klayout/src/db/unit_tests/dbTriangleTests.cc

311 lines
9.1 KiB
C++

/*
KLayout Layout Viewer
Copyright (C) 2006-2023 Matthias Koefferlein
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "dbTriangle.h"
#include "tlUnitTest.h"
#include <list>
// Tests for Triangle class
TEST(Triangle_basic)
{
db::Vertex v1;
db::Vertex v2 (1, 2);
db::Vertex v3 (2, 1);
db::TriangleEdge s1 (&v1, &v2);
db::TriangleEdge s2 (&v2, &v3);
db::TriangleEdge s3 (&v3, &v1);
db::Triangle tri (&s1, &s2, &s3);
EXPECT_EQ (tri.to_string (), "((0, 0), (1, 2), (2, 1))");
// ordering
db::TriangleEdge s11 (&v1, &v2);
db::TriangleEdge s12 (&v3, &v2);
db::TriangleEdge s13 (&v1, &v3);
db::Triangle tri2 (&s11, &s12, &s13);
EXPECT_EQ (tri2.to_string (), "((0, 0), (1, 2), (2, 1))");
}
TEST(Triangle_find_segment_with)
{
db::Vertex v1;
db::Vertex v2 (1, 2);
db::Vertex v3 (2, 1);
db::TriangleEdge s1 (&v1, &v2);
db::TriangleEdge s2 (&v2, &v3);
db::TriangleEdge s3 (&v3, &v1);
db::Triangle tri (&s1, &s2, &s3);
EXPECT_EQ (tri.find_edge_with (&v1, &v2)->to_string (), "((0, 0), (1, 2))");
EXPECT_EQ (tri.find_edge_with (&v2, &v1)->to_string (), "((0, 0), (1, 2))");
}
TEST(Triangle_ext_vertex)
{
db::Vertex v1;
db::Vertex v2 (1, 2);
db::Vertex v3 (2, 1);
db::TriangleEdge s1 (&v1, &v2);
db::TriangleEdge s2 (&v2, &v3);
db::TriangleEdge s3 (&v3, &v1);
db::Triangle tri (&s1, &s2, &s3);
EXPECT_EQ (tri.opposite (&s1)->to_string (), "(2, 1)");
EXPECT_EQ (tri.opposite (&s3)->to_string (), "(1, 2)");
}
TEST(Triangle_opposite_vertex)
{
db::Vertex v1;
db::Vertex v2 (1, 2);
db::Vertex v3 (2, 1);
db::TriangleEdge s1 (&v1, &v2);
db::TriangleEdge s2 (&v2, &v3);
db::TriangleEdge s3 (&v3, &v1);
db::Triangle tri (&s1, &s2, &s3);
EXPECT_EQ (tri.opposite (&s1)->to_string (), "(2, 1)");
EXPECT_EQ (tri.opposite (&s3)->to_string (), "(1, 2)");
}
TEST(Triangle_opposite_edge)
{
db::Vertex v1;
db::Vertex v2 (1, 2);
db::Vertex v3 (2, 1);
db::TriangleEdge s1 (&v1, &v2);
db::TriangleEdge s2 (&v2, &v3);
db::TriangleEdge s3 (&v3, &v1);
db::Triangle tri (&s1, &s2, &s3);
EXPECT_EQ (tri.opposite (&v1)->to_string (), "((1, 2), (2, 1))");
EXPECT_EQ (tri.opposite (&v3)->to_string (), "((0, 0), (1, 2))");
}
TEST(Triangle_contains)
{
db::Vertex v1;
db::Vertex v2 (1, 2);
db::Vertex v3 (2, 1);
db::TriangleEdge s1 (&v1, &v2);
db::TriangleEdge s2 (&v2, &v3);
db::TriangleEdge s3 (&v3, &v1);
db::Triangle tri (&s1, &s2, &s3);
EXPECT_EQ (tri.contains (db::DPoint (0, 0)), 0);
EXPECT_EQ (tri.contains (db::DPoint (-1, -2)), -1);
EXPECT_EQ (tri.contains (db::DPoint (0.5, 1)), 0);
EXPECT_EQ (tri.contains (db::DPoint (0.5, 2)), -1);
EXPECT_EQ (tri.contains (db::DPoint (2.5, 1)), -1);
EXPECT_EQ (tri.contains (db::DPoint (1, -1)), -1);
EXPECT_EQ (tri.contains (db::DPoint (1, 1)), 1);
s1.reverse ();
s2.reverse ();
s3.reverse ();
db::Triangle tri2 (&s3, &s2, &s1);
EXPECT_EQ (tri2.contains(db::DPoint(0, 0)), 0);
EXPECT_EQ (tri2.contains(db::DPoint(0.5, 1)), 0);
EXPECT_EQ (tri2.contains(db::DPoint(0.5, 2)), -1);
EXPECT_EQ (tri2.contains(db::DPoint(2.5, 1)), -1);
EXPECT_EQ (tri2.contains(db::DPoint(1, -1)), -1);
EXPECT_EQ (tri2.contains(db::DPoint(1, 1)), 1);
}
TEST(Triangle_circumcircle)
{
db::Vertex v1;
db::Vertex v2 (1, 2);
db::Vertex v3 (2, 1);
db::TriangleEdge s1 (&v1, &v2);
db::TriangleEdge s2 (&v2, &v3);
db::TriangleEdge s3 (&v3, &v1);
db::Triangle tri (&s1, &s2, &s3);
auto cc = tri.circumcircle ();
auto center = cc.first;
auto radius = cc.second;
EXPECT_EQ (tl::to_string (center), "0.833333333333,0.833333333333");
EXPECT_EQ (tl::to_string (radius), "1.17851130198");
EXPECT_EQ (db::Vertex::in_circle (center, center, radius), 1);
EXPECT_EQ (db::Vertex::in_circle (db::DPoint (-1, -1), center, radius), -1);
EXPECT_EQ (v1.in_circle (center, radius), 0);
EXPECT_EQ (v2.in_circle (center, radius), 0);
EXPECT_EQ (v3.in_circle (center, radius), 0);
}
// Tests for TriangleEdge class
TEST(TriangleEdge_basic)
{
db::Vertex v1;
db::Vertex v2 (1, 0.5);
db::TriangleEdge edge (&v1, &v2);
EXPECT_EQ (edge.to_string (), "((0, 0), (1, 0.5))");
}
TEST(TriangleEdge_side_of)
{
db::Vertex v1;
db::Vertex v2 (1, 0.5);
db::TriangleEdge edge (&v1, &v2);
EXPECT_EQ (edge.to_string (), "((0, 0), (1, 0.5))");
EXPECT_EQ (edge.side_of (db::Vertex (0, 0)), 0)
EXPECT_EQ (edge.side_of (db::Vertex (0.5, 0.25)), 0)
EXPECT_EQ (edge.side_of (db::Vertex (0, 1)), -1)
EXPECT_EQ (edge.side_of (db::Vertex (0, -1)), 1)
EXPECT_EQ (edge.side_of (db::Vertex (0.5, 0.5)), -1)
EXPECT_EQ (edge.side_of (db::Vertex (0.5, 0)), 1)
db::Vertex v3 (1, 0);
db::Vertex v4 (0, 1);
db::TriangleEdge edge2 (&v3, &v4);
EXPECT_EQ (edge2.side_of (db::Vertex(0.2, 0.2)), -1);
}
namespace {
class VertexHeap
{
public:
db::Vertex *make_vertex (double x, double y)
{
m_heap.push_back (db::Vertex (x, y));
return &m_heap.back ();
}
private:
std::list<db::Vertex> m_heap;
};
}
TEST(TriangleEdge_crosses)
{
VertexHeap heap;
db::TriangleEdge s1 (heap.make_vertex (0, 0), heap.make_vertex (1, 0.5));
EXPECT_EQ (s1.crosses (db::TriangleEdge (heap.make_vertex (-1, -0.5), heap.make_vertex(1, -0.5))), false);
EXPECT_EQ (s1.crosses (db::TriangleEdge (heap.make_vertex (-1, 0), heap.make_vertex(1, 0))), false); // only cuts
EXPECT_EQ (s1.crosses (db::TriangleEdge (heap.make_vertex (-1, 0.5), heap.make_vertex(1, 0.5))), false);
EXPECT_EQ (s1.crosses (db::TriangleEdge (heap.make_vertex (-1, 0.5), heap.make_vertex(2, 0.5))), false);
EXPECT_EQ (s1.crosses (db::TriangleEdge (heap.make_vertex (-1, 0.25), heap.make_vertex(2, 0.25))), true);
EXPECT_EQ (s1.crosses (db::TriangleEdge (heap.make_vertex (-1, 0.5), heap.make_vertex(-0.1, 0.5))), false);
EXPECT_EQ (s1.crosses (db::TriangleEdge (heap.make_vertex (-1, 0.6), heap.make_vertex(0, 0.6))), false);
EXPECT_EQ (s1.crosses (db::TriangleEdge (heap.make_vertex (-1, 1), heap.make_vertex(1, 1))), false);
EXPECT_EQ (s1.crosses_including (db::TriangleEdge (heap.make_vertex (-1, -0.5), heap.make_vertex(1, -0.5))), false);
EXPECT_EQ (s1.crosses_including (db::TriangleEdge (heap.make_vertex (-1, 0), heap.make_vertex(1, 0))), true); // only cuts
EXPECT_EQ (s1.crosses_including (db::TriangleEdge (heap.make_vertex (-1, 0.25), heap.make_vertex(2, 0.25))), true);
}
TEST(TriangleEdge_point_on)
{
VertexHeap heap;
db::TriangleEdge s1 (heap.make_vertex (0, 0), heap.make_vertex (1, 0.5));
EXPECT_EQ (s1.point_on (db::DPoint (0, 0)), false); // endpoints are not "on"
EXPECT_EQ (s1.point_on (db::DPoint (0, -0.5)), false);
EXPECT_EQ (s1.point_on (db::DPoint (0.5, 0)), false);
EXPECT_EQ (s1.point_on (db::DPoint (0.5, 0.25)), true);
EXPECT_EQ (s1.point_on (db::DPoint (1, 0.5)), false); // endpoints are not "on"
EXPECT_EQ (s1.point_on (db::DPoint (1, 1)), false);
EXPECT_EQ (s1.point_on (db::DPoint (2, 1)), false);
}
TEST(TriangleEdge_intersection_point)
{
VertexHeap heap;
db::TriangleEdge s1 (heap.make_vertex (0, 0), heap.make_vertex (1, 0.5));
EXPECT_EQ (s1.intersection_point (db::TriangleEdge (heap.make_vertex (-1, 0.25), heap.make_vertex (2, 0.25))).to_string (), "0.5,0.25");
}
TEST(TriangleEdge_can_flip)
{
}
#if 0
class TestSegment(unittest.TestCase):
def test_can_flip(self):
v1 = t.Vertex(2, -1)
v2 = t.Vertex(0, 0)
v3 = t.Vertex(1, 0)
v4 = t.Vertex(0.5, 1)
s1 = t.TriangleEdge(v1, v2)
s2 = t.TriangleEdge(v1, v3)
s3 = t.TriangleEdge(v2, v3)
s4 = t.TriangleEdge(v2, v4)
s5 = t.TriangleEdge(v3, v4)
t1 = t.Triangle(s1, s2, s3)
t2 = t.Triangle(s3, s4, s5)
s3.left = t1
s3.right = t2
EXPECT_EQ (s3.can_flip(), False)
v1.x = 0.5
EXPECT_EQ (s3.can_flip(), True)
v1.x = -0.25
EXPECT_EQ (s3.can_flip(), True)
v1.x = -0.5
EXPECT_EQ (s3.can_flip(), False)
v1.x = -1.0
EXPECT_EQ (s3.can_flip(), False)
def test_distance(self):
seg = t.TriangleEdge(t.Vertex(0, 0), t.Vertex(1, 0))
EXPECT_EQ (seg.distance(t.Point(0, 0)), 0)
EXPECT_EQ (seg.distance(t.Point(0, 1)), 1)
EXPECT_EQ (seg.distance(t.Point(1, 2)), 2)
EXPECT_EQ (seg.distance(t.Point(1, -1)), 1)
EXPECT_EQ (seg.distance(t.Point(2, 0)), 1)
EXPECT_EQ (seg.distance(t.Point(-2, 0)), 2)
seg.reverse()
EXPECT_EQ (seg.distance(t.Point(0, 0)), 0)
EXPECT_EQ (seg.distance(t.Point(0, 1)), 1)
EXPECT_EQ (seg.distance(t.Point(1, 2)), 2)
EXPECT_EQ (seg.distance(t.Point(1, -1)), 1)
EXPECT_EQ (seg.distance(t.Point(2, 0)), 1)
EXPECT_EQ (seg.distance(t.Point(-2, 0)), 2)
#endif