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@ -1076,3 +1076,293 @@ TEST(triangulate_with_vertexes)
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// @@@@@@@@@@q
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// Hertel-Mehlhorn :)
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TEST(JoinTriangles)
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{
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db::Point contour[] = {
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db::Point (0, 0),
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db::Point (0, 100),
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db::Point (1000, 100),
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db::Point (1000, 500),
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db::Point (1100, 500),
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db::Point (1100, 100),
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db::Point (2100, 100),
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db::Point (2100, -1000),
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db::Point (1050, -1000),
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db::Point (1050, 0)
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};
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db::Polygon poly;
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poly.assign_hull (contour + 0, contour + sizeof (contour) / sizeof (contour[0]));
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double dbu = 0.001;
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db::Triangles::TriangulateParameters param;
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param.min_b = 0.0;
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TestableTriangles tri;
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db::CplxTrans trans = db::DCplxTrans (dbu) * db::CplxTrans (db::Trans (db::Point () - poly.box ().center ()));
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trans = db::CplxTrans (dbu); // @@@
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tri.triangulate (poly, param, trans);
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// @@@ use edge "level"
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// @@@ use edges from heap
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std::unordered_set<db::TriangleEdge *> left;
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for (auto it = tri.begin (); it != tri.end (); ++it) {
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for (unsigned int i = 0; i < 3; ++i) {
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db::TriangleEdge *e = it->edge (i);
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if (e->is_segment ()) {
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left.insert (e);
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}
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}
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}
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std::unordered_map<db::Vertex *, std::pair<db::DEdge, db::DEdge> > concave_corners; // @@@
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while (! left.empty ()) {
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// First segment for a new loop
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db::TriangleEdge *segment = *left.begin ();
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// walk along the segments in clockwise direction. Find concave
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// vertexes and create new vertexes perpendicular to the incoming
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// and outgoing edge.
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db::TriangleEdge *start_segment = segment;
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db::Vertex *vfrom = segment->v1 ();
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db::Vertex *vto = segment->v2 ();
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if (! segment->right ()) {
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std::swap (vfrom, vto);
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}
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do {
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left.erase (segment);
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double vp_max = 0.0;
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int vp_max_sign = 0;
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std::pair<db::DEdge, db::DEdge> edges;
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db::TriangleEdge *prev_segment = segment;
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segment = 0;
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db::Vertex *vn = 0;
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// Look for the outgoing edge. We pick the one which bends "most", favoring
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// convex corners. Multiple edges per vertex are possible is corner cases such as the
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// "hourglass" configuration.
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for (auto e = vto->begin_edges (); e != vto->end_edges (); ++e) {
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db::TriangleEdge *en = *e;
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if (en != prev_segment && en->is_segment ()) {
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tl_assert (left.find (en) != left.end () || en == start_segment); // @@@
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db::Vertex *v = en->other (vto);
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db::DEdge e1 (*vfrom, *vto);
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db::DEdge e2 (*vto, *v);
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double vp = double (db::vprod (e1, e2)) / (e1.double_length () * e2.double_length ());
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// vp > 0: concave, vp < 0: convex
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if (! segment || vp > vp_max) {
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vp_max_sign = db::vprod_sign (e1, e2);
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edges.first = e1;
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edges.second = e2;
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vp_max = vp;
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segment = en;
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vn = v;
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}
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}
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}
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tl_assert (segment != 0); // @@@
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if (vp_max_sign > 0) {
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// concave corner
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concave_corners.insert (std::make_pair (vto, edges));
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}
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vfrom = vto;
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vto = vn;
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} while (segment != start_segment);
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}
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// @@@ sort convex vertexes
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std::vector<std::pair<db::DPoint, db::Vertex *> > new_points;
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// Cut off pieces from convex corners by creating connections to points perpendicular
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// to the incoming and outgoing edges
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for (auto cc = concave_corners.begin (); cc != concave_corners.end (); ++cc) {
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auto vtri = cc->first->triangles (); // @@@ slow?
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std::vector<db::Vertex *> nvv, nvv_next;
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for (unsigned int ei = 0; ei < 2; ++ei) {
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db::DEdge ee = (ei == 0 ? cc->second.first : cc->second.second);
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db::Vertex *v0 = cc->first;
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for (auto it = vtri.begin (); it != vtri.end (); ++it) {
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// Search for a segment in the direction perpendicular to the edge
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nvv.clear ();
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nvv.push_back (v0);
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db::Triangle *t = *it;
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while (! nvv.empty ()) {
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nvv_next.clear ();
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for (auto iv = nvv.begin (); iv != nvv.end (); ++iv) {
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db::Vertex *v = *iv;
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db::TriangleEdge *oe = t->opposite (v);
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db::Triangle *tt = oe->other (t);
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db::Vertex *v1 = oe->v1 ();
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db::Vertex *v2 = oe->v2 ();
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if (db::vprod_sign (*v2 - *v, ee.d ()) >= 0 && db::vprod_sign (*v1 - *v, ee.d ()) >= 0 &&
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db::sprod_sign (*v2 - *v, ee.d ()) * db::sprod_sign (*v1 - *v, ee.d ()) < 0) {
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// this triangle covers the normal vector of e1 -> stop here or continue searching in that direction
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if (oe->is_segment ()) {
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auto cp = oe->edge ().cut_point (db::DEdge (*v0, *v0 + db::DVector (ee.dy (), -ee.dx ())));
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if (cp.first) {
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new_points.push_back (std::make_pair (cp.second, v0));
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}
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} else {
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// continue searching in that direction
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nvv_next.push_back (v1);
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nvv_next.push_back (v2);
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t = tt;
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}
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break;
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}
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}
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nvv.swap (nvv_next);
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}
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}
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}
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}
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// Insert the new points and make connections
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std::unordered_set<std::pair<db::Vertex *, db::Vertex *> > clip_pairs;
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// @@@ TODO: what to do in case of equal new_points?
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for (auto p = new_points.begin (); p != new_points.end (); ++p) {
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auto v = tri.insert_point (p->first);
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clip_pairs.insert (std::make_pair (v, p->second));
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}
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// Combine triangles, but don't cross clip edges
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db::Region result;
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std::unordered_set<const db::Triangle *> left_triangles;
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for (auto it = tri.begin (); it != tri.end (); ++it) {
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left_triangles.insert (it.operator-> ());
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}
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while (! left_triangles.empty ()) {
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std::unordered_map<const db::Vertex *, const db::Vertex *> edges;
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const db::Triangle *tri = *left_triangles.begin ();
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std::vector<const db::Triangle *> queue, next_queue;
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queue.push_back (tri);
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while (! queue.empty ()) {
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next_queue.clear ();
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for (auto q = queue.begin (); q != queue.end (); ++q) {
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left_triangles.erase (*q);
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for (unsigned int i = 0; i < 3; ++i) {
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const db::TriangleEdge *e = (*q)->edge (i);
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const db::Triangle *qq = e->other (*q);
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bool is_outer_edge = false;
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if (! qq) {
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is_outer_edge = true;
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} else if (clip_pairs.find (std::make_pair (e->v1 (), e->v2 ())) != clip_pairs.end () || clip_pairs.find (std::make_pair (e->v2 (), e->v1 ())) != clip_pairs.end ()) {
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is_outer_edge = true;
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} else if (concave_corners.find (e->v1 ()) != concave_corners.end () && concave_corners.find (e->v2 ()) != concave_corners.end ()) {
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is_outer_edge = true;
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}
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if (is_outer_edge) {
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if (e->right () == *q) {
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edges.insert (std::make_pair (e->v1 (), e->v2 ()));
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} else {
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edges.insert (std::make_pair (e->v2 (), e->v1 ()));
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}
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} else if (left_triangles.find (qq) != left_triangles.end ()) {
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next_queue.push_back (qq);
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}
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}
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}
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queue.swap (next_queue);
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}
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// stitch the loop points into a polygon
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tl_assert (! edges.empty ());
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const db::Vertex *v = edges.begin ()->first;
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const db::Vertex *v0 = v;
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const db::Vertex *vv = edges.begin ()->second;
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std::vector<db::DPoint> polygon_points;
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do {
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polygon_points.push_back (*v);
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auto i = edges.find (vv);
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tl_assert (i != edges.end ());
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v = i->first;
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vv = i->second;
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} while (v != v0);
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db::DPolygon poly;
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poly.assign_hull (polygon_points.begin (), polygon_points.end ());
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result.insert (trans.inverted () * poly);
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}
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// @@@
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// tri.dump ("debug.gds");
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result.write ("debug.gds");
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}
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// @@@@@@@@@@q
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