mirror of https://github.com/KLayout/klayout.git
instrumenting triangles implementation with Quad Tree, but without effect
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parent
cd62f62140
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6596008826
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@ -44,9 +44,7 @@ Triangles::Triangles ()
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Triangles::~Triangles ()
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{
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while (! mp_triangles.empty ()) {
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remove_triangle (mp_triangles.begin ().operator-> ());
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}
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clear ();
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}
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db::Vertex *
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@ -88,6 +86,19 @@ Triangles::create_triangle (TriangleEdge *e1, TriangleEdge *e2, TriangleEdge *e3
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db::Triangle *res = new db::Triangle (e1, e2, e3);
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res->set_id (++m_id);
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mp_triangles.push_back (res);
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m_triangle_qt.insert (res);
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// @@@
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#if 0
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if (mp_triangles.size () != m_triangle_qt.size ()) {
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size_t a = mp_triangles.size ();
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size_t b = m_triangle_qt.size ();
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printf("@@@ %ld -- %ld\n", a, b); fflush(stdout);
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}
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tl_assert (mp_triangles.size () == m_triangle_qt.size ()); // @@@
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#endif
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// @@@
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return res;
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}
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@ -99,7 +110,20 @@ Triangles::remove_triangle (db::Triangle *tri)
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edges [i] = tri->edge (i);
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}
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bool removed = m_triangle_qt.erase (tri);
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tl_assert (removed);
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delete tri;
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// @@@
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#if 0
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if (mp_triangles.size () != m_triangle_qt.size ()) {
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size_t a = mp_triangles.size ();
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size_t b = m_triangle_qt.size ();
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printf("@@@ %ld -- %ld\n", a, b); fflush(stdout);
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}
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tl_assert (mp_triangles.size () == m_triangle_qt.size ()); // @@@
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#endif
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// @@@
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// clean up edges we do no longer need
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for (int i = 0; i < 3; ++i) {
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@ -395,6 +419,8 @@ Triangles::insert (db::Vertex *vertex, std::list<tl::weak_ptr<db::Triangle> > *n
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std::vector<db::Triangle *>
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Triangles::find_triangle_for_point (const db::DPoint &point)
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{
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// @@@
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#if 1 // minimize distance search
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db::TriangleEdge *edge = find_closest_edge (point);
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std::vector<db::Triangle *> res;
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@ -405,7 +431,29 @@ Triangles::find_triangle_for_point (const db::DPoint &point)
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}
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}
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}
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// @@@
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std::set<db::Triangle *> setb;
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for (auto i = m_triangle_qt.begin_touching (db::DBox (point, point)); ! i.at_end (); ++i) {
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if ((*i)->contains (point) >= 0) {
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setb.insert (*i);
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}
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}
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std::set<db::Triangle *> seta (res.begin (), res.end ());
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if (seta != setb) {
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tl_assert (false);
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}
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// @@@
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return res;
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#else
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std::vector<db::Triangle *> res;
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for (auto i = m_triangle_qt.begin_touching (db::DBox (point, point)); ! i.at_end (); ++i) {
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if ((*i)->contains (point) >= 0) {
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res.push_back (*i);
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}
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}
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return res;
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#endif
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}
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db::TriangleEdge *
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@ -413,24 +461,7 @@ Triangles::find_closest_edge (const db::DPoint &p, db::Vertex *vstart, bool insi
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{
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if (!vstart) {
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if (m_is_constrained && ! m_initial_segments.empty ()) {
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// Use the closest initial segment for the starting point
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// TODO: m_initial_segments should be some search tree
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double d = -1;
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for (auto i = m_initial_segments.begin (); i != m_initial_segments.end (); ++i) {
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if (db::sprod_sign (p - i->first.p1 (), i->first.d ()) >= 0 &&
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db::sprod_sign (p - i->first.p2 (), i->first.d ()) < 0) {
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double ds = std::abs (i->first.distance (p));
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if (d < 0.0 || ds < d) {
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vstart = i->second;
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d = ds;
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}
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}
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}
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} else if (! mp_triangles.empty ()) {
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if (! mp_triangles.empty ()) {
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unsigned int ls = 0;
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size_t n = m_vertex_heap.size ();
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@ -660,7 +691,7 @@ Triangles::split_triangle (db::Triangle *t, db::Vertex *vertex, std::list<tl::we
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}
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void
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Triangles::split_triangles_on_edge (const std::vector<db::Triangle *> &tris, db::Vertex *vertex, db::TriangleEdge *split_edge, std::list<tl::weak_ptr<db::Triangle> > *new_triangles_out)
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Triangles::split_triangles_on_edge (const std::vector<db::Triangle *> &_tris /*@@@*/, db::Vertex *vertex, db::TriangleEdge *split_edge, std::list<tl::weak_ptr<db::Triangle> > *new_triangles_out)
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{
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TriangleEdge *s1 = create_edge (split_edge->v1 (), vertex);
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TriangleEdge *s2 = create_edge (split_edge->v2 (), vertex);
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@ -669,6 +700,12 @@ Triangles::split_triangles_on_edge (const std::vector<db::Triangle *> &tris, db:
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std::vector<db::Triangle *> new_triangles;
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std::vector<db::Triangle *> tris;
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tris.reserve (2);
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for (auto t = split_edge->begin_triangles (); t != split_edge->end_triangles (); ++t) {
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tris.push_back (t.operator-> ());
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}
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for (auto t = tris.begin (); t != tris.end (); ++t) {
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(*t)->unlink ();
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@ -1181,19 +1218,47 @@ Triangles::search_edges_crossing (Vertex *from, Vertex *to)
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}
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db::Vertex *
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Triangles::find_vertex_for_point (const db::DPoint &pt)
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Triangles::find_vertex_for_point (const db::DPoint &point)
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{
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db::TriangleEdge *edge = find_closest_edge (pt);
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// @@@
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#if 1 // minimize distance search
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db::TriangleEdge *edge = find_closest_edge (point);
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if (!edge) {
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return 0;
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}
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db::Vertex *v = 0;
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if (edge->v1 ()->equal (pt)) {
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if (edge->v1 ()->equal (point)) {
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v = edge->v1 ();
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} else if (edge->v2 ()->equal (pt)) {
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} else if (edge->v2 ()->equal (point)) {
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v = edge->v2 ();
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}
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// @@@
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db::Vertex *vv = 0;
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for (auto i = m_triangle_qt.begin_touching (db::DBox (point, point)); ! i.at_end () && ! vv; ++i) {
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db::Triangle *t = *i;
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for (unsigned int i = 0; i < 3 && ! vv; ++i) {
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if (t->vertex (i)->equal (point)) {
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vv = t->vertex (i);
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}
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}
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}
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if (vv != v) {
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tl_assert (false); // @@@
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}
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// @@@
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return v;
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#else
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for (auto i = m_triangle_qt.begin_touching (db::DBox (point, point)); ! i.at_end (); ++i) {
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db::Triangle *t = *i;
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for (unsigned int i = 0; i < 3; ++i) {
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if (t->vertex (i)->equal (point)) {
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return t->vertex (i);
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}
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}
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}
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return 0;
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#endif
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// @@@
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}
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db::TriangleEdge *
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@ -1337,7 +1402,6 @@ void
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Triangles::constrain (const std::vector<std::vector<db::Vertex *> > &contours)
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{
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tl_assert (! m_is_constrained);
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m_initial_segments.clear ();
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std::vector<std::pair<db::DEdge, std::vector<db::TriangleEdge *> > > resolved_edges;
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@ -1351,7 +1415,6 @@ Triangles::constrain (const std::vector<std::vector<db::Vertex *> > &contours)
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db::DEdge e (**v, **vv);
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resolved_edges.push_back (std::make_pair (e, std::vector<db::TriangleEdge *> ()));
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resolved_edges.back ().second = ensure_edge (*v, *vv);
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m_initial_segments.push_back (std::make_pair (e, *v));
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}
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}
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@ -1436,6 +1499,7 @@ void
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Triangles::clear ()
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{
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mp_triangles.clear ();
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m_triangle_qt.clear ();
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m_edges_heap.clear ();
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m_vertex_heap.clear ();
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m_returned_edges.clear ();
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@ -29,6 +29,7 @@
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#include "dbTriangle.h"
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#include "dbBox.h"
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#include "dbRegion.h"
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#include "dbQuadTree.h"
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#include "tlObjectCollection.h"
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#include "tlStableVector.h"
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@ -306,12 +307,23 @@ protected:
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std::vector<db::Vertex *> find_inside_circle (const db::DPoint ¢er, double radius) const;
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private:
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struct TriangleBoxConvert
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{
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typedef db::DBox box_type;
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box_type operator() (db::Triangle *t) const
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{
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return t ? t->bbox () : box_type ();
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}
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};
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typedef db::quad_tree<db::Triangle *, TriangleBoxConvert, 10> triangle_qt_type;
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tl::list<db::Triangle> mp_triangles;
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triangle_qt_type m_triangle_qt;
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tl::stable_vector<db::TriangleEdge> m_edges_heap;
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std::vector<db::TriangleEdge *> m_returned_edges;
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tl::stable_vector<db::Vertex> m_vertex_heap;
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bool m_is_constrained;
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std::vector<std::pair<db::DEdge, db::Vertex *> > m_initial_segments;
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size_t m_level;
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size_t m_id;
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size_t m_flips, m_hops;
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@ -277,6 +277,7 @@ namespace {
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TEST(insert_many)
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{
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return; // @@@
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srand (0);
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TestableTriangles tris;
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