klayout/src/db/db/dbLocalOperation.h

252 lines
8.5 KiB
C++

/*
KLayout Layout Viewer
Copyright (C) 2006-2023 Matthias Koefferlein
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef HDR_dbLocalOperation
#define HDR_dbLocalOperation
#include "dbCommon.h"
#include "dbLayout.h"
#include "dbEdgeBoolean.h"
#include "dbEdgeProcessor.h"
#include "dbPropertyConstraint.h"
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <memory>
namespace db
{
template <class TS, class TI> class shape_interactions;
/**
* @brief Indicates the desired behaviour for subject shapes for which there is no intruder
*/
enum OnEmptyIntruderHint {
/**
* @brief Don't imply a specific behaviour
*/
Ignore = 0,
/**
* @brief Copy the subject shape
*/
Copy,
/**
* @brief Copy the subject shape to the second result
*/
CopyToSecond,
/**
* @brief Drop the subject shape
*/
Drop
};
/**
* @brief A base class for "local operations"
* A local operation is any operation whose result can be computed by
* combining the results derived from individual shape pairs.
* The shape pairs can originate from different or the same layer.
* If the layers are different, one layer is the subject layer, the
* other layer is the "intruder" layer. Subject shapes are always
* considered, intruder shapes only if they interact with subject shapes.
* This class implements the actual operation. It receives a
* cluster of subject shapes vs. corresponding intruder shapes.
*/
template <class TS, class TI, class TR>
class DB_PUBLIC local_operation
{
public:
/**
* @brief Constructor
*/
local_operation () { }
/**
* @brief Destructor
*/
virtual ~local_operation () { }
/**
* @brief Computes the results from a given set of interacting shapes
*
* If the operation requests single subject mode, the interactions will be split into single subject/intruder clusters
*/
void compute_local (db::Layout *layout, const shape_interactions<TS, TI> &interactions, std::vector<std::unordered_set<TR> > &results, size_t max_vertex_count, double area_ratio, bool report_progress = false, const std::string &progress_desc = std::string ()) const;
/**
* @brief Indicates the desired behaviour when a shape does not have an intruder
*/
virtual OnEmptyIntruderHint on_empty_intruder_hint () const { return Ignore; }
/**
* @brief If this method returns true, this operation requests single subjects for meal
*/
virtual bool requests_single_subjects () const { return false; }
/**
* @brief Gets a description text for this operation
*/
virtual std::string description () const = 0;
/**
* @brief Gets the interaction distance
* A distance of means the shapes must overlap in order to interact.
*/
virtual db::Coord dist () const { return 0; }
protected:
/**
* @brief Computes the results from a given set of interacting shapes
* @param layout The layout to which the shapes belong
* @param interactions The interaction set
* @param result The container to which the results are written
*/
virtual void do_compute_local (db::Layout *layout, const shape_interactions<TS, TI> &interactions, std::vector<std::unordered_set<TR> > &result, size_t max_vertex_count, double area_ratio) const = 0;
};
/**
* @brief Implements a boolean AND or NOT operation
*/
class DB_PUBLIC BoolAndOrNotLocalOperation
: public local_operation<db::PolygonRef, db::PolygonRef, db::PolygonRef>
{
public:
BoolAndOrNotLocalOperation (bool is_and);
virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::PolygonRef, db::PolygonRef> &interactions, std::vector<std::unordered_set<db::PolygonRef> > &result, size_t max_vertex_count, double area_ratio) const;
virtual OnEmptyIntruderHint on_empty_intruder_hint () const;
virtual std::string description () const;
private:
bool m_is_and;
};
/**
* @brief Implements a boolean AND or NOT operation
*/
class DB_PUBLIC BoolAndOrNotLocalOperationWithProperties
: public local_operation<db::PolygonRefWithProperties, db::PolygonRefWithProperties, db::PolygonRefWithProperties>
{
public:
BoolAndOrNotLocalOperationWithProperties (bool is_and, const db::Layout *subject_layout, const db::Layout *intruder_layout, db::PropertyConstraint property_constraint);
virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::PolygonRefWithProperties, db::PolygonRefWithProperties> &interactions, std::vector<std::unordered_set<db::PolygonRefWithProperties> > &result, size_t max_vertex_count, double area_ratio) const;
virtual OnEmptyIntruderHint on_empty_intruder_hint () const;
virtual std::string description () const;
private:
bool m_is_and;
db::PropertyConstraint m_property_constraint;
const db::Layout *mp_subject_layout, *mp_intruder_layout;
};
/**
* @brief Implements a boolean AND plus NOT operation
*
* This processor delivers two outputs: the first one having the AND result, the second
* one having the NOT result.
*/
class DB_PUBLIC TwoBoolAndNotLocalOperation
: public local_operation<db::PolygonRef, db::PolygonRef, db::PolygonRef>
{
public:
TwoBoolAndNotLocalOperation ();
virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::PolygonRef, db::PolygonRef> &interactions, std::vector<std::unordered_set<db::PolygonRef> > &result, size_t max_vertex_count, double area_ratio) const;
virtual std::string description () const;
};
/**
* @brief Implements a merge operation with an overlap count
* With a given wrap_count, the result will only contains shapes where
* the original shapes overlap at least "wrap_count" times.
*/
class DB_PUBLIC SelfOverlapMergeLocalOperation
: public local_operation<db::PolygonRef, db::PolygonRef, db::PolygonRef>
{
public:
SelfOverlapMergeLocalOperation (unsigned int wrap_count);
virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::PolygonRef, db::PolygonRef> &interactions, std::vector<std::unordered_set<db::PolygonRef> > &result, size_t max_vertex_count, double area_ratio) const;
virtual OnEmptyIntruderHint on_empty_intruder_hint () const;
virtual std::string description () const;
private:
unsigned int m_wrap_count;
};
/**
* @brief Implements a boolean AND or NOT operation between edges
*/
class DB_PUBLIC EdgeBoolAndOrNotLocalOperation
: public local_operation<db::Edge, db::Edge, db::Edge>
{
public:
EdgeBoolAndOrNotLocalOperation (db::EdgeBoolOp op);
virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::Edge, db::Edge> &interactions, std::vector<std::unordered_set<db::Edge> > &result, size_t max_vertex_count, double area_ratio) const;
virtual OnEmptyIntruderHint on_empty_intruder_hint () const;
virtual std::string description () const;
// edge interaction distance is 1 to force overlap between edges and edge/boxes
virtual db::Coord dist () const { return 1; }
private:
db::EdgeBoolOp m_op;
};
/**
* @brief Implements a boolean AND or NOT operation between edges and polygons (polygons as intruders)
*
* "AND" is implemented by "outside == false", "NOT" by "outside == true" with "include_borders == true".
* With "include_borders == false" the operations are "INSIDE" and "OUTSIDE".
*/
class DB_PUBLIC EdgeToPolygonLocalOperation
: public local_operation<db::Edge, db::PolygonRef, db::Edge>
{
public:
EdgeToPolygonLocalOperation (EdgePolygonOp::mode_t op, bool include_borders);
virtual void do_compute_local (db::Layout *layout, const shape_interactions<db::Edge, db::PolygonRef> &interactions, std::vector<std::unordered_set<db::Edge> > &result, size_t max_vertex_count, double area_ratio) const;
virtual OnEmptyIntruderHint on_empty_intruder_hint () const;
virtual std::string description () const;
// edge interaction distance is 1 to force overlap between edges and edge/boxes
virtual db::Coord dist () const { return m_include_borders ? 1 : 0; }
private:
db::EdgePolygonOp::mode_t m_op;
bool m_include_borders;
};
}
#endif