Area and perimeter computation happens hierarchically
now. Magnified instances are supported.
Sizing is implemented hierarchically.
For anisotropic sizing, orientation variants may be
generated. For both isotropic and anisotropic
magnification variants will be created.
- Splitting of shapes on output of booleans
- A bugfix: error happened when pulling intruders from second-next hier level
- Tests added
- Some TODO comments added