mirror of https://github.com/KLayout/klayout.git
Some more documentation about layer views.
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<topic href="/manual/view_state.xml"/>
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<topic href="/manual/bookmarks.xml"/>
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<topic href="/manual/descend.xml"/>
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<topic href="/manual/layer_views.xml"/>
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<topic href="/manual/layer_color.xml"/>
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<topic href="/manual/layer_content.xml"/>
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<topic href="/manual/layer_content.xml"/>
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<topic href="/manual/line_style.xml"/>
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<topic href="/manual/layer_animation.xml"/>
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<topic href="/manual/layer_style.xml"/>
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a selector as well, only those shapes will be shown that meet both criteria.
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</p>
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<p>
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A general description for the source notation is found here: <link href="/about/layer_sources.xml"/>.
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</p>
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</doc>
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE language SYSTEM "klayout_doc.dtd">
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<doc>
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<title>The Layer List (Layer Views)</title>
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<keyword name="Layer list"/>
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<keyword name="Layer views"/>
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<p>
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An important concept in KLayout are the layer views. KLayout displays the layers
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of a layout by default in a list on the right side of the main window.
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This list however, does not directly reflect the layers in the layout database.
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Instead this list is a collection of "views". A view is a description of what is
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to be displayed and how.
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</p>
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<p>
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Essentially, the entries in the layer list are pointers to layers in the
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database, together with a description how to paint the shapes on these layers (the
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"layer properties").
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</p>
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<p>
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The pointer is the "source" of a layer view. This is typically a GDS layer and datatype,
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but can be a layer name (for DXF for example). There are also abstract sources (such as
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cell boundaries) and the sources can include selectors or modifiers. Selectors are
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used to only display shapes with certain user properties or from certain hierarchy
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levels. Modifiers transform the shapes before they are drawn for example.
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The source is defined by a "source specification" - this is a string describing the
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database layer and selectors and modifiers. A simple source string is "1/0" which is
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for GDS layer 1, datatype 0 without and selectors or modifiers.
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To change the source, use "Change Source" from the layer list's context menu.
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</p>
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<p>
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See <link href="/manual/layer_source_expert.xml"/> for some source specification string applications
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and more details.
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</p>
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<p>
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Beside the source, a layer entry has a display name. This is an arbitrary text
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providing a description for the user. By default - when no such name is present -
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the source of the layer will be displayed.
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To change the display name, use "Rename" from the layer list's context menu.
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</p>
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<p>
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Plus of course, the layer views have many options to specify the drawing style,
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animations and decorations.
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</p>
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<p>
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The concept of separating views from the database layers opens some interesting options:
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</p>
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<ul>
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<li>Layer views can refer to individual layouts from multi-layout views (through the "@1", "@2", ... notation in the source).
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Hence, multiple layouts can be mixed in a single layer list.</li>
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<li>Layers can be present in the list which do not need to be present in the database. Such a layer is shown as empty.
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This is important as in GDS an empty layer is equivalent to non-existing. Still you may want to have it shown in the
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layer list - the views offer this option.</li>
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<li>Vice versa, database layer may not be listed in the layer list if no corresponding layer view is present. This
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way, auxiliary or debug layers can be omitted from the layer list. A "wildcard specification" is available to make
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sure, all layers are shown if you need to see all.</li>
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<li>Multiple tabs can be present to provide multiple views on the same layouts. This is just an alternative set of
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layer views.</li>
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<li>Layer grouping, sorting etc. are just operations on the views, no database change is involved.</li>
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</ul>
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<p>
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The concept on the other hand is slightly counter-intuitive at first.
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Here are some hints:
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</p>
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<ul>
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<li>Renaming a layer does not change the source - if you rename a layer to something like "1/0", you are likely to fool yourself thinking this is layer 1, datatype 0.</li>
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<li>Changing a layer view's source does not change the database too - it will just change the pointer. To change a layer's information in the database, use Edit/Layer/Edit Layer Specification.</li>
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<li>Deleting a layer from the layer list does <b>not delete</b> the layer from the database. Use Edit/Layer/Delete Layer instead.</li>
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<li>Additing a new layer does not immediately create the layer in the database. Only once you draw something on that layer, it is generated in the database.</li>
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</ul>
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</doc>
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@ -158,6 +158,7 @@
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<file alias="landmarks.xml">doc/manual/landmarks.xml</file>
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<file alias="layer_animation.xml">doc/manual/layer_animation.xml</file>
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<file alias="layer_boolean.xml">doc/manual/layer_boolean.xml</file>
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<file alias="layer_views.xml">doc/manual/layer_views.xml</file>
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<file alias="layer_color.xml">doc/manual/layer_color.xml</file>
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<file alias="layer_content.xml">doc/manual/layer_content.xml</file>
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<file alias="layer_fill.xml">doc/manual/layer_fill.xml</file>
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