commit d77702cd86066f3a97d740a95923fa598c2ff07b
Author: Matthias Koefferlein <matthias@koefferlein.de>
Date: Sat Mar 28 21:28:39 2020 +0100
Wildcard expansion feature on layer mapping
Finished feature, added doc and test.
The solution is to use placeholder indexes for the
layer mapping which are substituted by the real
layers when they are encountered.
commit af60b5f18acfe3c5e2f1d4e6bc6ee752a246dc0d
Author: Matthias Koefferlein <matthias@koefferlein.de>
Date: Sat Mar 28 19:11:32 2020 +0100
Preparations for new feature: introduce relative and wildcard target layer specs
LVS: max_branch_complexity was wrong and missing from doc.
Updated test cases so MSVC 2017 builds should pass.
Windows build.bat updated so debug builds can be made.
* Fixed issue #473 (fast accessors to image pixel and mask data through arrays)
* Updated Jenkinsfile to not publish a PR build
* Updated Jenkinsfile to not publish a PR build
* Fixed#501 (more Qt ownership management) - this commit contains some more changes because I had to regenerate the Qt binding sources.
* Fixed#501 (Qt object ownership transfer) - repairs, added tests
* Updated Jenkinsfile to not publish a PR build
* Update Jenkinsfile - exclude PR's from build
The reason was a synchronization issue.
Actually "LayerPropertiesNodeRef" is not a reference, but
a mirror copy of the LayerPropertiesNode the reference points
to. Changes to the original must be synchronized into the
reference and back.
This concept is a tribute to the original implementation and
the node reference was a convenience add-on to the iterator-
based API.
Better solution in general is to replace the LayerPropertiesNodeRef
concept with a real reference.
Sometimes, shapes from child cells were propagated into
parent cells in the L2N and LVSDB output.
Because of this fix, many testdata files have to be updated.