Iterated instances are created for OASIS files
using irregular repetitions in viewer mode.
Reason: this way, the same drawing optimization
than for iterated shape arrays can be applied.
As this is a new API feature, some adjustments
had to be made to incorporate them into the
code.
commit d77702cd86066f3a97d740a95923fa598c2ff07b
Author: Matthias Koefferlein <matthias@koefferlein.de>
Date: Sat Mar 28 21:28:39 2020 +0100
Wildcard expansion feature on layer mapping
Finished feature, added doc and test.
The solution is to use placeholder indexes for the
layer mapping which are substituted by the real
layers when they are encountered.
commit af60b5f18acfe3c5e2f1d4e6bc6ee752a246dc0d
Author: Matthias Koefferlein <matthias@koefferlein.de>
Date: Sat Mar 28 19:11:32 2020 +0100
Preparations for new feature: introduce relative and wildcard target layer specs
The issue was: for MacOS/clang, the virtual format-specific
option structs had to be embedded in one compile unit (for RTTI).
In Windows this will lead to link errors since the DLL is not
reachable at build time for the generic reader/writer configuration in
the buddy tools.
The solution is to use GSI methods (provided for scripting) to
set the reader/writer options in a generic way that does not
require linking against the plugin DLLs.
Unlike Linux, RTTI does not work in MacOS/clang when the classes
originate from different compile units. I think that Linux's C++
runtime not only checks for identical vtable, but alternatively
for same name. On MacOS, dynamic_cast will fail instead. This fix
solves this issue by placing the important steam format option
specializations into a single specific shared object (the DB plugin).
The text writer was made "normalizing": it will introduce
a certain element order (string sorting). This way, OASIS
files can be compared against golden data without
changes in the order due to different implementation of
hash containers.