements a boolean AND or NOT operation between edges and polygons (polygons as intruders)
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*
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* "AND" is implemented by "outside == false", "NOT" by "outside == true" with "include_borders == true".
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* With "include_borders == false" the operations are "INSIDE" and "OUTSIDE".
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*/
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class DB_PUBLIC EdgeToPolygonLocalOperation
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: public local_operation<db::Edge, db::PolygonRef, db::Edge>
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{
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public:
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EdgeToPolygonLocalOperation (EdgePolygonOp::mode_t op, bool include_borders);
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virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::Edge, db::PolygonRef> &interactions, std::vector<std::unordered_set<db::Edge> > &result, size_t max_vertex_count, double area_ratio) const;
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virtual OnEmptyIntruderHint on_empty_intruder_hint () const;
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virtual std::string description () const;
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// edge interaction distance is 1 to force overlap between edges and edge/boxes
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virtual db::Coord dist () const { return m_include_borders ? 1 : 0; }
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private:
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db::EdgePolygonOp::mode_t m_op;
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bool m_include_borders;
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};
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}
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#endif
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